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v21.io

Hello | v21

I make games and things. To make a game or a thing for you.

http://www.v21.io/

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Hello | v21 | v21.io Reviews
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I make games and things. To make a game or a thing for you.
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Hello | v21 | v21.io Reviews

https://v21.io

I make games and things. To make a game or a thing for you.

INTERNAL PAGES

v21.io v21.io
1

Blog | v21

http://v21.io/blog

After the wonderful and inspiring Bot Summit. Last weekend and Art of Bots. This weekend, it feels like there's a critical mass of botmakers and associated folks in London. So: we should start meeting up in person every once in a while, rather than just talking on the Internet. To that end, I propose the first Robot Picnic. To happen from 3pm on Sunday the 8th of May, in Victoria Park (near the West Boating Lake, about here. Or on the phone at 447962403825. Twelve Games About Counting. Count from 1 to 100.

2

Things | v21

http://v21.io/things.html

Cheap Bots, Done Quick! A free and radically accessible platform for writing Twitterbots, using the Tracery. Text-generation grammar. Hosting 122 Twitterbots and counting. A multiplayer videogaming event that I help organize. We've put them on in London, Nottingham and San Fransisco. And illustrations by Angus Dick. A zine book of folk games. This started as a reference guide for when you've forgotten the rules to games when drunk at parties, but evolved into something a lot richer and deeper. The London...

3

Games | v21

http://v21.io/games.html

With Die Gute Fabrik. A game about pottering around in a town filled with friendly monsters. With beautiful art by Nils Deneken and beautiful sounds by Alessandro Coronas. I did all the parts that live on the iPad (apart from the art). Also collaborating on the project are Dr Elies DeKoninck. Guest scene for Panoramical. Panoramical is a beautiful set of musical landscapes that you can control the parameters of. Our guest scene is urban landscapes against sunsets, seen through a haze of glitch effects.

4

Talks | v21

http://v21.io/talks.html

Making Videogames With Squishy Bits - Bees In A Tin 2015. I look back at digital/physical games I've made, and attempt to distill out some universal principles for their design. Audio recording here. Stop Making Videogames (Make Bots Instead) - VideoBrains June 2015. The tabs I had open are all listed here. Twitter bot workshop - Feral Vector 2015. A workshop on how to make bots using my Cheap Bots, Done Quick! I would love to run this workshop again - please contact me. Things That Go Squish - Playful13.

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alex and ash | Citystate

http://citystate.co.uk/archives/tag/alex-and-ash

Posts with tag: alex and ash. Hotline Miami 2: Wrong Number. Posted at 23:47 on 14th April 2015. How do you follow up a game like Hotline Miami? Hotline Miami challenged whole chapters of conventional PC game dogma. It was an indie game that didn’t slavishly pay homage to one of the handful of games the developers grew up with. There were no fantasy, sci-fi or military trappings. The player had agency in […]. Go to article →. The Cutting Room Floor.

citystate.co.uk citystate.co.uk

PC | Citystate

http://citystate.co.uk/archives/tag/pc

Posts with tag: PC. Posted at 21:02 on 2nd January 2016. Eight years since its announcement and four years since its release I finally got around to playing Rage, the last game from id Software before they were absorbed into Zenimax and waved goodbye to John Carmack. If you want a single game that demonstrates all of id’s historic strengths (aside from multiplayer) in a modern […]. Go to article →. Hotline Miami 2: Wrong Number. Posted at 23:47 on 14th April 2015. Go to article →. Go to article →. Before...

citystate.co.uk citystate.co.uk

rant | Citystate

http://citystate.co.uk/archives/tag/rant

Posts with tag: rant. Posted at 22:16 on 5th January 2017. You may have noticed that Nintendo launched their first iOS game last month (with the Android version expected to launch imminently). Super Mario Run is a stunning debut – it’s polished, content-rich and unapologetically aimed at experienced video game players, with Toad Rally, an endlessly deep asynchronous multiplayer game, at its core (plus a set […]. Go to article →. Why John Walker is wrong about VR. Posted at 02:26 on 22nd June 2015. As you...

citystate.co.uk citystate.co.uk

hotline miami 2 | Citystate

http://citystate.co.uk/archives/tag/hotline-miami-2

Posts with tag: hotline miami 2. Hotline Miami 2: Wrong Number. Posted at 23:47 on 14th April 2015. How do you follow up a game like Hotline Miami? Hotline Miami challenged whole chapters of conventional PC game dogma. It was an indie game that didn’t slavishly pay homage to one of the handful of games the developers grew up with. There were no fantasy, sci-fi or military trappings. The player had agency in […]. Go to article →. The Cutting Room Floor.

alexfleetwood.com alexfleetwood.com

Alex Fleetwood Fabulous Beasts

http://alexfleetwood.com/2014/10/strax

October 9, 2014. I’m collaborating with Dr Elies DeKoninck. And a small team including George Buckenham. On an experimental prototype for a new game. The R&D is happening as part of the Play Sandbox. Scheme, funded by the REACT Knowledge Exchange Hub for the Creative Economy. The prototyping phase lasts from November 2014 – February 2015. A Piece of Squid Blog of the indie dev studios, Squidtopus Studios. March 13th, 2015. 8230;] Fabulous Beasts – This game was pretty incredible. It’s a c...

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Mot de passe :. J'ai oublié mon mot de passe. Mise à jour :. Abonne-toi à mon blog! Le Pays Le Plus Merveilleux Du monde : L'Inde. India I love this Country . Tous Les Indiens qui Passeront Sur Ce Blog N'oubliez Pas De. Et Les autres aussi lachez vos com n'ayez pas peur jvous mangerai pas! Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. Posté le lundi 30 novembre 2009 03:43. I love India because. Ou poster avec :. N'oublie pas...