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witchboy.net | Personal site for Harvey Smith

Personal site for Harvey Smith. Skip to primary content. Skip to secondary content. Distinct Function in Game Units. Empowering the Player in a Story-rich World. Hong Kong Travel Log. Practical Techniques for Implementing Emergent Gameplay. An IRC RPG Session. The ******* Master: An Interview with Gary Gygax. The Future of Game Design: Moving Beyond Deus Ex and Other Dated Paradigms. Favorite Games – 2014. December 31, 2014. Memorable Videogame Experiences in 2014. Sir, You Are Being Hunted. 8211; Not no...

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witchboy.net | Personal site for Harvey Smith | witchboy.net Reviews
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Personal site for Harvey Smith. Skip to primary content. Skip to secondary content. Distinct Function in Game Units. Empowering the Player in a Story-rich World. Hong Kong Travel Log. Practical Techniques for Implementing Emergent Gameplay. An IRC RPG Session. The ******* Master: An Interview with Gary Gygax. The Future of Game Design: Moving Beyond Deus Ex and Other Dated Paradigms. Favorite Games – 2014. December 31, 2014. Memorable Videogame Experiences in 2014. Sir, You Are Being Hunted. 8211; Not no...
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1 witchboy net
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3 articles
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5 features without interface
6 fireteam
7 fireteam comic
8 luckiest people alive
9 melbourne travel log
10 peacebomb
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witchboy.net | Personal site for Harvey Smith | witchboy.net Reviews

https://witchboy.net

Personal site for Harvey Smith. Skip to primary content. Skip to secondary content. Distinct Function in Game Units. Empowering the Player in a Story-rich World. Hong Kong Travel Log. Practical Techniques for Implementing Emergent Gameplay. An IRC RPG Session. The ******* Master: An Interview with Gary Gygax. The Future of Game Design: Moving Beyond Deus Ex and Other Dated Paradigms. Favorite Games – 2014. December 31, 2014. Memorable Videogame Experiences in 2014. Sir, You Are Being Hunted. 8211; Not no...

INTERNAL PAGES

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1

Peacebomb | witchboy.net

http://www.witchboy.net/articles/peacebomb

Personal site for Harvey Smith. Skip to primary content. Distinct Function in Game Units. Empowering the Player in a Story-rich World. Hong Kong Travel Log. Practical Techniques for Implementing Emergent Gameplay. An IRC RPG Session. The Dungeon Master: An Interview with Gary Gygax. The Future of Game Design: Moving Beyond Deus Ex and Other Dated Paradigms. Peacebomb: GDC 2006 Game Design Challenge. GDC 2006 Game Design Challenge032306. One thought on “ Peacebomb. Leave a Reply Cancel reply.

2

Fireteam Comic | witchboy.net

http://www.witchboy.net/articles/fireteam/fireteam-comic

Personal site for Harvey Smith. Skip to primary content. Distinct Function in Game Units. Empowering the Player in a Story-rich World. Hong Kong Travel Log. Practical Techniques for Implementing Emergent Gameplay. An IRC RPG Session. The Dungeon Master: An Interview with Gary Gygax. The Future of Game Design: Moving Beyond Deus Ex and Other Dated Paradigms. Blue Squad, the Baker and the Cross-Corporate Dimensional Rift. Leave a Reply Cancel reply. Your email address will not be published.

3

Fireteam | witchboy.net

http://www.witchboy.net/articles/fireteam

Personal site for Harvey Smith. Skip to primary content. Distinct Function in Game Units. Empowering the Player in a Story-rich World. Hong Kong Travel Log. Practical Techniques for Implementing Emergent Gameplay. An IRC RPG Session. The Dungeon Master: An Interview with Gary Gygax. The Future of Game Design: Moving Beyond Deus Ex and Other Dated Paradigms. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Proudly powered by WordPress.

4

Infernal Nemesis | witchboy.net

http://www.witchboy.net/articles/rpg-materials/infernal-nemesis

Personal site for Harvey Smith. Skip to primary content. Distinct Function in Game Units. Empowering the Player in a Story-rich World. Hong Kong Travel Log. Practical Techniques for Implementing Emergent Gameplay. An IRC RPG Session. The Dungeon Master: An Interview with Gary Gygax. The Future of Game Design: Moving Beyond Deus Ex and Other Dated Paradigms. Infernal Nemesis —. I will storm the gates of horn and ivory. Ability to cast 2. Level arcane or divine spells. Weapons and Armor Proficiency:. 1 lev...

