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Samuel Villarreal | Level/Technical DesignerLevel/Technical Designer (by Kaiser)
http://villsa.wordpress.com/
Level/Technical Designer (by Kaiser)
http://villsa.wordpress.com/
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Samuel Villarreal | Level/Technical Designer | villsa.wordpress.com Reviews
https://villsa.wordpress.com
Level/Technical Designer (by Kaiser)
Bio | Samuel Villarreal
https://villsa.wordpress.com/about
FEAR – Perseus Mandate. FEAR – Perseus Mandate. Create a free website or blog at WordPress.com. Follow “Samuel Villarreal”. Get every new post delivered to your Inbox. Build a website with WordPress.com.
Doom 3 | Samuel Villarreal
https://villsa.wordpress.com/level-portfolio/doom-3
FEAR – Perseus Mandate. Release Date: Aug 2005. Release Date: May 2005. Release Date: Dec 2004. Last Man Standing Mod Website. A progression type level for the Last Man Standing mod. Designed for co-op with about 15 minutes of gameplay. Release Date: Feb 2005. Last Man Standing Mod Website. A KillFest type map for the Last Man Standing mod. Simple arena with infinite waves of enemies that spawns. Whoever has the most kills wins. Release Date: Mar 2005. Last Man Standing Mod Website.
Gears of War | Samuel Villarreal
https://villsa.wordpress.com/level-portfolio/gears-of-war
FEAR – Perseus Mandate. Level was based on a random reference photo that I gathered from the internet which was then turned into a fun and playable level. Map was finished within a week. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out.
Quake | Samuel Villarreal
https://villsa.wordpress.com/level-portfolio/quake
FEAR – Perseus Mandate. Quake: Harvester of Chaos. Release Date: Work In Progress. Quake: Harvester of Chaos (WIP title) is a WIP mission pack that I started on while I was restoring an old Quake map that I found. There will be at least four or five maps and several new features like enemies, AI behavior, etc. This pack will be targeted for WinQuake/GLQuake but will also have additional features (like colored lighting) for some of the current Quake modifications such as Darkplaces.
F.E.A.R – Perseus Mandate | Samuel Villarreal
https://villsa.wordpress.com/level-portfolio/fear
FEAR – Perseus Mandate. FEAR – Perseus Mandate. I am responsible for a majority of the level content and was responsible for optimizing nearly all levels for the Xbox 360 including several multiplayer levels. Initial design of level layout. Full work on texturing, lighting, detailing and finalizing. Optimizations to achieve desired performance on Xbox 360. Being able to quickly revise portions of the level while under a tight schedule. Auburn (TG Test Map). This was more of a straight forward level with ...
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Unused Vessel Sprite | Powerslave EX
https://powerslaveex.wordpress.com/2015/05/07/unused-vessel-sprite
Minimum System Requirements →. May 7, 2015. This entry was posted in Uncategorized. Minimum System Requirements →. May 7, 2015 at 7:13 pm. Interesting looking sprite. But I guess it’s good that they had Mines spawning items instead. Ammo can get pretty tight in this game. Having to waste it to destroy mines AND vessels would have been overkill. May 7, 2015 at 7:36 pm. May 11, 2015 at 8:35 pm. You don’t know how excited I am to play this.😀. Leave a Reply Cancel reply. Enter your comment here.
FAQ | Powerslave EX
https://powerslaveex.wordpress.com/faq
Is a first person shooter developed by Lobotomy Software. For PC in 1996 and for consoles in 1996-1997. The console versions was a completely different game compared to the PC version and featured a gameplay style similar to that of Metroid where the player could acquire new abilities and revisit areas that were not accessible before. What is Powerslave EX? Will Powerslave EX support the PC version? While not originally planned, but its something to consider in the future. Is online multiplayer supported?
Powerslave EX Public Beta Released | Powerslave EX
https://powerslaveex.wordpress.com/2015/05/24/powerslave-ex-public-beta-released
New Release Coming Soon →. Powerslave EX Public Beta Released. May 24, 2015. Update: A patch has been uploaded which fixes the bug where player loses his artifacts and gets stuck on the overworld screen after getting the bad ending. Patch can be found here. Update #2: Looks like I’ve been banned from Dropbox for excessive bandwidth. Download links has been updated. Let’s hope Bitbucket won’t mind the traffic…. Update #3: New download links added. I sincerely apologize about that. So what’s next? Fixing b...
Media | Powerslave EX
https://powerslaveex.wordpress.com/media
May 24, 2015. May 23, 2015. April 21, 2015. March 11, 2015. March 9, 2015. February 14, 2015. February 4, 2015. January 9, 2015. January 5, 2015. December 20, 2014. Follow Powerslave EX on WordPress.com. Blog at WordPress.com.
