wiki.libsdl.org wiki.libsdl.org

wiki.libsdl.org

FrontPage - SDL Wiki'

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve. S award winning catalog and many Humble Bundle. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL 20 is distributed under the zlib license. Looking for mor...

http://wiki.libsdl.org/

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FrontPage - SDL Wiki' | wiki.libsdl.org Reviews
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Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve. S award winning catalog and many Humble Bundle. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL 20 is distributed under the zlib license. Looking for mor...
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FrontPage - SDL Wiki' | wiki.libsdl.org Reviews

https://wiki.libsdl.org

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve. S award winning catalog and many Humble Bundle. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL 20 is distributed under the zlib license. Looking for mor...

INTERNAL PAGES

wiki.libsdl.org wiki.libsdl.org
1

SourceCode - SDL Wiki'

http://wiki.libsdl.org/SourceCode

Obtaining SDL's source code. Obtaining SDL's source code. Building and installing SDL for your platform (including how to obtain prebuilt binaries in some cases) is covered in Installation. The source code to the latest official release of SDL2 is here. If you want up to the minute bug fixes and improvements, you can track our work in SDL's Mercurial. Hg clone https:/ hg.libsdl.org/SDL SDL. Tl;dr: don't use SDL 1.2). To help with this. The 12.15 source code is here. If you must have it.

2

FrontPage - SDL Wiki'

http://wiki.libsdl.org/FrontPage

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve. S award winning catalog and many Humble Bundle. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL 20 is distributed under the zlib license. Looking for mor...

3

Tutorials - SDL Wiki'

http://wiki.libsdl.org/Tutorials

There are a number of SDL tutorials available from different sources. Tutorials covering a wide variety of introductory topics with SDL 2.0. A whole website about SDL tutorials, including SDL basics, events, animation, entities, maps and other topics. Migrating a C game from SDL 1.2 to SDL 2.0. An example of a project upgrade from SDL 1.2 to SDL 2.0. Beginning Game Programming v2.0. A collection of detailed tutorials for game programming using SDL 2.0 with C. Https:/ www.youtube.com/watch? Using SDL for ...

4

CategoryAPI - SDL Wiki'

http://wiki.libsdl.org/CategoryAPI

SDL 20 API by Name. SDL 20 API by Name. SDL HINT ACCELEROMETER AS JOYSTICK. SDL HINT ANDROID APK EXPANSION MAIN FILE VERSION. SDL HINT ANDROID APK EXPANSION PATCH FILE VERSION. SDL HINT ANDROID SEPARATE MOUSE AND TOUCH. SDL HINT EMSCRIPTEN KEYBOARD ELEMENT. SDL HINT FRAMEBUFFER ACCELERATION. SDL HINT GRAB KEYBOARD. SDL HINT IDLE TIMER DISABLED. SDL HINT IME INTERNAL EDITING. SDL HINT JOYSTICK ALLOW BACKGROUND EVENTS. SDL HINT MAC BACKGROUND APP. SDL HINT MAC CTRL CLICK EMULATE RIGHT CLICK. None: Category...

5

APIByCategory - SDL Wiki'

http://wiki.libsdl.org/moin.cgi/APIByCategory

SDL 20 API by Category. SDL 20 API by Category. Platform and CPU Information. View information and functions related to. View information and functions related to. Display and Window Management. Pixel Formats and Conversion Routines. Surface Creation and Simple Drawing. View information and functions related to. View information and functions related to. View information and functions related to. Audio Device Management, Playing and Recording. View information and functions related to. Valid HTML 4.01.

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programandogamers.com programandogamers.com

CodeGamers | Snake: Iniciando gráficos (Usando SDL2)

http://programandogamers.com/snake-iniciando-graficos-usando-sdl2

Laquo; Snake: versión en consola. Snake: Iniciando gráficos (Usando SDL2). Después de tener una primera versión del Snake en consola perfectamente funcional, ahora tocaba centrarse en el apartado gráfico. Lo primero es lo primero, a estas alturas yo no tengo ningún conocimiento en C sobre cómo abrir y manejar ventanas y cómo crear o mostrar gráficos por pantalla, por lo que para simplificar esta tarea me decidí a usar las bibliotecas SDL2, que en el fondo era el objetivo de este proyecto. Y sustituye al ...

programandogamers.com programandogamers.com

CodeGamers | Proyectos

http://programandogamers.com/category/proyectos

Snake: Iniciando gráficos (Usando SDL2). Después de tener una primera versión del Snake en consola perfectamente funcional, ahora tocaba centrarse en el apartado gráfico. Lo primero es lo primero, a estas alturas yo no tengo ningún conocimiento en C sobre cómo abrir y manejar ventanas y cómo crear o mostrar gráficos por pantalla, por lo que para simplificar esta tarea me decidí a usar las bibliotecas SDL2, que en el fondo era el objetivo de este proyecto. Y sustituye al módulo Presentación que tenía en l...

slouken.blogspot.com slouken.blogspot.com

Exploring the Galaxy: January 2011

http://slouken.blogspot.com/2011_01_01_archive.html

Random thoughts and lessons learned, sometimes the hard way. Thursday, January 27, 2011. I had forgotten what the rules for pointer qualifiers were, so for the ignorant and forgetful, here they are:. The stuff to the left of the * is what the pointer points at. The stuff to the right of the * is the qualifiers on the pointer itself. So volatile char* volatile * const ptr. Is a pointer that can't be changed, that points to a volatile pointer that points to volatile chars. Benchmark, benchmark, benchmark.

