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A Whole New (Media) World

A Whole New (Media) World. Friday, September 22, 2006. 1 In my opinion the difference between interactive fiction (IF) and Hypertext is that really that IF gives the. Of these 2 worlds lie. In a sense, using hypertext is about akin to the graphic interface user games that are the common computer games that we have today- you know you belong in a fictional world, because you link with that world via a communication in a "computerish" way- clicking a mouse. Para; 2:38 pm. Thursday, September 07, 2006.

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A Whole New (Media) World | urauar.blogspot.com Reviews
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A Whole New (Media) World. Friday, September 22, 2006. 1 In my opinion the difference between interactive fiction (IF) and Hypertext is that really that IF gives the. Of these 2 worlds lie. In a sense, using hypertext is about akin to the graphic interface user games that are the common computer games that we have today- you know you belong in a fictional world, because you link with that world via a communication in a computerish way- clicking a mouse. Para; 2:38 pm. Thursday, September 07, 2006.
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A Whole New (Media) World | urauar.blogspot.com Reviews

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A Whole New (Media) World. Friday, September 22, 2006. 1 In my opinion the difference between interactive fiction (IF) and Hypertext is that really that IF gives the. Of these 2 worlds lie. In a sense, using hypertext is about akin to the graphic interface user games that are the common computer games that we have today- you know you belong in a fictional world, because you link with that world via a communication in a "computerish" way- clicking a mouse. Para; 2:38 pm. Thursday, September 07, 2006.

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1

A Whole New (Media) World: week one's questions

http://www.urauar.blogspot.com/2006/08/week-ones-questions.html

A Whole New (Media) World. Monday, August 21, 2006. Lev Manovich talked about 5 principles of. I think that perhaps our reality show "Singapore Idol" is a form of 'new media'. Firstly, Numerical Representation:. Yes, SI is made up of a series of performances that is assembled into a larger show. In addition, SI is actually a series of little tv pixels of the same size that move around on your screen, if you want to be technical. Fifth and last, Transcoding. Narrative-wise: Reality TV shows become a new f...

2

A Whole New (Media) World: Exercise FIVE

http://www.urauar.blogspot.com/2006/09/exercise-five.html

A Whole New (Media) World. Friday, September 22, 2006. 1 In my opinion the difference between interactive fiction (IF) and Hypertext is that really that IF gives the. Of these 2 worlds lie. In a sense, using hypertext is about akin to the graphic interface user games that are the common computer games that we have today- you know you belong in a fictional world, because you link with that world via a communication in a "computerish" way- clicking a mouse. Para; 2:38 pm. Comments: Post a Comment.

3

A Whole New (Media) World: just testing

http://www.urauar.blogspot.com/2006/08/just-testing.html

A Whole New (Media) World. Thursday, August 17, 2006. Another one in the ocean of bloggers. i was forced into it, to be honest. Para; 12:03 pm. Comments: Post a Comment. One of a couple dozen blogs created especially for a university subject module named "Narrative and Play in Interactive Media". This one belongs to the token year 4 architecture student in the class. Yes, it was graded. But not neccessarily boring, no? Responsive Intelligent Architecture project.

4

A Whole New (Media) World: on collages

http://www.urauar.blogspot.com/2006/08/on-collages.html

A Whole New (Media) World. Wednesday, August 23, 2006. If collages are a collection of images of a graphical representations of the real world, then the book. A guide to Ecstacity. Is attempting to be a book that can represent how we view and experience cities (not just. Cairo, London, Mumbai [Bombay], New York, Rio, Rome and Tokyo) and eventually tries to create this imaginary city of our mind. The front "Read Me" writes. Collaged map from book. Para; 12:08 pm. Comments: Post a Comment. One of a couple ...

5

A Whole New (Media) World: Foam Rubber 1.20 m cube

http://www.urauar.blogspot.com/2006/08/foam-rubber-120-m-cube.html

A Whole New (Media) World. Wednesday, August 23, 2006. Foam Rubber 1.20 m cube. I like this fantastic idea. conforms to every body shape. interactive? By Arne van Herk and Sabien de Kleijn. Foam rubber 1969. Para; 1:16 pm. To me, this is not interactive in the three elements of listening, thinking and speaking, particularly as the foam responds passively in limited "squishiness". It does not remain changed. After you do something to it, and reverts back to its original shape.

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d3ject-ed: September 2006

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Sunday, September 24, 2006. Previous format was too dry. so here's a new format. hope it makes reading easier. Posted by n0body @ 7:30 AM. Monday, September 18, 2006. Espen Aarseth defines cybertext as a perspective on textuality, which considers a work as a textual machine, and sees the reader as having to make a non-trivial effort to traverse the text. Discuss whether Scott McCloud’s Carl comic strip can be considered a cybertext. Could it be considered an example of interactive media? Interactive fict...

