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vazor222

Upgrade to paid account! 22 July 2015 @ 10:07 pm. This month's entry comes a bit early because I decided to merge it with a game jam submission so I only had 72 hours to work on it and I can't edit it after the jam. See the result here (modern browser recommended): http:/ gamejolt.com/games/speedmiracle/8. 30 June 2015 @ 05:45 pm. Here is another game inspired by the SOWN2014 trip. This month, the game project was also part of the WAG Challenge run by the IGDA Writing SIG. http:/ itch.io/jam/...I explain...

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Upgrade to paid account! 22 July 2015 @ 10:07 pm. This month's entry comes a bit early because I decided to merge it with a game jam submission so I only had 72 hours to work on it and I can't edit it after the jam. See the result here (modern browser recommended): http:/ gamejolt.com/games/speedmiracle/8. 30 June 2015 @ 05:45 pm. Here is another game inspired by the SOWN2014 trip. This month, the game project was also part of the WAG Challenge run by the IGDA Writing SIG. http:/ itch.io/jam/...I explain...
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vazor222 | vazor222.livejournal.com Reviews

https://vazor222.livejournal.com

Upgrade to paid account! 22 July 2015 @ 10:07 pm. This month's entry comes a bit early because I decided to merge it with a game jam submission so I only had 72 hours to work on it and I can't edit it after the jam. See the result here (modern browser recommended): http:/ gamejolt.com/games/speedmiracle/8. 30 June 2015 @ 05:45 pm. Here is another game inspired by the SOWN2014 trip. This month, the game project was also part of the WAG Challenge run by the IGDA Writing SIG. http:/ itch.io/jam/...I explain...

INTERNAL PAGES

vazor222.livejournal.com vazor222.livejournal.com
1

vazor222

http://vazor222.livejournal.com/tag/2015

15 October 2015 @ 11:53 am. The VOID Beta Test Experience. You couldn't see anything when they put the helmet on, until they started it. Having the 3D gun tracking nearly 1:1 and having the firing be so responsive was the thing that impressed me the most. Overall I would definitely pay to attend more than once a year (assuming they have a good content flow in place), and I would certainly recommend it to anyone who doesn't get motion sick by VR. It was super cool seeing your friends turn into virtual...

2

vazor222 - Profile

http://vazor222.livejournal.com/profile

Created on 4 April 2007 (#12644456). Last updated on 1 September 2016. Provo, UT (1999). Utah Valley State College. Orem, UT (2001 - 2004). Orem, UT (2001 - 2004). Happily married slightly eccentric Game Programmer by day, intellectual gaming Sprocketeer by night! Follow us on Facebook. Follow us on Twitter. 1999 LiveJournal, Inc.

3

vazor222

http://vazor222.livejournal.com/tag/high%20score

22 July 2015 @ 10:07 pm. This month's entry comes a bit early because I decided to merge it with a game jam submission so I only had 72 hours to work on it and I can't edit it after the jam. See the result here (modern browser recommended): http:/ gamejolt.com/games/speedmiracle/8. Viewing most recent entries.

4

MegaGame - vazor222

http://vazor222.livejournal.com/32189.html

30 June 2015 @ 05:45 pm. Here is another game inspired by the SOWN2014 trip. This month, the game project was also part of the WAG Challenge run by the IGDA Writing SIG. http:/ itch.io/jam/wag-challenge. Second, you allow feature creep, and you don't want to kill creativity, so what do you do? Anyway, enough rambling. Here is the game. Please go check it out and feel free to comment or tweet and let me know what you think! Http:/ vazor.itch.io/megagame/. 1 comment Leave a comment. I showed this to a frie...

5

vazor222

http://vazor222.livejournal.com/tag/speed

22 July 2015 @ 10:07 pm. This month's entry comes a bit early because I decided to merge it with a game jam submission so I only had 72 hours to work on it and I can't edit it after the jam. See the result here (modern browser recommended): http:/ gamejolt.com/games/speedmiracle/8. Viewing most recent entries.

