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We Shall Wake

Posted by B Money. Now that DEMO 7 is out (check it out if you haven't already), we've gotten a lot of feedback on We Shall Wake's combat systems and its nuances. One of the main complaints stemmed from how group combat is approached and how that the air stomp is overpowered and over-relied upon. For example, we had always intended for people to fight in WSW in a more guerrilla pick them off one-by-one style; however, many players wanted a more direct approach. By default, the C-Field will only blow enem...

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We Shall Wake | weshallwake.com Reviews
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Posted by B Money. Now that DEMO 7 is out (check it out if you haven't already), we've gotten a lot of feedback on We Shall Wake's combat systems and its nuances. One of the main complaints stemmed from how group combat is approached and how that the air stomp is overpowered and over-relied upon. For example, we had always intended for people to fight in WSW in a more guerrilla pick them off one-by-one style; however, many players wanted a more direct approach. By default, the C-Field will only blow enem...
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We Shall Wake | weshallwake.com Reviews

https://weshallwake.com

Posted by B Money. Now that DEMO 7 is out (check it out if you haven't already), we've gotten a lot of feedback on We Shall Wake's combat systems and its nuances. One of the main complaints stemmed from how group combat is approached and how that the air stomp is overpowered and over-relied upon. For example, we had always intended for people to fight in WSW in a more guerrilla pick them off one-by-one style; however, many players wanted a more direct approach. By default, the C-Field will only blow enem...

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1

WE SHALL WAKE: March 2015

http://www.weshallwake.com/2015_03_01_archive.html

DEMO 7 IS LIVE FOR PATRONS/DONATORS. Thank you all so much for believing in us-. DEMO 7 has been sent to donators/supporters early. Enjoy the game! A public release will come in one to two weeks, along with a fancy new video to accompany it. Have a nice night everyone! It'll be self explanatory. WE SHALL WAKE BLOG. DEMO 7 IS LIVE FOR PATRONS/DONATORS. Itll be self explanatory. 169;2015 We Shall Wake. A game by NOKORI·WARE.

2

WE SHALL WAKE: January 2015

http://www.weshallwake.com/2015_01_01_archive.html

Saturday Update #26: Five Dollars Worth of Progress. Hey there, beautiful! So cool news - we've got new texture artists and modelers. We'll be doing some advertising stuff with the money we have as well. The above screenshot has some re-textured elements, done by our talented new artist Rebecca. Our writer and I have completed We Shall Wake's campaign outline. Now we just have to fill it in. All of the configuration menus are done too! Here's the zinger - we have controller support now. We also post conc...

3

WE SHALL WAKE: September 2014

http://www.weshallwake.com/2014_09_01_archive.html

We Shall Wake Update (9/21/2014). Hello guys. I hope everything has been going well for you lately. Here's what we've been up to:. Bug-fixes on Tactics Customizer. Five new attacks have been added. Major fixes and improvements to physics engine. New animations for movement. Added generated campsites, towns, and graveyards. Added generated rocks and giant mushrooms. Overhauled combat AI (more on that in a second). We bought a domain for our dev-team and We Shall Wake. Four new artists have joined the team.

4

WE SHALL WAKE: February 2015

http://www.weshallwake.com/2015_02_01_archive.html

Saturday Update #28 DEMO 7 INCOMING. We've been hard at work to get DEMO 7 ready - there's a lot of cool stuff coming your way. I've sent some debug builds to the team members so they can hopefully break it as much as possible so we can get you guys a stable build. Fully implemented menus (graphics/controls/basic settings are all configurable). Fleshed out combat (improved immensely since Demo 6). Robust new AI with detailed decision-trees. Early version of town/base builder. Improved style rating system.

5

WE SHALL WAKE: July 2014

http://www.weshallwake.com/2014_07_01_archive.html

Saturday Update #15: Demo 6. Hey guys, just doin' this a little early. I have another surprise for you - Demo 6 is done. It has the WIP moveset customization systems along with some basic character growth systems. You can customize the way MORS fights. It also has a neat little detailed tutorial to get you started on We Shall Wake! This tutorial is much better than the one in Demo 5. I'll try and get a video up tomorrow, but for now, just play the game! Anyway, without further delay, here is the link.

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We Shall Wake DEMO7 Available August 5th. Kentucky, USA, August 5th 2015 High speed action game We Shall Wake's latest release, DEMO 7, will be available for free download to everyone on the 5th of August. High Speed, High Flying Combat. DEMO7 is a chance for players to try out the combat system, and learn a little bit about the world of We Shall Wake. It includes a customizable wave survival mode, as well as tools to create other gametypes, with several hand-crafted ones included. Players can co...

