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Urustar | Game Design from Outer Space

Ciao! We are Urustar, an independent game development studio based in Genova, Italy. We craft any kind of game, from board to digital.

http://www.urustar.net/

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Urustar | Game Design from Outer Space | urustar.net Reviews
<META>
DESCRIPTION
Ciao! We are Urustar, an independent game development studio based in Genova, Italy. We craft any kind of game, from board to digital.
<META>
KEYWORDS
1 urustar
2 ciao
3 our missions
4 game happens
5 zwan
6 monarch
7 follow this guide
8 the wrong lizard
9 some important news
10 by federico fasce
CONTENT
Page content here
KEYWORDS ON
PAGE
urustar,ciao,our missions,game happens,zwan,monarch,follow this guide,the wrong lizard,some important news,by federico fasce,by lorenzo pigozzo,game happened,by marina rossi,read our messages,crew,what we do,how we work,clients and partners,press
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Urustar | Game Design from Outer Space | urustar.net Reviews

https://urustar.net

Ciao! We are Urustar, an independent game development studio based in Genova, Italy. We craft any kind of game, from board to digital.

SUBDOMAINS

wannabe.urustar.net wannabe.urustar.net

So, You Wanna Be a Game Designer?

So, You Wanna Be a Game Designer? Why Is This in English? Let’s get this sorted immediately. We are Italian and many Italian students are asking us for this guide, so we could have written all this stuff in our language. It would have been easier and it would have taken far less time. But we chose English. Why? So, lesson one. If you can’t understand all this stuff, you simply aren’t ready to become a good game designer. Learn English and then come back here. We have something to tell you. In the last fe...

prototypes.urustar.net prototypes.urustar.net

Urustar Prototypes Page

This is just a container for several game prototypes made by Urustar team. This page contains absolutely nothing. Seriously. Nothing to see here. If you are curious about our games, just head to http:/ urustar.net.

monarch.urustar.net monarch.urustar.net

Monarch | Urustar

Laquo; created with Unity. Download it for Mac. More info at press.urustar.net.

zwan.urustar.net zwan.urustar.net

Zwan – Fly through the Stages of Pain and Madness

Fly through the Stages of Pain and Madness. Is a game made for a contest held by the Jheronimus Bosch 500 Foundation. The mission: develop a game about the art of the great Dutch painter. First of all, we wrote a pitch describing what we were planning to create. The pitch has been selected to be developed into a first version. If you are a journalist and want to know more about Zwan, you can find more material in our press pages at press.urustar.net. How It Looks Like.

wronglizard.urustar.net wronglizard.urustar.net

The Wrong Lizard

A Short Adventure on Election Day. Was created for The Election Games Jam. Organized by the Italian game developers community Indie Vault. The theme was Italy's general election 2013. We wanted to make a game centered on voters rather than on politicians: no matter what you are going to vote in the polling station, you must decide whether or not to battle against unfairness and injustice in your every day life. Here you can download. The game is available both in Mac and Pc version.

b-sides.urustar.net b-sides.urustar.net

Urustar – The B*Sides

What Are the B*. From 2010 to 2014 Urustar has made games, experimented, built prototypes. Now, you can play them all. Sides is an all-digital pack of goodies available for a limited time. Buy it (pay what you want) and discover a bundle of whimsical experiments. Press the button below. You will be directed to our Gumroad page and you can complete the purchase from there. Thanks and have fun! If you are a journalist, blogger or youtuber, check the press kit. You can also ask for a review copy here. Maybe...

press.urustar.net press.urustar.net

Urustar

Based in Genova, Italy. May 5, 2010. Press / Business Contact:. Urustar is an Italian game design and development studio based in Genova. Urustar is made up by Federico Fasce, Alessandra Carboni, Marina Rossi and Lorenzo Pigozzo, four people constantly exploring the new frontiers of games. Jamming Our Way Around. Genius Loci inteview with Urustar (Italian only). Download all screenshots and photos as .zip (46MB). Download logo files as .zip (9MB). Drago D'Oro Excellence in Visual Art Finalist" -. Winner ...

tinygdtool.urustar.net tinygdtool.urustar.net

Tiny Game Design Tool

Tiny Game Design Tool. A poor people's booklet to carry around. Tiny Game Design Tool is a small, portable booklet created in order to help game designers to come up with cool ideas and get started with a project in a very short time. It was built out of the great Pocket Mod. A tool that allows you to make small booklets to organize your work. So, let's start! Download here your Tiny Game Design Tool. For free. It's free, it's fun, it's awesome. Do you need more? Tiny Game Design Tool is a 395KB PDF).

urugame.urustar.net urugame.urustar.net

Urustar - the game

This is a small promotional game for Urustar. It was made in 2009 with Flixel. And should be considered an experimental project. It's still fun, though! If you need to go back to Urustar website, just click here.

INTERNAL PAGES

urustar.net urustar.net
1

B*Sides 2010-2014 | Urustar

http://urustar.net/b-sides

Game Design From Outer Space. A collection of 17 game prototypes plus ebooks, soundtracks, art and videos. Buy it on Gumroad. Website: http:/ b-sides.urustar.net. Press Kit: http:/ press.urustar.net. From 2010 to 2014 Urustar has made games, experimented, built prototypes. The B*Sides is an all-digital pack of goodies available for a very limited time. Buy it and discover a bundle of whimsical experiments. There are some print and play board games too! Pay what you want). Vin Diesel in a Paper World.

