plohrmann.blogspot.com
Peter Lohrmann's Blog: VoglEditor Feature List
http://plohrmann.blogspot.com/2014/03/vogleditor-feature-list.html
After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Thursday, March 20, 2014. The past few months have been spent plugging away with Valve. Loading multi-frame trace files. Save / Load debug sessions. Shows f...
plohrmann.blogspot.com
Peter Lohrmann's Blog: March 2014
http://plohrmann.blogspot.com/2014_03_01_archive.html
After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Monday, March 24, 2014. VoglEditor Adds Trimming Support and Persistent Settings. Needed support for trimming large trace files. Clicking 'OK' will confirm ...
plohrmann.blogspot.com
Peter Lohrmann's Blog: Writing Debug Visualizers for GDB / QtCreator 2.8
http://plohrmann.blogspot.com/2013/10/writing-debug-visualizers-for-gdb.html
After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Thursday, October 24, 2013. Writing Debug Visualizers for GDB / QtCreator 2.8. We ran into this exact scenario when we started using QtCreater 2.8.1. Do not...
plohrmann.blogspot.com
Peter Lohrmann's Blog: October 2013
http://plohrmann.blogspot.com/2013_10_01_archive.html
After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Thursday, October 24, 2013. Writing Debug Visualizers for GDB / QtCreator 2.8. We ran into this exact scenario when we started using QtCreater 2.8.1. Do not...
plohrmann.blogspot.com
Peter Lohrmann's Blog: May 2014
http://plohrmann.blogspot.com/2014_05_01_archive.html
After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Tuesday, May 27, 2014. Tracing Your OpenGL Application with Vogl Just Got Easier! Path to the application that you'd like to trace. When launching a Steam.
plohrmann.blogspot.com
Peter Lohrmann's Blog: Tracing Your OpenGL Application with Vogl Just Got Easier!
http://plohrmann.blogspot.com/2014/05/tracing-your-opengl-application-with.html
After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Tuesday, May 27, 2014. Tracing Your OpenGL Application with Vogl Just Got Easier! Path to the application that you'd like to trace. When launching a Steam.
plohrmann.blogspot.com
Peter Lohrmann's Blog: VoglEditor Adds Trimming Support and Persistent Settings
http://plohrmann.blogspot.com/2014/03/vogleditor-adds-trimming-support-and.html
After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Monday, March 24, 2014. VoglEditor Adds Trimming Support and Persistent Settings. Needed support for trimming large trace files. Clicking 'OK' will confirm ...
plohrmann.blogspot.com
Peter Lohrmann's Blog: Shared Contexts, Uniforms, ARB Programs, and Buffers get added to VoglEditor
http://plohrmann.blogspot.com/2014/05/shared-contexts-uniforms-arb-programs.html
After graduating from WPI. With a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software. As a 3D Computer Graphics Consultant and helping Valve. Thursday, May 8, 2014. Shared Contexts, Uniforms, ARB Programs, and Buffers get added to VoglEditor. Has been working on the Windows port, and Rich Geldreich.