redgamedevblog.blogspot.com
Red's Game Dev Blog: Squared Shooter
http://redgamedevblog.blogspot.com/2009/08/squared-shooter.html
Red's Game Dev Blog. Blog about me developing games. Monday, August 31, 2009. I am goint to make this as a first post of the game because this is going on the tabs on the left. Here is the screenie:. As I said here is the timelapse video made with. Go to youtube to see HQ. I think then you can even read the code. September 2, 2009 at 2:45 AM. The right-click function is brilliant. Really cool idea. Anyways, nice job. Im sure the particle system was a fun challenge. September 2, 2009 at 4:42 PM. Hey cool ...
dariuou.blogspot.com
Continuing Iranon's Quest: Thoughts on the Global Game Jam
http://dariuou.blogspot.com/2010/01/thoughts-on-global-game-jam.html
Sunday, January 31, 2010. Thoughts on the Global Game Jam. Rather than trying to write a cohesive essay that addresses all my thoughts, I thought I would just share my thoughts in any particular order. I might post a couple more thoughts as they occur to me, I’m still pretty tired from the event, so I might be thinking better in a couple of days. Overall, I thought it was a great experience, and would recommend anyone who is interested in game development participate in something like this.
dariuou.blogspot.com
Continuing Iranon's Quest: March EGM Post Mortem
http://dariuou.blogspot.com/2010/03/march-egm-post-mortem.html
Tuesday, March 30, 2010. March EGM Post Mortem. I took a week out of my normal game development activities and worked on a game for the Experimental Gameplay Project. It was a good experience, I'm thinking I'll probably want to submit entries in future months. You can see the game I put together, Last Stand, here. Finally, it was a nice break to get away from my other game for a bit. When I finished the Last Stand I was really eager to get back to work on my other game. Posted by Darius @ 5:00 PM. Last S...
gamedrinkcode.com
The narrow definition of experimental – gamedrinkcode
http://www.gamedrinkcode.com/blog/2010/02/22/the-narrow-definition-of-experimental
Not a blog (just a blog). Meaning and moving on. Reporting for duty boss! Making a game in 48 hours. Finding the soul of your game. The narrow definition of experimental. On The genius of Gravity Bone. On The genius of Gravity Bone. On Falling off the Mirror’s Edge. On How to afford an indie game. On How to afford an indie game. The narrow definition of experimental. Note: This blog post was revised and edited on April 21st]. Steve Swink (of various indie fame including the game Shadow Physics. Himself a...
dontpushmybuttonsgames.blogspot.com
Don't Push My Buttons GAMES: Full Speed
http://dontpushmybuttonsgames.blogspot.com/2010/05/full-speed.html
Domingo, 30 de mayo de 2010. This game is an entry for. S May theme "HIGH VELOCITY". The main goal is to survive as long as you can while dodging obstacles with both ships. Each ship is controlled by one hand (you can play with a friend, but that would be sooo lame.), and if one of them crashes, the game is over. The ship on the left is controled with keys 'A' and 'D', and the one on the right with keys 'LEFT' and 'RIGHT'. The game has been developed in 3-4 days using Adam Saltsman's amazing API Flixel.
monkey-time.blogspot.com
MonkeyTime: Utah Indie Games Night - May 2014
http://monkey-time.blogspot.com/2014/05/utah-indie-games-night-may-2014.html
Ramblings about creating independent video games. MonkeyTime - Time for Fun! Friday, May 30, 2014. Utah Indie Games Night - May 2014. We had another awesome Indie Games Night this past Thursday night. We had a little over 40 people there so it was a good turnout. Thanks again to UVU. For hosting the event and thanks also to everyone for coming and making the night great! We started the evening with an awesome presentation by Josh Sutphin of Third-Helix. On "Starting an Indie Games Business". This was a c...
indieclouds.blogspot.com
Running Against The Clouds: Running Against The Clouds: The Game
http://indieclouds.blogspot.com/2009/08/running-against-clouds-game.html
Running Against The Clouds. An Amateur Game Developer's Blog. Sunday, August 30, 2009. Running Against The Clouds: The Game. This was my first attempt to create a game. I did so having the current Experimental Gameplay competition in mind : http:/ experimentalgameplay.com/. There, http:/ www.mediafire.com/download.php? You can download the game, play it, then see if you get anything out from it. Well, then my storytelling skills would be deeply flawed, and I am sorry. The next game will be better!
vazor222.com
about josh
http://www.vazor222.com/about.html
While his skills are top-notch in programming, he also really enjoys playing and designing games that are fun in an uplifting sort of way. He likes to come up with game ideas and make prototypes that question the boundaries of interactive experience design. He works to improve the industry around him through IGDA events such as networking events and game jams. He goes by the alias Vazor in many circles and maintains a blog.
vazor222.com
resume
http://www.vazor222.com/resume.html
December 2008 — Present. Game programming work in various fields for console/PC/online games under Kris Johnson. Used mostly Java and ActionScript 3 to work on a multiplayer online virtual world game. August 2004 — December 2008 (4 years, 5 months). Game Programmer on 10 titles including Tiger Woods DS (a launch title), World Championship Poker DS, Marvel Nemesis DS, Justice League Heroes DS, and Alvin and the Chipmunks (Wii, PS2, PC, DS). IGDA Salt Lake City/Provo Area Chapter Chairman.
krimelogames.blogspot.com
Krimelo: AutoCannibalism
http://krimelogames.blogspot.com/2010/04/autocannibalism.html
Tisdag 27 april 2010. Finished my game for the experimental gameplay project' s theme "Repeat" yesterday. It´s about food, mainly. There's more dialogue and less gameplay in there but people seem to not have a problem with that, yet. Hopefully the "RepEat part" is clear! It got featured on the Indie Games blog. Updated the game and fixed some bugs since the release on the Tigsource forums. 4 maj 2010 04:40. Cool man =) i liked it, keep up the good work. 8 maj 2010 09:24. 8 maj 2010 16:30. 9 maj 2010 21:08.
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