theerrorofgamebrain.blogspot.com
The Error of Game Brain: When Making a Model, Polycounts
http://theerrorofgamebrain.blogspot.com/2012/10/when-making-model-polycounts.html
Thursday, 11 October 2012. When Making a Model, Polycounts. So I figured I'd follow up yesterday's post with another source of information that I've had for a couple weeks, but one which I have only just discovered the depths of it's usefulness. Is good for finding out about the texture map types. Currently I know that there are around five common map types. These are diffuse, emissive, normal, alpha and specular colour. Below is an image I grabbed from the web to show what a diffuse, specular, bump and ...
mathiascadyck.blogspot.com
Je ne suis pas un méchant chat !: Lighting study
http://mathiascadyck.blogspot.com/2012/01/lighting-study.html
Je ne suis pas un méchant chat! 24 mars 2013 à 15:31. Les rendus sont trop classes Mathias,. C est seulement du rendu 3D ou y a aussi de la peinture digitale par dessus? En tout cas ca donne envie, bravo! Inscription à : Publier les commentaires (Atom). Afficher mon profil complet.
mathiascadyck.blogspot.com
Je ne suis pas un méchant chat !: HippieHouse summer 2011 // Stills
http://mathiascadyck.blogspot.com/2011/10/hippiehouse-summer-2011-01.html
Je ne suis pas un méchant chat! HippieHouse summer 2011 / Stills. La mathilde qui est revenue. 9 décembre 2011 à 12:45. Tes un fou toi. Les deux premières images sont chouettes, cétait pour quoi? Je suis moins fan de Tropical, affaire de goût. En tous cas cest bien propre tout ça. Inscription à : Publier les commentaires (Atom). Afficher mon profil complet. HippieHouse summer 2011 / Stills.
polycount.com
Polycount Forum
http://polycount.com/forum
3D and 2D Videogame Art. 3D Art Showcase and Critiques. Use this forum to share your 3D video game artwork, ask for feedback, offer critique, and share your techniques. The Bull - Destiny Hand Cannon. 2D Art Showcase and Critiques. Use this forum to show off your 2D video game art work: illustrations, concepts, story boards, plans, you name it! Animation Showcase and Critiques. A forum for discussion, education, and feedback on various animation projects. 2016 Total War : Warhammer Animation Reel. Jeremy...
mathiascadyck.blogspot.com
Je ne suis pas un méchant chat !: TUMBLR
http://mathiascadyck.blogspot.com/2014/01/tumblr.html
Je ne suis pas un méchant chat! Http:/ jenesuispasunmechantchat.tumblr.com/. Inscription à : Publier les commentaires (Atom). Afficher mon profil complet.
mathiascadyck.blogspot.com
Je ne suis pas un méchant chat !: Exercice Lighting 003
http://mathiascadyck.blogspot.com/2011/04/exercice-lighting-003.html
Je ne suis pas un méchant chat! Inscription à : Publier les commentaires (Atom). Afficher mon profil complet.
mathiascadyck.blogspot.com
Je ne suis pas un méchant chat !: janvier 2012
http://mathiascadyck.blogspot.com/2012_01_01_archive.html
Je ne suis pas un méchant chat! Inscription à : Articles (Atom). Afficher mon profil complet.
rad3d.wordpress.com
Experience sans job | Rogelio A. Delgado
https://rad3d.wordpress.com/2014/03/05/experience-sans-job
Rogelio A. Delgado. WIP Sci-Fi Double Feature. UE4 Cruise Ship Scene →. March 5, 2014. Lately I’ve been hearing a lot of people say:. 8220;I CAN’T GET A JOB BECAUSE I DON’T HAVE EXPERIENCE BECAUSE I DON’T HAVE A JOB BECAUSE I DON’T HAVE EXP…”. I am here to tell you, there are plenty of ways to garner experience without a job! There are lots of projects. Creating items for TF2. Is an AMAZING way to passively gain income and get more experience! Experience can come in the form of personal work as well!
ericchadwick.com
EricChadwick.com
http://www.ericchadwick.com/links.html
I've been writing and moderating this wiki, both to share art information with other artists and as a way to document new techniques as I learn them. I wrote this to help communicate what a Technical Artist is, what we expected at Blue Fang from our TAs, what TAs do for the studio at large, etc. There's also a list of links at the end for more info on the subject. I created these examples to show how bent vertex normals can help foliage look better in games. Beautiful, Yet Friendly" articles. My profile ...
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