openetho.com openetho.com

openethoadmin - Documentation

http://www.openetho.com/documentation

An Open-source System to Measure Optokinetic. This email address is being protected from spambots. You need JavaScript enabled to view it. September 17, 2014. 22 Virtual Cylinder and stimulus texture. 231 Format of the protocol file. 24 Masking cylinder and texture. 25 Remote control of the cylinder through TCP/IP. 26 Presenting multiple consecutive stimuli. 27 Placing the stimulus on four screens. 28 Notes about the source code. 3 okr arena control. 31 Notes about the source code. 513 The control screen.

programandogamers.com programandogamers.com

CodeGamers | Colosu

http://programandogamers.com/author/Colosu

Este usuario no ha compartido su información. Snake: Iniciando gráficos (Usando SDL2). Después de tener una primera versión del Snake en consola perfectamente funcional, ahora tocaba centrarse en el apartado gráfico. Lo primero es lo primero, a estas alturas yo no tengo ningún conocimiento en C sobre cómo abrir y manejar ventanas y cómo crear o mostrar gráficos por pantalla, por lo que para simplificar esta tarea me decidí a usar las bibliotecas SDL2, que en el fondo era el objetivo de este proyecto.

slouken.blogspot.com slouken.blogspot.com

Exploring the Galaxy: Exploring the Galaxy

http://slouken.blogspot.com/2011/04/exploring-galaxy.html

Random thoughts and lessons learned, sometimes the hard way. Wednesday, April 6, 2011. In 2008 I created Galaxy Gameworks as a small LLC to handle commercial licensing of Simple DirectMedia Layer on the iPhone. Since then I have been maintaining it at a minimal level in my spare time to make it possible for people to use SDL on iOS and other embedded platforms. As soon as I left Blizzard, I blasted into overtime starting development on SDL and learning what I needed to build Galaxy Gameworks into a real ...

programandogamers.com programandogamers.com

CodeGamers | Snake

http://programandogamers.com/category/proyectos/snake

Snake: Iniciando gráficos (Usando SDL2). Después de tener una primera versión del Snake en consola perfectamente funcional, ahora tocaba centrarse en el apartado gráfico. Lo primero es lo primero, a estas alturas yo no tengo ningún conocimiento en C sobre cómo abrir y manejar ventanas y cómo crear o mostrar gráficos por pantalla, por lo que para simplificar esta tarea me decidí a usar las bibliotecas SDL2, que en el fondo era el objetivo de este proyecto. Y sustituye al módulo Presentación que tenía en l...

slouken.blogspot.com slouken.blogspot.com

Exploring the Galaxy: April 2011

http://slouken.blogspot.com/2011_04_01_archive.html

Random thoughts and lessons learned, sometimes the hard way. Wednesday, April 6, 2011. In 2008 I created Galaxy Gameworks as a small LLC to handle commercial licensing of Simple DirectMedia Layer on the iPhone. Since then I have been maintaining it at a minimal level in my spare time to make it possible for people to use SDL on iOS and other embedded platforms. As soon as I left Blizzard, I blasted into overtime starting development on SDL and learning what I needed to build Galaxy Gameworks into a real ...

zyisrad.com zyisrad.com

Particle Emitter with C++, SDL2, and OpenGL - ZYisrad

https://zyisrad.com/particle-emitter-with-c-sdl2-and-opengl

Particle Emitter with C , SDL2, and OpenGL. Published 1 year ago. Updated 7 months ago. This is a naive approach to creating a particle emitter with C , SDL2, and OpenGL. To create an efficient particle emitter all the vertices would be held in a single buffer and you would only call glDrawArrays() once every frame. In order to elaborate on drawing separate objects, I've opted to draw each particle separately. So let us begin. A C compiler, and SDL2. I include a Bazel. This one is a bit smaller but the m...

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WebHome < LibrePlan < TWiki

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Librivox Wiki

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Main Page - UGA Libraries Wiki

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wiki.libsdl.org wiki.libsdl.org

FrontPage - SDL Wiki'

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve. S award winning catalog and many Humble Bundle. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL 20 is distributed under the zlib license. Looking for mor...

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Spark project

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wiki.libvirt.org wiki.libvirt.org

libvirt: Wiki: Main Page

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Cottbus Wiki-Das Stadtnachschlagewerk des Lichtblick Cottbus e.V.

Skip to main content. Archiv von A bis Z. Geschichte der Tuchindustrie (Cottbus). Die Geschichte der Tuchindustrie in Cottbus vollzog sich über mehrere Jahrhunderte. Das Gebiet in und um Cottbus bot hierfür gute Voraussetzungen. Die Herstellung von Wolle und Flachs war bereits im Mittelalter in der Region selbstverständlicher Bestandteil des ländlichen Lebens. Der FC Energie Cottbus ist ein Fußballverein aus Cottbus in Brandenburg. Er wurde 1963 als SC Cottbus gegründet und 1966 in BSG Energie Cottbu...

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