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Virtual CulturesExploring Distributed Play/Hosted by Celia Pearce & Ron Meiners
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Virtual Cultures | virtualcultures.typepad.com Reviews
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Exploring Distributed Play/Hosted by Celia Pearce & Ron Meiners
Virtual Cultures: Managing conflict in game community cultures
http://www.virtualcultures.typepad.com/virtualcultures/2009/09/managing-conflict-in-game-community-cultures.html
Laquo; Quick thoughts: collaborative achievement. A broad and dynamic definition of culture ». Managing conflict in game community cultures. Well, I am, but Im boring), is even more pronounced than in 1999. We know very well that our social identities need to be malleable, that our behavior needs to suit the circumstances. Why not create separate segments of the forums or other community media, to encourage different behaviors? Posted by Ron Meiners. On September 01, 2009 at 12:22 PM in Research (Ours).
Virtual Cultures: The Blizzard Real Identity Mistake
http://www.virtualcultures.typepad.com/virtualcultures/2010/07/the-blizzard-real-identity-mistake.html
Laquo; Stungthumbz on the Virtual World Horizon. The Blizzard Real Identity Mistake. Yesterday, Blizzard announced a new policy for their WoW forum posters. Henceforth, people who use the forums will be required to use their real names as authors to their posts. Blizzards forums are a great example of a community gone amok. trolling, flaming, verbal assaults especially to newcomers, etc. etc. There are a bunch of parts of this that are worth a quick note (probably more, but.). That should be the end of t...
Virtual Cultures: General
http://www.virtualcultures.typepad.com/virtualcultures/general
The Case for Community Management. What might be termed cultural influences, and yes, that's a whole other post. This post is theoretically about what those hundreds of dedicated community managers are actually doing, and why you should want it (mostly). Continue reading "The Case for Community Management" ». Posted by Ron Meiners. On January 18, 2008 at 12:10 PM in General. Meditations on Roleplaying: "My Storyteller Knows Me". On July 30, 2007 at 06:04 PM in General. Posted by Ron Meiners. In pretty mu...
Virtual Cultures: Goodbye from Artemesia in There
http://www.virtualcultures.typepad.com/virtualcultures/2010/03/goodbye-from-artemesia-in-there.html
Laquo; News Flash: Myst Online appears to have reopened. Requiem for a World: Gamasutra Editorial ». Goodbye from Artemesia in There. And appear on its cover. I have given keynotes to hundreds of people on her behalf in foreign countries when she could not physically attend. If you go to her facebook page, or have her on your chat buddy list, you will see me. Less than three hours from now, I will be gone. And a piece of her will be lost forever. Their response, as always, is, well this sucks, what next?
Virtual Cultures
http://www.virtualcultures.typepad.com/virtualcultures
Requiem for a World: Gamasutra Editorial. Today Gamasutra published my editorial about the closure of There.com, a companion piece to my blogpost from a couple of weeks ago:. Http:/ www.gamasutra.com/view/news/27853/InDepth Requiem For A World.php. On March 30, 2010 at 08:39 PM in Virtual Cultures in the News. The Blizzard Real Identity Mistake. First: why is this community so unruly? Continue reading "The Blizzard Real Identity Mistake" ». Posted by Ron Meiners. Stungthumbz on the Virtual World Horizon.
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Aperio: Games and Spaces » Architecture
http://spaces.lmc.gatech.edu/category/architecture
Aperio: Games and Spaces. Research Group from the Georgia Tech Experimental Game Lab. Archive for the 'Architecture' Category. When I met with Celia Pearce today I brought up the subject of airports. As I mentioned last week, I have recently finished reading Alastair Gordon’s telling of the history of the airport in. Naked Airport: A Cultural History of the World’s Most Revolutionary Structure. Which have a heavy sci-fi port vibe. What are the notable airport game scenes, levels, or locations? Game in wh...
persistentillusionist.blogspot.com
The Persistent Illusionist: March 2010
http://persistentillusionist.blogspot.com/2010_03_01_archive.html
Reality is merely an illusion, albeit a very persistent one" - Albert Einstein. Friday, 19 March 2010. As I said in my introduction to my interview with David J. Williams (game writer and novelist), I've become fascinated by storytelling through the medium of computer games. Unsurprisingly, being an MMO junkie, I want above all to look at the state of storytelling in MMOs, which present tremendous obstacles for writers, but also really exciting possibilities. Monday, 15 March 2010. The latest edition of ...
persistentillusionist.blogspot.com
The Persistent Illusionist: What's the Story?