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redgamedevblog.blogspot.com redgamedevblog.blogspot.com

Red's Game Dev Blog: Squared Shooter

http://redgamedevblog.blogspot.com/2009/08/squared-shooter.html

Red's Game Dev Blog. Blog about me developing games. Monday, August 31, 2009. I am goint to make this as a first post of the game because this is going on the tabs on the left. Here is the screenie:. As I said here is the timelapse video made with. Go to youtube to see HQ. I think then you can even read the code. September 2, 2009 at 2:45 AM. The right-click function is brilliant. Really cool idea. Anyways, nice job. Im sure the particle system was a fun challenge. September 2, 2009 at 4:42 PM. Hey cool ...

dariuou.blogspot.com dariuou.blogspot.com

Continuing Iranon's Quest: Thoughts on the Global Game Jam

http://dariuou.blogspot.com/2010/01/thoughts-on-global-game-jam.html

Sunday, January 31, 2010. Thoughts on the Global Game Jam. Rather than trying to write a cohesive essay that addresses all my thoughts, I thought I would just share my thoughts in any particular order. I might post a couple more thoughts as they occur to me, I’m still pretty tired from the event, so I might be thinking better in a couple of days. Overall, I thought it was a great experience, and would recommend anyone who is interested in game development participate in something like this.

dariuou.blogspot.com dariuou.blogspot.com

Continuing Iranon's Quest: March EGM Post Mortem

http://dariuou.blogspot.com/2010/03/march-egm-post-mortem.html

Tuesday, March 30, 2010. March EGM Post Mortem. I took a week out of my normal game development activities and worked on a game for the Experimental Gameplay Project. It was a good experience, I'm thinking I'll probably want to submit entries in future months. You can see the game I put together, Last Stand, here. Finally, it was a nice break to get away from my other game for a bit. When I finished the Last Stand I was really eager to get back to work on my other game. Posted by Darius @ 5:00 PM. Last S...

gamedrinkcode.com gamedrinkcode.com

The narrow definition of experimental – gamedrinkcode

http://www.gamedrinkcode.com/blog/2010/02/22/the-narrow-definition-of-experimental

Not a blog (just a blog). Meaning and moving on. Reporting for duty boss! Making a game in 48 hours. Finding the soul of your game. The narrow definition of experimental. On The genius of Gravity Bone. On The genius of Gravity Bone. On Falling off the Mirror’s Edge. On How to afford an indie game. On How to afford an indie game. The narrow definition of experimental. Note: This blog post was revised and edited on April 21st]. Steve Swink (of various indie fame including the game Shadow Physics. Himself a...

dontpushmybuttonsgames.blogspot.com dontpushmybuttonsgames.blogspot.com

Don't Push My Buttons GAMES: Full Speed

http://dontpushmybuttonsgames.blogspot.com/2010/05/full-speed.html

Domingo, 30 de mayo de 2010. This game is an entry for. S May theme "HIGH VELOCITY". The main goal is to survive as long as you can while dodging obstacles with both ships. Each ship is controlled by one hand (you can play with a friend, but that would be sooo lame.), and if one of them crashes, the game is over. The ship on the left is controled with keys 'A' and 'D', and the one on the right with keys 'LEFT' and 'RIGHT'. The game has been developed in 3-4 days using Adam Saltsman's amazing API Flixel.

monkey-time.blogspot.com monkey-time.blogspot.com

MonkeyTime: Utah Indie Games Night - May 2014

http://monkey-time.blogspot.com/2014/05/utah-indie-games-night-may-2014.html

Ramblings about creating independent video games. MonkeyTime - Time for Fun! Friday, May 30, 2014. Utah Indie Games Night - May 2014. We had another awesome Indie Games Night this past Thursday night. We had a little over 40 people there so it was a good turnout. Thanks again to UVU. For hosting the event and thanks also to everyone for coming and making the night great! We started the evening with an awesome presentation by Josh Sutphin of Third-Helix. On "Starting an Indie Games Business". This was a c...

indieclouds.blogspot.com indieclouds.blogspot.com

Running Against The Clouds: Running Against The Clouds: The Game

http://indieclouds.blogspot.com/2009/08/running-against-clouds-game.html

Running Against The Clouds. An Amateur Game Developer's Blog. Sunday, August 30, 2009. Running Against The Clouds: The Game. This was my first attempt to create a game. I did so having the current Experimental Gameplay competition in mind : http:/ experimentalgameplay.com/. There, http:/ www.mediafire.com/download.php? You can download the game, play it, then see if you get anything out from it. Well, then my storytelling skills would be deeply flawed, and I am sorry. The next game will be better!

