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Wayward Strategist | Demystifying the RTS for the common gamer.Demystifying the RTS for the common gamer.
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Wayward Strategist | Demystifying the RTS for the common gamer. | waywardstrategist.com Reviews
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Demystifying the RTS for the common gamer.
Three Examples of the Segmented Multiplayer Game. | Wayward Strategist
http://waywardstrategist.com/2015/07/27/three-examples-of-the-segmented-multiplayer-game
Three Examples of the Segmented Multiplayer Game. Posted on July 27, 2015. About what you actually did. Now this doesn’t happen in the vast majority of real time strategy games, when you lose either you were worse than your opponent or you made a mistake, which is crippling to new players who are trying to learn the game while gaining confidence. We Can See More of the Focused Role Within Real Time Strategy. Invented by Sean “Day[9]” Plott. While their popularity is no longer at that peak it is still the...
The Glorious History of the RTS Cheat Code. | Wayward Strategist
http://waywardstrategist.com/2015/08/11/the-glorious-history-of-the-rts-cheat-code
The Glorious History of the RTS Cheat Code. Posted on August 11, 2015. I played a number of other games around that period as well, namely Warcraft 2: Orcs and Humans as well as Age of Empires 1 and 2. I quickly discovered my favorite site during the early days of the internet, Cheat Code Central. From there I learned other iconic codes that I would continue to use many times. In Starcraft I used. To reveal the map and show me the money to start rolling in minerals. While in Warcarft 2 I memorized. While...
July | 2015 | Wayward Strategist
http://waywardstrategist.com/2015/07
Wargame: Red Dragon Non-Review. Some Inspired Designs in Relic’s RTS Titles. Working on a new map design logic for SCRAPmod. Brad Wardell provides us with exclusive information about Ashes: Escalation. Modder’s Diary – Name Changes and Milestones. Follow Wayward Strategist on WordPress.com. Wargame: Red Dragon Non-Review. Some Inspired Designs in Relic’s RTS Titles. Working on a new map design logic for SCRAPmod. Planetary Annihilation: TheWrongCat’s Tail Chapter 1 – The Grand Vision. I love real time st...
SC2 | Wayward Strategist
http://waywardstrategist.com/category/games/sc2
My Hunt for the Rarely Comprehensive Game Website. Recently with two games I’ve been enjoying, Act of Aggression and Homeworld: Deserts of Kharak, I have run into some of the systems in the game that I wanted more information. Category: Company of Heroes. More Mechanics: Weather and Terrain. Recently I’ve had some great discussions about various real time strategy mechanics that have popped up a few times but went away. I really enjoyed the conversations so I decided to. Category: Company of Heroes.
Grey Goo | Wayward Strategist
http://waywardstrategist.com/category/games/grey-goo-games
My Hunt for the Rarely Comprehensive Game Website. Recently with two games I’ve been enjoying, Act of Aggression and Homeworld: Deserts of Kharak, I have run into some of the systems in the game that I wanted more information. Category: Company of Heroes. News: Grey Goo Gets Expansion, Price Reduction. January 2016 has been a huge month for RTS. We’ve seen the launch of Homeworld: Deserts of Kharak and an expansion to classic Age of Empires title Age of Mythology; we’ve. Part 2 – Map and Unit Design.
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Remnants Modder’s Diary – The State of the Mod – SCRAP mod
https://scrapmod.wordpress.com/2016/08/26/remnants-modders-diary-the-state-of-the-mod
Remnants Modder’s Diary – The State of the Mod. August 26, 2016. I’ve been hard at work on my first StarCraft 2 mod, Remnants. Lately, and I’m excited to share what I’ve currently got implemented. Also, I’m putting to paper my road to actually getting this little game into peoples’ hands. Some units have changed slightly since the last time. I wrote about the Constructor’s Tier 1 tech level, but much of this might be familiar to anyone who’s read my modder’s diary before. 2,123 more words.