5

April | 2002 | witchboy.net

http://www.witchboy.net/2002/04

Personal site for Harvey Smith. Skip to primary content. Skip to secondary content. Distinct Function in Game Units. Empowering the Player in a Story-rich World. Hong Kong Travel Log. Practical Techniques for Implementing Emergent Gameplay. An IRC RPG Session. The Dungeon Master: An Interview with Gary Gygax. The Future of Game Design: Moving Beyond Deus Ex and Other Dated Paradigms. Monthly Archives: April 2002. At the Game Developers Conference. April 2, 2002. Check the file here.

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pixelgraffiti.blogspot.com pixelgraffiti.blogspot.com

Art of William Sweetman: The Diemoire

http://pixelgraffiti.blogspot.com/2014/09/the-diemoire.html

Art blog filled with various projects in various states by the game artist/designer William Sweetman. Friday, September 19, 2014. Took a small break from my fps to get this design out of my head. Full image located here. Subscribe to: Post Comments (Atom). View my complete profile. Eating Brains Gaining Knowledge. Ramblings of a Madman. Awesome Game Art and Gaming Links. Game Industry Mentor Podcast. Hourences - Great UDK Resource. Polycount Game Art Wiki. Awesome Inc. template. Powered by Blogger.

pixelgraffiti.blogspot.com pixelgraffiti.blogspot.com

Art of William Sweetman: Small Fps Update

http://pixelgraffiti.blogspot.com/2014/08/small-fps-update.html

Art blog filled with various projects in various states by the game artist/designer William Sweetman. Friday, August 8, 2014. Right now I'm just messing with some visual styles, I'm really liking this dark desaturated look with pops of gold. Not sure if it will stick. As for this week I started to code the first weapon and grenades. I'm hoping next week I'll have more time for actual coding and can really focus on getting a few of the weapons done and the player inventory! View my complete profile.

pixelgraffiti.blogspot.com pixelgraffiti.blogspot.com

Art of William Sweetman: Fps Update 2 !

http://pixelgraffiti.blogspot.com/2014/08/fps-update-2.html

Art blog filled with various projects in various states by the game artist/designer William Sweetman. Friday, August 22, 2014. Subscribe to: Post Comments (Atom). View my complete profile. Eating Brains Gaining Knowledge. Ramblings of a Madman. Awesome Game Art and Gaming Links. Game Industry Mentor Podcast. Hourences - Great UDK Resource. Polycount Game Art Wiki. Awesome Inc. template. Powered by Blogger.

pixelgraffiti.blogspot.com pixelgraffiti.blogspot.com

Art of William Sweetman: Shotguns!

http://pixelgraffiti.blogspot.com/2014/08/shotguns.html

Art blog filled with various projects in various states by the game artist/designer William Sweetman. Friday, August 29, 2014. I've gotten quite a bit done this last week. I've completed the player inventory, I've wrapped up the weapon system, I have my Blaster and Shotgun working, and I modelled and textured a Shotgun. Over all pretty good progress in my mind. Oh and I started some super primitive AI, PROGRESSS! Primitive enemy ai shooting at the player. Subscribe to: Post Comments (Atom).

ricardobare.com ricardobare.com

Bell Bridge | Ricardo Bare

http://www.ricardobare.com/tag/bell-bridge

DOWN WITH NARNIA. UP WITH GLOME. Jul 29th, 2013. DOWN WITH NARNIA. UP WITH GLOME. Holy wisdom is not clear and thin like water, but thick and dark like blood. Every writer can probably point to a short list of authors or books that are their favorite influences… ( read more. 8220;I’m going to make a bold, maybe snobbish, statement. If you’re a fan of Aslan, brace yourself. Narnia is a weak and thin broth compared to the nourishment you will find in. Till We Have Faces. The Chronicles of Narnia.

ricardobare.com ricardobare.com

Video Games | Ricardo Bare

http://www.ricardobare.com/video-games-2

Here are some of the games I’ve worked on over the years:. The Knife of Dunwall (2013). Following its release, the game won several awards including the 2012 Spike Video Game. Award for Best Action-Adventure Game and the 2013 BAFTA. Award for Best Game, and was repeatedly recognized as the best action-adventure game of 2012 and one of that year’s best games. Blacksite: Area 51 (2007). Thief: Deadly Shadows (2004). Deus Ex: The Invisible War (2003). Deus Ex: The Conspiricy (2001). Ricardo Bare is a writer...

