horizon.venuspatrol.com
ABOUT MOCAtv :: Venus Patrol in partnership with MOCAtv present: HORIZON
http://horizon.venuspatrol.com/mocatv
In partnership with MOCAtv. Launched October 1, 2012, MOCAtv. Is a new, contemporary art video channel, developed as a digital extension of the education and exhibition programming of The Museum of Contemporary Art. MOCAtv's Art in Videogames series, due to launch June 18th, is a new documentary series. That focuses on the games culture and artists in Los Angeles. The series includes interviews with important industry veterans like Tracy Fullerton, Richard Lemarchand, Sam Roberts, and Stephanie Barish.
fractgame.com
Indie Fund is backing FRACT OSC! | FRACT
http://fractgame.com/news/134-indie-fund-is-backing-fract-osc
Monday 2013.07.01. Indie Fund is backing FRACT OSC! We’ve got great news! We’re thrilled to announce that FRACT. Is now being backed by. Indie Fund was created in 2010 by a group of successful indie game developers and provides financial support to other indies with a goal to help developers get and stay independent. They’ve successfully funded games including Monaco, Antichamber, QUBE. And get it into your hands in 2013. A huge thanks to Indie Fund! Nothing to download right now. On Indie Game Stand.
dashjump.com
Game Dev Tips | Dashjump | Ben Serviss
http://www.dashjump.com/category/game-dev-tips
Writing Interactive Fiction in Six Steps. January 6, 2015. 2 Comments ↓. Writing is hard. Writing interactive, multiple-choice games is harder. Good at turning a phrase? Excellent now turn seven of them, all equally-well written, that make sense in four different contexts, as said by three different characters. Posted in game design. Tagged with: game design. Reading Your Emotions: Secret Roadmap to Success. March 13, 2014. No Comments ↓. Read more ›. Tagged with: game design. Shipping Is a Muscle. Play ...
dashjump.com
Narrative | Dashjump | Ben Serviss
http://www.dashjump.com/category/narrative
Writing Interactive Fiction in Six Steps. January 6, 2015. 2 Comments ↓. Writing is hard. Writing interactive, multiple-choice games is harder. Good at turning a phrase? Excellent now turn seven of them, all equally-well written, that make sense in four different contexts, as said by three different characters. Posted in game design. Tagged with: game design. How Elegy for a Dead World Coaxes Forth Creativity. May 20, 2014. 1 Comment ↓. Read more ›. Tagged with: game design. February 27, 2014. No Comment...
dashjump.com
Narrative | Dashjump | Ben Serviss
http://www.dashjump.com/tag/narrative
Writing Interactive Fiction in Six Steps. January 6, 2015. 2 Comments ↓. Writing is hard. Writing interactive, multiple-choice games is harder. Good at turning a phrase? Excellent now turn seven of them, all equally-well written, that make sense in four different contexts, as said by three different characters. Posted in game design. Tagged with: game design. How Elegy for a Dead World Coaxes Forth Creativity. May 20, 2014. 1 Comment ↓. Read more ›. Tagged with: game design. February 27, 2014. No Comment...
dashjump.com
An Oculus Bedtime Story | Dashjump | Ben Serviss
http://www.dashjump.com/oculus-bedtime-story
An Oculus Bedtime Story. March 27, 2014. 1 Comment ↓. Mommy, will you show me a bedtime story? Yes, dear. Now get ready for bed. Charlie hops into bed, pulling the comforter tight over his little body. Wiggling his toes beneath the sheets in anticipation. The soft throbbing glow from the headset fills the room as Charlie lays back in bed. She closes the door, leaving him to it. Charlie’s heading down into a cave. He grabs a fleeing civilian, terrified for his life. What happened here? 8249; Tapping Your ...
dashjump.com
Culture | Dashjump | Ben Serviss
http://www.dashjump.com/category/culture
How Elegy for a Dead World Coaxes Forth Creativity. May 20, 2014. 1 Comment ↓. Writing is not the act of putting words on a page. It includes that, to be sure, but there is so much more to the process than simply creating the result. Your mind stretches and spaces out; thoughts drift away …. Read more ›. Tagged with: game design. An Oculus Bedtime Story. March 27, 2014. 1 Comment ↓. Mommy, will you show me a bedtime story? Read more ›. Tapping Your Reservoir of Excellence. March 16, 2014. January 17, 2014.
dashjump.com
Wonder | Dashjump | Ben Serviss
http://www.dashjump.com/tag/wonder
How Elegy for a Dead World Coaxes Forth Creativity. May 20, 2014. 1 Comment ↓. Writing is not the act of putting words on a page. It includes that, to be sure, but there is so much more to the process than simply creating the result. Your mind stretches and spaces out; thoughts drift away …. Read more ›. Tagged with: game design. The New Frontier of Wonder in Games. October 17, 2013. No Comments ↓. Read more ›. Tagged with: game design. October 3, 2013. No Comments ↓. Read more ›. Posted in game design.
dashjump.com
How Elegy for a Dead World Coaxes Forth Creativity | Dashjump | Ben Serviss
http://www.dashjump.com/elegy-dead-world-creativity
How Elegy for a Dead World Coaxes Forth Creativity. May 20, 2014. 1 Comment ↓. Writing is not the act of putting words on a page. It includes that, to be sure, but there is so much more to the process than simply creating the result. Your mind stretches and spaces out; thoughts drift away and return, adjusted by some insight, great or small. The act of writing is as much thought as it is word. Elegy for a Dead World. But it wasn’t always like this. I needed a break. You get burned out, Lambe says. So...
dashjump.com
Text | Dashjump | Ben Serviss
http://www.dashjump.com/tag/text
Writing Interactive Fiction in Six Steps. January 6, 2015. 2 Comments ↓. Writing is hard. Writing interactive, multiple-choice games is harder. Good at turning a phrase? Excellent now turn seven of them, all equally-well written, that make sense in four different contexts, as said by three different characters. Posted in game design. Tagged with: game design. I'm a software engineer, game designer and producer at NYC indie game collective Studio Mercato. Get stories by email. An Oculus Bedtime Story.
SOCIAL ENGAGEMENT