Remnants StarCraft 2 Mod Update: Constructors Units (Tier 1) – SCRAP mod
https://scrapmod.wordpress.com/2016/08/26/remnants-starcraft-2-mod-update-constructors-units-tier-1
Remnants StarCraft 2 Mod Update: Constructors Units (Tier 1). August 26, 2016. Earlier this year, I wrote about a hypothetical low-economy RTS. Which I eventually fleshed out into a project I have been calling Remnants. And is being built in the StarCraft 2 Galaxy Editor (perhaps the most robust modding tools that exist in the RTS. 1,580 more words. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).
Power – SCRAP mod
https://scrapmod.wordpress.com/core-systems/power
Just as in StarCraft, many units require Energy for their abilities. Additionally, Remnants utilizes what I’m calling a soft ammo system that will treat Energy as weapon ammo, and will penalize units in various ways when they run out of ammunition. On top of all this, very few units regenerate Energy on their own, and instead rely on Generators and Power Nodes for this. Back to Core Systems. Blog at WordPress.com.
Modder’s Diary – Name Changes and Milestones – SCRAP mod
https://scrapmod.wordpress.com/2016/08/26/modders-diary-name-changes-and-milestones
Modder’s Diary – Name Changes and Milestones. August 26, 2016. Back in July, I wrote a post covering the progress I’ve made. On my StarCraft 2 mod, whose working title was Remnants. In one short month, I’ve come a surprising way (given how slowly I’d been working, any progress feels like a lot) and I wanted to share it with anyone who might be interested. 1,403 more words. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.
Blog – SCRAP mod
https://scrapmod.wordpress.com/blog
February 16, 2017. Some thoughts on Round 2 of the S.C.R.A.P. playtesting. As possible. The testing that has been conducted so far has successfully shown me areas in which I can increase the game’s depth, improve affordances that illuminate the basics of how the game is to be played, and to streamline the design to get to the ‘fun bits’ more quickly. Continue reading →. August 31, 2016. September 1, 2016. Working on a new map design logic for SCRAPmod. Continue reading →. August 26, 2016. 1,403 more words.
About – SCRAP mod
https://scrapmod.wordpress.com/about
SCRAP (Scavenge, Collect, Reclaim, Attack, Prevail) is the first game by Brandon “ wayward strategist. 8221; Casteel. It is a mod, built using the StarCraft 2 Galaxy Editor. Modding tools allow for rapid prototyping of game ideas, and allow those without extensive programming experience to craft their own worlds, rules, stories, and experiences. SCRAP is based on an idea I had in April of 2015. One of the game’s main themes is resource pressure. And the multifarious Dendrites. Blog at WordPress.com.
Remnants Mod – Faction Lore – SCRAP mod
https://scrapmod.wordpress.com/2016/08/26/remnants-mod-faction-lore
August 26, 2016. Remnants Mod – Faction Lore. In this second installment of my ‘modder’s diary’ I’d like to discuss the lore behind each faction and how I’m using that to guide their overall design. 1,033 more words. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Blog at WordPress.com.
Base Locations – SCRAP mod
https://scrapmod.wordpress.com/core-systems/base-systems
In Remnants, Bases are pre-defined on the map in pre-existing locations. They consist of a single Generator Wreck and between 2 and 6 Power Nodes. To claim a base, the player builds a Generator on the Generator Wreck and brings the Power Nodes back online. Now, the Base is also the primary way in which units gain Energy. As players build structures to increase their tech options, a base becomes less capable of providing Energy to the player’s forces, forcing the player to expand to additional Base locati...
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Wayward Strategist | Demystifying the RTS for the common gamer.
Some Inspired Designs in the Dune RTS Series. Wayward’s Watchlist #3. Wayward Strategy’s Top 20 RTS Units of All Time! Three Examples of the Segmented Multiplayer Game. Time as a Resource Part 3: World in Conflict. Is Grey Goo an Homage to Classic RTS? Part 2 – Map and Unit Design. Playing Pieces, or Free Agents? A Question of Unit Agency in RTS games. Offworld Trading Company First Impressions. RTS Games need more iconic characters. The Glorious History of the RTS Cheat Code. RTS101 – Blobs. Build a web...
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