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d3ject-ed: August 2006

http://d3jected.blogspot.com/2006_08_01_archive.html

Wednesday, August 30, 2006. What Chatman is saying, I believe is that a narrative is essentially an abstract concept such as Plato's idea of how the elephants we see are the replicas of the 'perfect elephant' existing on a different plane. Think of an example of the use of narrative in interactive media. With reference to your example, suggest what the peculiar nature of interactive media may be, and which narrative effects it may specialize in. What would be peculiar about Neverwinter Nights would proba...

responsivearchitecture.blogspot.com responsivearchitecture.blogspot.com

Responsive Intelligent Architecture Project Blog: September 2006

http://responsivearchitecture.blogspot.com/2006_09_01_archive.html

Responsive Intelligent Architecture Project Blog. This is the blog for David Gillespie's Architectural Design Thesis at the University of Newcastle upon Tyne. The goal is to provide documentation for myself and others of the development of this work and to allow feedback and disucssion of ideas acting as a "live" design diary. Saturday, September 30, 2006. Fun Palace - Indeterminate Adaptable Design. For a detailed paper see. A Responsive Public Space. Thursday, September 28, 2006. And this building is t...

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Responsive Intelligent Architecture Project Blog: Accomodating the Programme

http://responsivearchitecture.blogspot.com/2007/02/accomodating-programme.html

Responsive Intelligent Architecture Project Blog. This is the blog for David Gillespie's Architectural Design Thesis at the University of Newcastle upon Tyne. The goal is to provide documentation for myself and others of the development of this work and to allow feedback and disucssion of ideas acting as a "live" design diary. Thursday, February 01, 2007. Subscribe to: Post Comments (Atom). State of Play 13th December. Architectural Light and Magic. Fractured Canopy Emerging from Context and Program.

responsivearchitecture.blogspot.com responsivearchitecture.blogspot.com

Responsive Intelligent Architecture Project Blog: Breaking Things #2

http://responsivearchitecture.blogspot.com/2006/12/blog-post_10.html

Responsive Intelligent Architecture Project Blog. This is the blog for David Gillespie's Architectural Design Thesis at the University of Newcastle upon Tyne. The goal is to provide documentation for myself and others of the development of this work and to allow feedback and disucssion of ideas acting as a "live" design diary. Sunday, December 10, 2006. Subscribe to: Post Comments (Atom). State of Play 13th December. Architectural Light and Magic. Technical Concepts Emerging from Developing the Ca.

responsivearchitecture.blogspot.com responsivearchitecture.blogspot.com

Responsive Intelligent Architecture Project Blog: June 2006

http://responsivearchitecture.blogspot.com/2006_06_01_archive.html

Responsive Intelligent Architecture Project Blog. This is the blog for David Gillespie's Architectural Design Thesis at the University of Newcastle upon Tyne. The goal is to provide documentation for myself and others of the development of this work and to allow feedback and disucssion of ideas acting as a "live" design diary. Sunday, June 25, 2006. Brief#3 - Idea Store (Public Realm). Http:/ www.ideastore.co.uk/. Whitechapel Idea Store and Tower Hamlet Idea Store both by David Adjay. To explore the rela...

responsivearchitecture.blogspot.com responsivearchitecture.blogspot.com

Responsive Intelligent Architecture Project Blog: December 2006

http://responsivearchitecture.blogspot.com/2006_12_01_archive.html

Responsive Intelligent Architecture Project Blog. This is the blog for David Gillespie's Architectural Design Thesis at the University of Newcastle upon Tyne. The goal is to provide documentation for myself and others of the development of this work and to allow feedback and disucssion of ideas acting as a "live" design diary. Wednesday, December 13, 2006. Technical Concepts Emerging from Developing the Canopy Section. Sunday, December 10, 2006. Further Exploration of Fractured Canopy Forms. Jo's Narrati...

responsivearchitecture.blogspot.com responsivearchitecture.blogspot.com

Responsive Intelligent Architecture Project Blog: Breaking Things #1

http://responsivearchitecture.blogspot.com/2006/12/blog-post.html

Responsive Intelligent Architecture Project Blog. This is the blog for David Gillespie's Architectural Design Thesis at the University of Newcastle upon Tyne. The goal is to provide documentation for myself and others of the development of this work and to allow feedback and disucssion of ideas acting as a "live" design diary. Sunday, December 10, 2006. Subscribe to: Post Comments (Atom). State of Play 13th December. Architectural Light and Magic. Technical Concepts Emerging from Developing the Ca.

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A Whole New (Media) World

A Whole New (Media) World. Friday, September 22, 2006. 1 In my opinion the difference between interactive fiction (IF) and Hypertext is that really that IF gives the. Of these 2 worlds lie. In a sense, using hypertext is about akin to the graphic interface user games that are the common computer games that we have today- you know you belong in a fictional world, because you link with that world via a communication in a "computerish" way- clicking a mouse. Para; 2:38 pm. Thursday, September 07, 2006.

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