http://persistentillusionist.blogspot.com/2009/04/whats-story.html
Reality is merely an illusion, albeit a very persistent one" - Albert Einstein. Wednesday, 15 April 2009. At this year's GDC, Jeff Kaplan of Blizzard talked about quest design, outlining nine problems with quests in WoW. Lum picked it up at Broken Toys. Which is where I saw it first, though it's all over everywhere now), and now Timothy Burke has posted an interesting response at Terra Nova. Which has prompted me to post my own thoughts on the subject. 1 The Christmas Tree Effect. 2 Too Long, Didn't Read.
persistentillusionist.blogspot.com
The Persistent Illusionist: May 2010
http://persistentillusionist.blogspot.com/2010_05_01_archive.html
Reality is merely an illusion, albeit a very persistent one" - Albert Einstein. Saturday, 1 May 2010. Games and Stories - in which, in a roundabout way, I try to tell you wat I'm talkin' 'bout. While I talk and the flies buzz. A seagull catches a fish at the mouth of the Amazon,. A tree falls in the Adirondack wilderness,. A man sneezes in Germany,. A horse dies in Tattany,. And twins are born in France. What does that mean? Of these events with one another,. And with a million others as disjointed,.
persistentillusionist.blogspot.com
The Persistent Illusionist: Opening the Box
http://persistentillusionist.blogspot.com/2010/03/opening-box.html
Reality is merely an illusion, albeit a very persistent one" - Albert Einstein. Friday, 19 March 2010. As I said in my introduction to my interview with David J. Williams (game writer and novelist), I've become fascinated by storytelling through the medium of computer games. Unsurprisingly, being an MMO junkie, I want above all to look at the state of storytelling in MMOs, which present tremendous obstacles for writers, but also really exciting possibilities. Subscribe to: Post Comments (Atom). The Story...
transforminggames.blogspot.com
transforming games: GoCrossCampus
http://transforminggames.blogspot.com/2008/03/gocrosscampus.html
Theory, design methodologies, and the aesthetics of fun in narrative games. Thursday, March 27, 2008. Is a massively multiplayer online turn based strategy game from some students at the MIT brain trust. It lives in that space between board games like Risk. Eric Zimmerman/Word's Sissy Fight 2000. 8211; an admittedly strange blend. I've been expecting something like this for a little while now but am delighted by the charming approach taken. Cross-posted to Brand Culturist. View my complete profile.
persistentillusionist.blogspot.com
The Persistent Illusionist: March 2009
http://persistentillusionist.blogspot.com/2009_03_01_archive.html
Reality is merely an illusion, albeit a very persistent one" - Albert Einstein. Sunday, 29 March 2009. Notes from design meeting 26/03/09. Friday, 27 March 2009. Gamasutra have an article. Wikiwiki - Documenting Game Design. Http:/ www.thecorpament.com) ), but I'm not ready to invest in a commercial package at the moment. I made a list of articles I wanted to write for the blog, but feeding the Wiki has taken up an immense amount of time. And that's the thing with a collaborative project; you.
persistentillusionist.blogspot.com
The Persistent Illusionist: April 2009
http://persistentillusionist.blogspot.com/2009_04_01_archive.html
Reality is merely an illusion, albeit a very persistent one" - Albert Einstein. Wednesday, 15 April 2009. At this year's GDC, Jeff Kaplan of Blizzard talked about quest design, outlining nine problems with quests in WoW. Lum picked it up at Broken Toys. Which is where I saw it first, though it's all over everywhere now), and now Timothy Burke has posted an interesting response at Terra Nova. Which has prompted me to post my own thoughts on the subject. 1 The Christmas Tree Effect. 2 Too Long, Didn't Read.
persistentillusionist.blogspot.com
The Persistent Illusionist: May 2009
http://persistentillusionist.blogspot.com/2009_05_01_archive.html
Reality is merely an illusion, albeit a very persistent one" - Albert Einstein. Sunday, 17 May 2009. Goshdarnit, Fallen Earth! It's slow going at. Towers at the moment. The artist says he has drawings, the gameplay guy says he has skill trees, me, I've been learning Blender for no good reason, and reading about C without actually trying to code in it. Love theory, hate practice. Has cut the rug from under us. We knew we were leaning a little too heavily on. We have a different setting (ours is in Britain...
persistentillusionist.blogspot.com
The Persistent Illusionist: Games and Stories - in which, in a roundabout way, I try to tell you wat I'm talkin' 'bout.
http://persistentillusionist.blogspot.com/2010/05/games-and-stories-in-which-in.html
Reality is merely an illusion, albeit a very persistent one" - Albert Einstein. Saturday, 1 May 2010. Games and Stories - in which, in a roundabout way, I try to tell you wat I'm talkin' 'bout. While I talk and the flies buzz. A seagull catches a fish at the mouth of the Amazon,. A tree falls in the Adirondack wilderness,. A man sneezes in Germany,. A horse dies in Tattany,. And twins are born in France. What does that mean? Of these events with one another,. And with a million others as disjointed,.