vazor222.com vazor222.com

about josh

http://www.vazor222.com/about.html

While his skills are top-notch in programming, he also really enjoys playing and designing games that are fun in an uplifting sort of way. He likes to come up with game ideas and make prototypes that question the boundaries of interactive experience design. He works to improve the industry around him through IGDA events such as networking events and game jams. He goes by the alias Vazor in many circles and maintains a blog.

vazor222.com vazor222.com

resume

http://www.vazor222.com/resume.html

December 2008 — Present. Game programming work in various fields for console/PC/online games under Kris Johnson. Used mostly Java and ActionScript 3 to work on a multiplayer online virtual world game. August 2004 — December 2008 (4 years, 5 months). Game Programmer on 10 titles including Tiger Woods DS (a launch title), World Championship Poker DS, Marvel Nemesis DS, Justice League Heroes DS, and Alvin and the Chipmunks (Wii, PS2, PC, DS). IGDA Salt Lake City/Provo Area Chapter Chairman.

krimelogames.blogspot.com krimelogames.blogspot.com

Krimelo: AutoCannibalism

http://krimelogames.blogspot.com/2010/04/autocannibalism.html

Tisdag 27 april 2010. Finished my game for the experimental gameplay project' s theme "Repeat" yesterday. It´s about food, mainly. There's more dialogue and less gameplay in there but people seem to not have a problem with that, yet. Hopefully the "RepEat part" is clear! It got featured on the Indie Games blog. Updated the game and fixed some bugs since the release on the Tigsource forums. 4 maj 2010 04:40. Cool man =) i liked it, keep up the good work. 8 maj 2010 09:24. 8 maj 2010 16:30. 9 maj 2010 21:08.

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Vazopren (Sexual Enhancement): News & Video

Vazopren (Sexual Enhancement): News and Video. Video on Sexual Ehancement. Love potion can refer to many things:. That is said to have the power to cause its imbiber to fall in love with the person who gave it to them. Lappish Hag's Love Potion. Refers to a Finnish. Beverage made from fermented blueberries. Drugs or chemicals such as aphrodisiacs. Http:/ en.wikipedia.org/wiki/Love potion. Thursday, August 21, 2008. This Web Page Will Constantly Update News and Video on Vazopren. Subscribe to: Posts (Atom).

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vazor.ru

Зарегистрирован в REG.RU. Вход в личный кабинет на сайте REG.RU. Создайте свой сайт при помощи наших сервисов:. Готовые сайты на популярных CMS. Конструкторы корпоративных и сайтов визиток: Wix, Parallels. Выберите хостинг в со­от­вет­ствии с тре­бо­ва­ни­я­ми по нагрузке для вашего проекта:. Хостинг сайтов для Linux и Windows. На @ vazor.ru. Подключите фамильную или кор­по­ра­тив­ную почту на вашем домене:. Яндекс.Почта для домена. Gmail, GoogleApps для домена. Выставить домен на продажу.

vazor222.com vazor222.com

Josh Jones

I am an honest, smart-working, quick-learning individual with excellent attention to detail and the ability to finish what I start. I am best at solving problems and finishing tasks. I am seeking long-term positions in the game industry where I can develop games in a fun, relaxed work environment and bring in a stable income for my family as well as work on fun new innovative games. Gameplay Programming, General Programming, Management Experience as Lead Programmer, Experience with Game Engines, etc.

vazor222.livejournal.com vazor222.livejournal.com

vazor222

Upgrade to paid account! 22 July 2015 @ 10:07 pm. This month's entry comes a bit early because I decided to merge it with a game jam submission so I only had 72 hours to work on it and I can't edit it after the jam. See the result here (modern browser recommended): http:/ gamejolt.com/games/speedmiracle/8. 30 June 2015 @ 05:45 pm. Here is another game inspired by the SOWN2014 trip. This month, the game project was also part of the WAG Challenge run by the IGDA Writing SIG. http:/ itch.io/jam/...I explain...

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