buttonbashdesign.blogspot.com
Button Bash Design: Freeplay 2012 - Starting Your Own Business
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Thoughts on game design and development by a rambling designer. Wednesday, October 17, 2012. Freeplay 2012 - Starting Your Own Business. NOTES FROM FREEPLAY 2012 19 - 23 SEPTEMBER 2012. The Freeplay Independent Games Festival 2012. All notes are available in full via: Dropbox. PDF Download). The PDF will be updated in the next few weeks so check back if you need updates. STARTING YOUR OWN BUSINESS. Will my business work? What do you want your business to be known for? How will you make it happen? Please ...
buttonbashdesign.blogspot.com
Button Bash Design: August 2011
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Thoughts on game design and development by a rambling designer. Tuesday, August 23, 2011. The level builder has gotten bit of an upgrade since its last mention. Inicus' Tile Interpret. System has been intergrated. To cut down on processing time, it will only work on cubes that are selected with the level builder. I have to recheck some code but you can still make non-retangular shaped buildings. Some graduation house keeping. Thank you to those who did fill in the form. If you have had other people worki...
buttonbashdesign.blogspot.com
Button Bash Design: June 2011
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Thoughts on game design and development by a rambling designer. Monday, June 6, 2011. Wreckless Conduct: Level Building Phase 1. While I would love to ammend the above title with "complete", this puppy has got a snowballing effect on it. One day I expect it to implode itself or explode my brain. Any day now. Here's some progress shots of trying to roads to spawn around intersections:. The Level Builder 'menu':. Placement of objects/world elements:. Subscribe to: Posts (Atom). Traffic Was A Bitch.
buttonbashdesign.blogspot.com
Button Bash Design: February 2012
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Thoughts on game design and development by a rambling designer. Saturday, February 18, 2012. Game, game, game: Alchemy - Prototype I. Note: I've been busy so this entry is about a month old. Pictures enclosed in this entry are © their respective owners. The Atelier and Mana Khemia series, JRPGs by Gust, feature an item creation system that I found interesting so I decided to find out if it could be implemented in a causal game. Why take something from a JRPG and see if it functions in a casual game?
buttonbashdesign.blogspot.com
Button Bash Design: Freeplay 2012 - Negotiation Strategies
http://buttonbashdesign.blogspot.com/2012/10/freeplay-2012-negotiation-strategies.html
Thoughts on game design and development by a rambling designer. Wednesday, October 17, 2012. Freeplay 2012 - Negotiation Strategies. NOTES FROM FREEPLAY 2012 19 - 23 SEPTEMBER 2012. The Freeplay Independent Games Festival 2012. All notes are available in full via: Dropbox. PDF Download). The PDF will be updated in the next few weeks so check back if you need updates. The negotiation strategies are based on the system learned by Harvard lawyers. Negotiation usually falls between:. Be an active listener.
buttonbashdesign.blogspot.com
Button Bash Design: May 2011
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Thoughts on game design and development by a rambling designer. Sunday, May 29, 2011. Level building is pretty fiddly but here are links that might make it easier:. Via the Unity Manual. Check out the notes on Unit and Vertex snapping. Via the Unity Manual. An example script from Unity. By Hayden Peake: Can be useful if you're working on a grid layout and to a particular scale. By Daniel Rodríguez (Also found here. Monday, May 16, 2011. Wreckless Conduct: The Scent of Failure. Handles are like Gizmos.
buttonbashdesign.blogspot.com
Button Bash Design: Freeplay 2012 - Planning and Scheduling
http://buttonbashdesign.blogspot.com/2012/10/freeplay-2012-planning-and-scheduling.html
Thoughts on game design and development by a rambling designer. Wednesday, October 17, 2012. Freeplay 2012 - Planning and Scheduling. NOTES FROM FREEPLAY 2012 19 - 23 SEPTEMBER 2012. The Freeplay Independent Games Festival 2012. All notes are available in full via: Dropbox. PDF Download). The PDF will be updated in the next few weeks so check back if you need updates. Director and owner of Fiasco Studios. Type of game (genre). Time vs. Quality. Tech demo, experimental game development, art test. Roughly ...
buttonbashdesign.blogspot.com
Button Bash Design: March 2012
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Thoughts on game design and development by a rambling designer. Monday, March 5, 2012. Game, game, game: Alchemy - Prototype II. I'm prototyping a game that focuses on item creation and am running through its second iteration. I'm trying out newer and revised systems that encourage more strategic gameplay and developing content that supports what I'm trying to do. This version, entry and future progress owes its existence to some very helpful fellow designers. A gigantic thank you to Jasmine. I have no i...
buttonbashdesign.blogspot.com
Button Bash Design: Freeplay 2012 - Crowdfunding
http://buttonbashdesign.blogspot.com/2012/10/freeplay-2012-crowdfunding.html
Thoughts on game design and development by a rambling designer. Wednesday, October 17, 2012. Freeplay 2012 - Crowdfunding. NOTES FROM FREEPLAY 2012 19 - 23 SEPTEMBER 2012. The Freeplay Independent Games Festival 2012. All notes are available in full via: Dropbox. PDF Download). The PDF will be updated in the next few weeks so check back if you need updates. Funds gained via crowdfunding a counted as taxable income by the ATO. Grants are also taxable income. Crowdfunding is not just about funds. Subscribe...