New Release Coming Soon | Powerslave EX
https://powerslaveex.wordpress.com/2015/05/28/new-release-coming-soon
Powerslave EX Public Beta Released. New Release Coming Soon. May 28, 2015. Thanks to all that reported bugs. I’ve been reviewing them and will have the majority of them addressed for the next beta release,. Which I am anticipating sometime during the weekend or this coming Monday. Also, 10,000 visitors! This entry was posted in Uncategorized. Powerslave EX Public Beta Released. New Release Coming Soon. July 31, 2015 at 11:29 am. 8220;libpng warning: iCCP: known incorrect sRGB profile” 13 Times! I noticed...
TechRaptor Interview | Powerslave EX
https://powerslaveex.wordpress.com/2015/05/04/techraptor-interview
Unused Vessel Sprite →. May 4, 2015. So I’ve recently been interviewed by TechRaptor. Regarding to PowerslaveEX. Click here. This entry was posted in Uncategorized. Unused Vessel Sprite →. May 4, 2015 at 8:25 pm. Congrats, it made for an interesting read for sure. I noticed at the end if you could you would try blood. I’ve hard so many things about it but why is atari refusing to let the community rebuild it? May 4, 2015 at 8:30 pm. Sorry made some spelling mistakes. May 4, 2015 at 9:53 pm. It’s en...
FAQ Time | Powerslave EX
https://powerslaveex.wordpress.com/2015/03/30/faq-time
Optimization Time →. March 30, 2015. Anyone who has questions regarding to this project, post them here. For example, I am starting to see people referring to this as a ‘total conversion’, so is PowerslaveEX a total conversion? No, it’s not. So if there’s anything you wish to have answered, ask them here. The questions mentioned will be compiled into a FAQ section on this site sometime soon. This entry was posted in Uncategorized. Optimization Time →. March 30, 2015 at 4:21 pm. March 30, 2015 at 6:13 pm.
Kaiser | Doom64 EX
https://doom64ex.wordpress.com/author/villsa
A recreation of a N64 classic. Skip to primary content. Skip to secondary content. May 26, 2016. For those who are unaware, I have been swamped with other projects (one of them being Turok2 EX) and has left me with little to no time to update Doom64EX. However since the most recent release, I have gotten help from a few contributors. For the time being, dotfloat, MP2E and Quasar will be assisting me in maintaining Doom64EX. The following is a list of goals that dotfloat hopes to accomplish:. Yeah I know,...
Doom64 EX | A recreation of a N64 classic | Page 2
https://doom64ex.wordpress.com/page/2
A recreation of a N64 classic. Skip to primary content. Skip to secondary content. Newer posts →. The Mysterious Easter Egg That Never Was. June 30, 2014. For those who don’t know, Doom 64 was suppose to have a very well-hidden easter egg in the level ‘Breakdown’ that only the developers knew about. It was first mentioned by Doom 64 designer Tim Heydelaar in the Doom 64 developer interview. Below is the overview map of Breakdown. The colored arrows are explained below:. Red Arrow – While hidden in ...
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Blog de vills - Scénic II Tuning - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Hello, j'ai 25 ans, j'habite en Valais ( ou je dirais pas mdr ), et je suis un passionné de tuning. Pour ceux qui ne le savent pas, le tuning conciste a personnaliser sa voiture. LOL. Voici la mienne, c'est une renault scénic II. Pas encor compléteent finie, mais c déja pas mal. Enfin pour moi. Ca ne peut pas plair a tout le monde. Mise à jour :. Abonne-toi à mon blog! Lissage des poignée de porte arrière, création d'une prise d'air sur le capot. N'oublie pas...
Samuel Villarreal | Level/Technical Designer
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Villsågärna - Här kommer jag att skriva om vår väg till vårt barn.Har precis påbörjat vårt första äggdonationsförsök nu och har även ställt oss i kö för adoption.
Publicerat 2012-11-19 09:21:47 i Graviditet. Ville bara berätta att vår lilla tös kom till oss den 6/11. Hon vägde 3380g och var 52 cm lång och helt ljuvlig! Publicerat 2012-10-11 15:13:18 i Allmänt. Vet inte om det finns nån som fortfarande går in här och läser men jag känner att detta förmodligen tyvärr blir sista inlägget :-( Möjligtvis att jag kommer skriva något när hon äntligen är här ;-). Syftet med bloggen var ju att kunna skriva av sig och ventilera om allt som har med vår barnlöshet att göra.
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Villsau - Et naturprodukt fra kyst Norge - Norsk Villsaulag
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