notimetoplay.org
The Book « No Time To Play
http://notimetoplay.org/the-book
Skip to content ↓. No Time To Play. When development IS the game. After five years, the No Time To Play blog now has a book! In over 100 pages, 20K words and 16 illustrations, it condenses some of the best material that has accumulated here since 2010. You can buy it at itch.io. But the original articles are still there, too. Part 1: General Advice. Walk before you run. Top three myths about game design. Design by elimination (exclusive chapter). Part 2: Choosing Your Genre. A look at card games. We're a...
notimetoplay.org
No Time To Play is five « No Time To Play
http://notimetoplay.org/2015/08/11/no-time-to-play-is-five
Skip to content ↓. No Time To Play. When development IS the game. No Time To Play is five. On Aug.11, 2015, under Miscellaneous. It says much about my state of mind this year that on the blog’s fifth anniversary I waited until evening to write a few lines. Two years ago. And start a Tumblr. So No Time To Play can at least survive in other forms should the worst come to pass. Sadly nobody noticed those either…. The upswing from all this? Unlike a couple of months ago, I. Laquo; Weekly Links #82. 8220;Home...
notimetoplay.org
Weekly Links #82 « No Time To Play
http://notimetoplay.org/2015/08/09/weekly-links-82
Skip to content ↓. No Time To Play. When development IS the game. On Aug.09, 2015, under News. I have a dearth of links again, after last week’s plenty. I guess my current project is taking its toll. Turns out, doing the writing and the layout. The artwork for a tabletop RPG, however modest, uses up a lot of energy. But oh well, won’t be long now. Wait, did I mention women in gaming? Here’s the story of a game nobody would touch. Tabletop RPG players often manage it spectacularly well. Maybe videogam...
notimetoplay.org
The team « No Time To Play
http://notimetoplay.org/the-team
Skip to content ↓. No Time To Play. When development IS the game. Kelketek is the producer of Winter's Oasis, an online multiplayer mechanically-assisted free-form text adventure set in an original world. For more information, visit the project website. Still an active game developer, he now spends time doing web development, playing games (mostly RPG's) and generally being a technological tinkerer. He also enjoys writing about himself in the third person. Powered by Author Avatars. We're a bunch of guys...
notimetoplay.org
Resources « No Time To Play
http://notimetoplay.org/resources
Skip to content ↓. No Time To Play. When development IS the game. Interactive fiction link directory. Tool reviews and overviews. Click here to cancel reply. Mail (will not be published) (required). Feed for this post (comments). We're a bunch of guys who like to write about making games because, frankly, that's easier than actually making them. Playing? Who has time for that? Emily Short's Interactive Storytelling. Essays and reviews on narrative in games and new media. Tales of the Rampant Coyote.