TOTAL LINKS TO THIS WEBSITE
110
Home Page
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virtualculture2035.blogspot.com
ViRtUaL CuLtUrE
Virtual Culture o Cultura Virtual es un espacio en el que las temáticas a tratar serán principalmente la virtualidad y las Nuevas tecnologías de Información y Comunicación*-.*-.*-.*. Viernes, mayo 05, 2006. DaViD vs. GoLiAt ] ). Por: María Cecilia González Callejas. Recordando un poco la parábola Bíblica del Antiguo Testamento en la que David derrota al gigante Goliat, quiero hablar de Linux y Windows, comparándolos con los anteriores personajes. Para que la lucha que narro en este escrito pueda ser equi...
virtualcultureinsight.blogspot.com
Virtual Culture Insight
Tuesday, May 30, 2006. Hey guy and girls,. I just wanted to share that I think this exercise was very beneficial and also encourgaed me to engage and critique the lecture content. See ya guys and good luck on the exam. Regards no longer the Virgin Blogger. Posted by Steph21 @ 8:07 PM. Thursday, May 25, 2006. Collective Interaction - place-based. And it looks very Japanese. I also has a look at the nintendo dogs game as everyone was talking about it http:/ www.kidzworld.com/site/p5944.htm. These sites all...
virtualcultures-camille.blogspot.com
kcb201
Tuesday, May 30, 2006. The last couple of classes we have been participating in chat sessions. Trying to nut out the issues of the course. It was fairly helpful- my biggest issue was being able to follow the chat sessions fast enough to participate. I would attempt to comment and before i know it the line i wanted to address was off the screen. It would have been easier had i been able to make screen bigger i would have found it easier i suppose. But its week 13 and the end of classes. It seems off point...
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Virtual Cultures
Requiem for a World: Gamasutra Editorial. Today Gamasutra published my editorial about the closure of There.com, a companion piece to my blogpost from a couple of weeks ago:. Http:/ www.gamasutra.com/view/news/27853/InDepth Requiem For A World.php. On March 30, 2010 at 08:39 PM in Virtual Cultures in the News. The Blizzard Real Identity Mistake. First: why is this community so unruly? Continue reading "The Blizzard Real Identity Mistake" ». Posted by Ron Meiners. Stungthumbz on the Virtual World Horizon.
virtualcultureskcb201.blogspot.com
Virtual Cultures
What YouTube Thinks of The Blogosphere. Thursday, May 15, 2008. Debate in the 'Wiki World': Edit Wars. Bruns (120, 2008) refers to these occurrences as 'revert wars', emerging "between opposing factions which in turn remove one another's page edits" noting that "the deliberate defacement of oppositional pages, do[es] occur". Below is a short list of edit wars as identified by Computerworld (2008). Labelling of 'petrol' or 'gasoline'. Bill and Ted's Excellent Adventure: Was it released in 1988, or 1989?
virtualculturessarahdalton.blogspot.com
Interpretations of Virtual Cultures
Interpretations of Virtual Cultures. Sunday, May 11, 2008. One Man's Trash Is Another Man's Treasure. In summary, the process of assigning quality to information, and thus identifying oneself with an online community, is quite individual. The notion of collective intelligence is thus only applicable to certain communities perhaps? Ponder that one…. Monday, May 5, 2008. Go Straight to The Source. Saturday, May 3, 2008. You're Missing Out, Grandma. The Great Debate. In the intriguing dispute that ensued, G...
Virtual Cumbria: Holiday Cottages Breaks in the Lake District, Hotels in Cumbria, Restaurants and Tourist Information
VirtualCumbria.net showcases the best Cumbria and the English Lake District. Step inside our interactive 360°x360° iPIX Virtual Tours and explore everything from to quality lake district accommodation. Hotels, Self Catering Holiday Cottages and Bed and Breakfast accommodation in Cumbria the Lake District to Lake District Wedding Venues. Cumbria and Lake District Virtual Tours. Lake District Accommodation and Cumbria. Step inside and explore accommodation in Cumbria. Property for Sale in the Lake District.
virtualcunt.com
VirtualCup.net
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