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Indie Game Enthusiast: An Indie Site for Indie Games: No Money, No Problem: We Shall Wake

https://indiegameenthusiast.blogspot.com/2015/08/no-money-no-problem-we-shall-wake.html

No Money, No Problem. Thursday, August 13, 2015. No Money, No Problem: We Shall Wake. Title: We Shall Wake. Platforms: PC, Linux. The plans for We Shall Wake include an open world, action RPG mechanics, and dynamic warring factions, but the recently released demo is much smaller but no less impressive. It provides a taste of the game's lightning-fast brawling action, and is fun all on its own. We Shall Wake will be coming to Steam Greenlight soon, and a Kickstarter is planned. No Money No Problem. Quick ...

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Engine Demo | Forum

http://nokori.boards.net/threads/recent/29

Welcome Guest. Please Login. We Shall Wake Generals. We Shall Wake Generals. Please make a selection first. Dec 12, 2016 17:19:08 GMT. Post by anvith on. Dec 12, 2016 17:19:08 GMT. I played We Shall Wake almost five months ago,beat Decem and now waiting for the new demo.Liked your game due to its fast paced action and interesting combat mechanics,more better than Prototype series but not an open world(Since this is a demo). I hope for the best from your team. I have just passed Beginner level in Java .

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Announcements | Forum

http://nokori.boards.net/board/2/announcements

Welcome Guest. Please Login. We Shall Wake Generals. No threads were found. Board Information and Statistics. NOKORI WARE will make various important announcements here. 0 Staff, 0 Members, 1 Guest. Click here to remove banner ads from this forum. This Forum Is Hosted For FREE By ProBoards. Get Your Own Free Forum.

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theagentd | Forum

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Welcome Guest. Please Login. We Shall Wake Generals. View Profile - theagentd (theagentd). Aug 12, 2015 21:34:26 GMT. Jul 10, 2015 21:40:51 GMT. View this member's recent posts. View this member's recent threads. Click here to remove banner ads from this forum. This Forum Is Hosted For FREE By ProBoards. Get Your Own Free Forum.

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Gametype Sharing | Forum

http://nokori.boards.net/board/8/gametype-sharing

Welcome Guest. Please Login. We Shall Wake Generals. We Shall Wake Generals. No threads were found. Board Information and Statistics. Share and discuss custom gametypes on this board! 0 Staff, 0 Members, 0 Guests. Click here to remove banner ads from this forum. This Forum Is Hosted For FREE By ProBoards. Get Your Own Free Forum.

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We Shall Wake Generals | Forum

http://nokori.boards.net/board/5/shall-wake-generals

Welcome Guest. Please Login. We Shall Wake Generals. We Shall Wake Generals. We Shall Wake Generals. We Shall Wake Generals. We Shall Wake complete combo list. Feb 13, 2017 8:41:37 GMT. Dec 17, 2016 13:16:22 GMT. Apr 5, 2016 9:21:17 GMT. I'm curious if there are any plans for a console release. Apr 5, 2016 9:20:23 GMT. Synthesis General gameplay tips. Aug 21, 2015 22:31:26 GMT. Aug 20, 2015 1:00:35 GMT. To those that are wondering about Decem. Aug 19, 2015 17:27:01 GMT. DEMO 7 Item Loadouts.

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braydendorf | Forum

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Welcome Guest. Please Login. We Shall Wake Generals. View Profile - braydendorf (admin). Dec 17, 2016 13:19:41 GMT. Dec 18, 2014 11:28:27 GMT. View this member's recent posts. View this member's recent threads. Click here to remove banner ads from this forum. This Forum Is Hosted For FREE By ProBoards. Get Your Own Free Forum.

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Tuning and Performance | Forum

http://nokori.boards.net/board/4/tuning-performance

Welcome Guest. Please Login. We Shall Wake Generals. Nvidia Optimus and We Shall Wake. Aug 6, 2015 22:08:40 GMT. Board Information and Statistics. Discuss JVM and NNGINE tuning and performance. 0 Staff, 0 Members, 0 Guests. Click here to remove banner ads from this forum. This Forum Is Hosted For FREE By ProBoards. Get Your Own Free Forum.

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Bug Reports | Forum

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Welcome Guest. Please Login. We Shall Wake Generals. No threads were found. Board Information and Statistics. Submit any bugs you encounter in Robot Farm here. 0 Staff, 0 Members, 1 Guest. Click here to remove banner ads from this forum. This Forum Is Hosted For FREE By ProBoards. Get Your Own Free Forum.

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Posted by B Money. Now that DEMO 7 is out (check it out if you haven't already), we've gotten a lot of feedback on We Shall Wake's combat systems and its nuances. One of the main complaints stemmed from how group combat is approached and how that the air stomp is overpowered and over-relied upon. For example, we had always intended for people to fight in WSW in a more guerrilla pick them off one-by-one style; however, many players wanted a more direct approach. By default, the C-Field will only blow enem...

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