2

Lorenzo Pigozzo | Urustar

http://urustar.net/blog/author/lorenzo-pigozzo

Game Design From Outer Space. Lorenzo joined Urustar in the late 2011 full of willingness to learn everything about game design and development. He already wore a moustache (it was not so cool at that time) and he was, and still is, a musician, bringing to Urustar some more competence in that field. Lorenzo achieved a bachelor's degree in industrial design making a thesis on board games development. Lorenzo's Messages From Outer Space. When an Artist Creates Games. Written by Lorenzo Pigozzo. Aim for a N...

3

How We Work: Our Manifest of Ethics | Urustar

http://urustar.net/how-we-work

Game Design From Outer Space. Why an entire page about the way we work? Shouldn’t be just the results what count, especially when doing game design and development for clients? Turns out it’s a little more complicated than that. Being the game design and development process something quite obscure for non-developers, often the clients come to us with their ideas and their biases. This can affect the quality of our work and even jeopardize the final product. What Games Are for Us. We define a game as A.

4

Y.M.I. (previously Betelgeuse) | Urustar

http://urustar.net/ymi-betelgeuse

Game Design From Outer Space. An experiment of graphics and storytelling set in space. Status: Canceled – Prototype. Cara is a broke journalist. And you? What kind of AI are you? You play as Diane, the artificial intelligence loaded in Cara’s new personal digital assistant. Diane communicates with Cara through a vocal interface. She can buzz to attract Cara’s attention, or she just can stay there, waiting for a question or an order from Cara. This is how we designed the interaction (mockup). This website...

5

Zwan: Fly through the Stages of Pain and Madness | Urustar

http://urustar.net/zwan

Game Design From Outer Space. A game inspired by Bosch and his artworks. Website: http:/ zwan.urustar.net. Press Kit: http:/ press.urustar.net. Made for the Bosch Art Game Competition. The right premises before telling you about this project is that we love art. One of the things we always dreamt about was making a game that could allow people to experience art in a different and deeper way. So, when we read that the Jheronimus Bosch 500 Foundation was throwing an international contest. Playable prototyp...

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html5gallery.com html5gallery.com

Games | HTML5 Gallery

http://html5gallery.com/category/games

A showcase of sites using HTML5 markup and API's. Ideas for HTML5 Gallery. Skip to primary content. Skip to secondary content. July 24, 2014. Two Player Games Online. Http:/ www.twoplayergames247.com/. October 23, 2012. Http:/ www.gethugames.in/. March 27, 2012. Http:/ www.pirateslovedaisies.com/. May 19, 2011. April 5, 2011. Http:/ www.gamervision.com/. March 9, 2011. February 20, 2011. February 18, 2011. January 7, 2011. Http:/ www.pumpproedits.com/. June 1, 2009. Looking for a job?

didatticapp.com didatticapp.com

News | DidatticApp

https://didatticapp.com/category/news

Il percorso verso la scuola digitale. Conoscere ed affrontare i DSA. Tweetbook re@ding: Progetto innovativo di lettura collaborativa per ragazzi. Giugno 22, 2015. Ragazzi per quest’estate vi consiglio di leggere questi libri. , quanti di voi hanno fatto i salti di gioia? Anche se a volte la lettura di un libro può risultare noiosa, tale attività è considerato comunque, un arricchimento culturale importante per i ragazzi. Si tratta di un progetto innovativo di lettura collaborativa. Per l’acquisto d...

wiki.startupbusiness.it wiki.startupbusiness.it

Urustar - Startupbusiness wiki

http://wiki.startupbusiness.it/Speciale:PaginaCasuale

Federico Fasce, Marina Rossi, Alessandra Carboni. Corso Europa, 632/15 - Genova (GE). Federico Fasce, Marina Rossi, Alessandra Carboni. 32; ( 2010. Urustar è una startup genovese che si occupa di design di giochi. Caratteristiche dei prodotti/servizi venduti dall'impresa. Approfondimento sugli aspetti tecnici dei prodotti/servizi. Community dei lettori e di quella del forum calcio di Corriere.it. Dal 2010 è socia co-fondatrice di Urustar Srl. Caratteristiche dei prodotti/servizi venduti dall'impresa.

keeweed.com keeweed.com

Sticky Bump « KeeWeed

http://www.keeweed.com/sticky-bump

Collect, chase, dodge, escape, bump, and capture that beloved sticky bumper! Get your friends together, prepare your clever tactics, and drive those crazy bumper cars! Xbox Live Indie Games). Windows XP SP2 and above). Goal of the game is to collect traffic cones and bring them to a drop-off point. Only the so called ‘Stickies’ can do this. When a Sticky succeeds, it scores points, but transforms to a ‘Bully’ as well. Bullies don’t collect cones, they chase Stickies. Why? June 1, 2012 at 1:03 pm.

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Game Design From Outer Space. This is Urustar, a former independent game development studio based in Genova, Italy. We crafted any kind of game, from board to digital. This is our archived planet, browse as you please. A workshop and a networking event held in Genova. A collection of 17 game prototypes plus ebooks, soundtracks, art and videos. A game inspired by Bosch and his artworks. You are a butterfly trying to perpetuate your species. So You Wanna Be a Game Designer? See all our missions. We design ...

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