ricardobare.com ricardobare.com

Fool of Fate Available! | Ricardo Bare

http://www.ricardobare.com/fool-of-fate-available

Fool of Fate Available! Jun 30th, 2014. I’m really happy to announce that my new book, Fool of Fate. Is available at Amazon, both for Kindle and print. Fool of Fate is the sequel to Jack of hearts. And continues the story of Jack, Moribrand, Minnow, and Cassandra (and a few new folks). Until Cassandra awakened the memory of his human emotions, Jack willingly hunted and killed the enemies of the Lady of Twilight, a witch who locked his beating heart away along with all his pain. July 1, 2014 at 7:28 am.

ricardobare.com ricardobare.com

Worship Hymn | Ricardo Bare

http://www.ricardobare.com/worship-hymn

Dec 7th, 2014. I just released a brand new story for kindle. It’s a bit of a departure from my Jack of Hearts. Stuff In fact, it’s closer to the kind of story I first published years ago–strange and a little horrific. It’s meant to be part of a series of stories that all take place in the same neighborhood. Here’s a shot of the cover:. July 2, 2015 at 9:54 pm. Thanks for the encouragement to use every otprotunipy! Http:/ Www.Blueeye.us/. January 27, 2016 at 2:34 am. I don’t understand them all as I...

petebottomley.net petebottomley.net

Links – Pete Bottomley

http://petebottomley.net/links-2

We use Unreal Technology at White Paper Games. If you’re wondering which engine to start with I would recommend UE4! It’s FREE to jump in and start learning! You can find more information on UE4 here: https:/ www.unrealengine.com/. It’s important as a Game Designer to digest as much about the games industry as possible. Here are a few links that I constantly go to for knowledge and insight:. Video / Audio / Powerpoint). Http:/ www.worldofleveldesign.net/forums/. Http:/ www.mapcore.org/. 3 5 days ago.

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In 2012, i set out to create a new track for every week of the year. this is the finished product. 2012/52 by witch box. The other day, i was streaming a television show over the internet and the sound became distorted. instead of restarting the program, i got my recording setup running as fast as i could and captured it. it will be the basis for ‘intuition.’ here’s a sample:. Melodic content in ‘design’ was created using the chaos algorithm program at musicalalgorithms.ewu.edu. Discharge by witch box.

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Don’t be upsetti, eat some dick. I will reblog this every Christmas season I’m on tumblr. It’s beginning to look a lot like shit scram. Watch: SNL destroys the homophobia behind “religious freedom” bills. Drwhatever: I have a PhD in x subject and have devoted my whole life to it. High school student: um I got a 5 on the AP test for that subject, so I think we all know who's the real expert here. Im wearing $1.4k in clothing rn…what a time to be alive 😴. This is so bad this is the worst thing.

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witchboy.net | Personal site for Harvey Smith

Personal site for Harvey Smith. Skip to primary content. Skip to secondary content. Distinct Function in Game Units. Empowering the Player in a Story-rich World. Hong Kong Travel Log. Practical Techniques for Implementing Emergent Gameplay. An IRC RPG Session. The Dungeon Master: An Interview with Gary Gygax. The Future of Game Design: Moving Beyond Deus Ex and Other Dated Paradigms. Favorite Games – 2014. December 31, 2014. Memorable Videogame Experiences in 2014. Sir, You Are Being Hunted. 8211; Not no...

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Přihlásit se ». Registrovat se ». GALERIE: Nábytek z lega. Detox jater po svátcích: Začněte hned! Jak správně zalichotit svému miláčkovi. 1 ledna 2008 v 9:51 SaNe O blogu. A zaregistrujte sa je to paradna hra, bez platenia.Dakujem. Do sutaze pre Erbyku - Dufam ze to stiham. 10 listopadu 2007 v 10:33 SaNe O blogu. Noooooooo.duuufam ze ma este vezmes.moc prooosiiim. Design Will - bubble and angry. 9 listopadu 2007 v 22:19 SaNe O blogu. New design, dufam ze sa wam paci x33. 8 listopadu 2007 v 19:44 Poslanie.

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22/03/2009 at 5:13 AM. 14/04/2009 at 10:49 AM. Subscribe to my blog! Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.3) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Tuesday, 14 April 2009 at 10:49 AM. Please enter the sequence of characters in the field below. Posted on Monday, 30 March 2009 at 10:15 AM. Hannah montana this is the life. Don't forge...

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Witchboy Theatre

Founded by Neighborhood Playhouse alumni Christopher Hayes and Breanna Dillon, Witchboy Theatre produces and showcases rarely seen works from renowned playwrights. The company is dedicated to mounting ambitious, complex pieces in intimate venues and boasts the very highest quality of excellence in theatrical performance. The Theatre Machine, 376 Dufferin Street, Toronto, Ontario, Canada. For general or press inquiries, please contact Christopher Hayes or Breanna Dillon at witchboytheatre@gmail.com.