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William Steptoe

I now work for Oculus VR. Bringing VR to the masses. This page is unlikely to be regularly updated. I am an honorary researcher in the Virtual Environments and Computer Graphics. My research interests are virtual, mixed and augmented realities, telepresence and 3D interaction. What is Presence in Immersive Augmented Reality? The concept of presence in VR has again become a hot topic. Michael Abrash gave an excellent overview in his talk. At Steam Dev Days earlier this year. Integration of virtual content...

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William Steptoe | willsteptoe.com Reviews
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I now work for Oculus VR. Bringing VR to the masses. This page is unlikely to be regularly updated. I am an honorary researcher in the Virtual Environments and Computer Graphics. My research interests are virtual, mixed and augmented realities, telepresence and 3D interaction. What is Presence in Immersive Augmented Reality? The concept of presence in VR has again become a hot topic. Michael Abrash gave an excellent overview in his talk. At Steam Dev Days earlier this year. Integration of virtual content...
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William Steptoe | willsteptoe.com Reviews

https://willsteptoe.com

I now work for Oculus VR. Bringing VR to the masses. This page is unlikely to be regularly updated. I am an honorary researcher in the Virtual Environments and Computer Graphics. My research interests are virtual, mixed and augmented realities, telepresence and 3D interaction. What is Presence in Immersive Augmented Reality? The concept of presence in VR has again become a hot topic. Michael Abrash gave an excellent overview in his talk. At Steam Dev Days earlier this year. Integration of virtual content...

INTERNAL PAGES

willsteptoe.com willsteptoe.com
1

William Steptoe - AR-Rift (Part 1)

http://willsteptoe.com/post/66968953089/ar-rift-part-1

This is the first in a series of seven articles detailing the process of designing and building a stereo camera rig for the Oculus Rift and an AR showcase demonstrating the types of interactions the system makes possible. The video above gives an overview of the work and showcases the demonstrations. The articles are split as follows:. Camera Selection (Part 2). Camera requirements for a stereo rig for head-mounted video see-through AR for the Oculus Rift. Modified Logitech C310 cameras selected.

2

William Steptoe - PhD Research and Thesis

http://willsteptoe.com/PhD

PhD Research and Thesis. I undertook my Ph.D. research between 2006-2010 at UCL. And was supervised by Professor Anthony Steed. The work involved developing and investigating avatar-mediated communication in immersive collaborative virtual environment systems. I have several publications. From this work. Throughout this time, I was also working on the Eye Catching project, funded by the EPSRC. Me if you would like a pdf version of my thesis. Comments powered by Disqus. William Steptoe 2011 2016.

3

William Steptoe - AR-Rift: Aligning Tracking and Video Spaces (Part...

http://willsteptoe.com/post/67401705548/ar-rift-aligning-tracking-and-video-spaces-part

AR-Rift: Aligning Tracking and Video Spaces (Part 5). Aligning the tracking coordinate system and camera images. Verifying and mapping camera FOV. Matching physical and virtual camera FOV distributions. Real-time camera undistortion on the GPU. Linked in the first post demonstrates this goal, starting at 3:34. There are three stages to achieving this:. Verifying physical camera FOV and its distribution. Matching physical and virtual camera FOV distributions. The first step toward aligning video and virtu...

4

William Steptoe - AR-Rift: AR Showcase (Part 7)

http://willsteptoe.com/post/67571388490/ar-rift-ar-showcase-part-7

AR-Rift: AR Showcase (Part 7). I have developed several AR demonstrations that can be seen in the videos below. Be sure to watch them while wearing a Rift if you have one! The demos include an animated avatar, creating and manipulating virtual objects and particles, creating virtual desktops, using those virtual desktops with the mouse and keyboard and transitioning between AR and VR by donning a virtual Oculus Rift. Comments powered by Disqus. William Steptoe 2011 2016.

5

William Steptoe - New Scientist article

http://willsteptoe.com/post/53440226243/new-scientist-article

About a recent experiment we did on extending the body in VR. The original paper, Human Tails: Ownership and Control of Extended Humanoid. Can be found on my publications. The article is part of a special on VR. Which appears in the latest issue of New Scientist. Comments powered by Disqus. William Steptoe 2011 2016.

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vecg.cs.ucl.ac.uk vecg.cs.ucl.ac.uk

VECG

http://vecg.cs.ucl.ac.uk/postdocs.html

Virtual Environments and Computer Graphics. Shape analysis, Implicit Representations, Multi-Scale formalisms, Shape matching, Cultural Heritage applications. Research Fellow and Immersive VR Lab Manager. Complete VR Systems (Displays, Tracking, Interaction, Navigation), Psychophysics (Visual, Haptic and Acoustic), Virtual Characters, Performance in VR, Capture. Computer Vision and Graphics. Department of Computer Science. Telephone: 44 (0)20 7679 7214.

richardleis.com richardleis.com

December 2013 – Richard Leis

https://richardleis.com/2013/12

RADIO Frontier Channel Podcast. Follow me on Twitter. Technology Trends in 2013. In the second quarter of 2013, Akamai found. That 24% of those people with internet connectivity in the United States had speeds higher than 10 Mbps, allowing them to stream audio and high definition video with relative ease. Globally, the percentage stood at 14%. Numbers are hard to come by. But of those, only a tiny fraction had speeds near 1 Gbps. Google Fiber. Other U.S. cities are demanding gigabit speeds. Just such a n...

kimoquaintance.com kimoquaintance.com

Virtual Reality – Recommended Reading | Kimo Quaintance

https://kimoquaintance.com/2014/11/16/virtual-reality-recommended-reading

Virtual Reality – Recommended Reading. Here’s a first stab at what I would consider good starting reading on virtual reality – both to get a sense of the topic from researchers and VR developers, as well as some defining visions of what virtual reality might become:. By William Gibson (1984). 8211; A truly visionary work of science fiction that gave us the first fully realized imagining of cyberspace, and deeply influenced a generation of science fiction writers and researchers alike. Jeremy Bailenson.

kimoquaintance.com kimoquaintance.com

Kimo | Kimo Quaintance

https://kimoquaintance.com/author/quizbo

Interview: Drones for Police and Domestic Counter Terrorism Uses. Earlier this year, I participated as an expert panelist in the public rollout phase of the European Union commissioned project TACTICS. 8211; Tactical Approach to Counter Terrorists in Cities. This included giving an interview to RAND Europe. Police aerial surveillance drone. Photo Credit: John Giles/PA Wire. What is your professional background? How is the public sector use of drone evolving? Learning how to operate new technologies also ...

joranmeynenmaster.wordpress.com joranmeynenmaster.wordpress.com

December | 2013 | LIFE EXPERIENCE

https://joranmeynenmaster.wordpress.com/2013/12

Monthly Archives: December 2013. Ray Kurzweil Explores the Next Phase of Virtual Reality. December 21, 2013. How Virtual Reality Games Can Impact Society, Encourage Prosperity. December 21, 2013. Video games give players super powers and transport them to new worlds. How might this technology be used to transform society? December 21, 2013. Want to see how Google Glass actually feels? Learn more here: Google Glass. AR-Rift: Stereo camera rig and augmented reality showcase. December 21, 2013. Read full ar...

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William Steptoe

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