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Alpha and Omega

Tuesday, November 4, 2008. Week 3 Lecture and Lab. I learnt more about how to render 3D models using OpenGL, there was the 3D rendering pipeline which tells me what are the stteps I shold take to render a 3D object. I also learnt about 3D object representation and to define functions for the different objects such GL QUADS and GL POLYGON. We are supposed to make a picture using 4 squares and triangles of different shapes and sizes. And this is my finished product:. I am the Beginning and the End. Questio...

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Alpha and Omega | xenokai.blogspot.com Reviews
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Tuesday, November 4, 2008. Week 3 Lecture and Lab. I learnt more about how to render 3D models using OpenGL, there was the 3D rendering pipeline which tells me what are the stteps I shold take to render a 3D object. I also learnt about 3D object representation and to define functions for the different objects such GL QUADS and GL POLYGON. We are supposed to make a picture using 4 squares and triangles of different shapes and sizes. And this is my finished product:. I am the Beginning and the End. Questio...
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3 practical
4 lecture questions
5 practical questions
6 a callback function
7 week 1 post
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9 game review
10 developer squaresoft
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Alpha and Omega | xenokai.blogspot.com Reviews

https://xenokai.blogspot.com

Tuesday, November 4, 2008. Week 3 Lecture and Lab. I learnt more about how to render 3D models using OpenGL, there was the 3D rendering pipeline which tells me what are the stteps I shold take to render a 3D object. I also learnt about 3D object representation and to define functions for the different objects such GL QUADS and GL POLYGON. We are supposed to make a picture using 4 squares and triangles of different shapes and sizes. And this is my finished product:. I am the Beginning and the End. Questio...

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1

Alpha and Omega

http://www.xenokai.blogspot.com/2008_10_01_archive.html

Thursday, October 23, 2008. Week 2 Lecture and Practical Review. I learnt about 2D Traditional Rendering during the lecture, how it has to get the memory pointer to the VRAM memory slot, clear it, then modify it to another colour. I am the Beginning and the End. Questions for Week 2. Question 2 -My artist are told they have a maximum of 32MB to use for textures. How many textures can they use if they are limit to 256 x 256, with a 24bits palette of 8bits color depth? 32mb = 32 x 1024 = 32768kb. Firstly, ...

2

Alpha and Omega

http://www.xenokai.blogspot.com/2008_11_01_archive.html

Tuesday, November 4, 2008. Week 3 Lecture and Lab. I learnt more about how to render 3D models using OpenGL, there was the 3D rendering pipeline which tells me what are the stteps I shold take to render a 3D object. I also learnt about 3D object representation and to define functions for the different objects such GL QUADS and GL POLYGON. We are supposed to make a picture using 4 squares and triangles of different shapes and sizes. And this is my finished product:. I am the Beginning and the End.

3

Alpha and Omega

http://www.xenokai.blogspot.com/2008/10/week-1-post.html

Thursday, October 16, 2008. Hmm this post is supposed to cover what i learned during the ComG lecture this week. At first, I thought that Ironman was acted out all in live-action as I only saw screenshots of the film, however i learned during the lesson that it part of it was made using CG as well. Therefore I shall try my best to learn more stuff during the lab sessions and lectures so that I would have a easier time coping with the assignments when they come along. I am the Beginning and the End.

4

Alpha and Omega

http://www.xenokai.blogspot.com/2008/10/questions-for-week-2.html

Thursday, October 23, 2008. Questions for Week 2. Question 2 -My artist are told they have a maximum of 32MB to use for textures. How many textures can they use if they are limit to 256 x 256, with a 24bits palette of 8bits color depth? 32mb = 32 x 1024 = 32768kb. 32768kb = 32768 x 1024 = 33554432 bytes. 33554432/(256 x 256) = 512. 512/(24/8) = 170.67. Question 1 Define a Callback function? It's used in the functions, often to main, to call other functions due to certain situations. GlDrawPixel() will cr...

5

Alpha and Omega

http://www.xenokai.blogspot.com/2008/10/game-review.html

Wednesday, October 15, 2008. I'll be reviewing on a ps1 game, Xenogears. I've been replaying it about 4-5 times already and i'm still playing it XD. Title of the Game - Xenogears. Platform of the Game - Playstation. Genre of Game - RPG. Product Model Year: Japan (11 February 1998). US (21 October 1998). Game Requirements - PS1. Description of Game -. Each character also has AP(Action Points) which they can use different commands to come up with different, devasting combos to perfrom on the opponent.

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simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

Review of Age of Empire III | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/10/16/review-of-age-of-empire-iii

When ComG Isnt Madness. Review of Age of Empire III. Computer Graphic Practical 1 Game Review. 8220;Its not just blindly playing the game and completing it. It’s also about using different strategies.”. Strategies game had always been my all time favourite and had been a fan ever since then. It is not just only about the game play and strategies, but also the historical nature of the game that is appealing. Now Ensemble is back on the history train with the third official Age of Empires game. More about ...

simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

Looking with “the eye” in open gl | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/11/09/looking-with-the-eye-in-open-gl

When ComG Isnt Madness. Looking with “the eye” in open gl. So basically this is this week work. Bellow are my code. Include “gl/freeglut.h”. GlClear(GL COLOR BUFFER BIT GL DEPTH BUFFER BIT);. GlColor3f(1,1,1);. GlVertex3f(0.0f, 0.0f, 100.0); / Z axis. GlVertex3f(0.0f, 0.0f, -100.0);. GlVertex3f(100.0f, 0.0f, 0.0); / X axis. GlVertex3f(-100.0f, 0.0f, 0.0);. GlVertex3f(0.0f, 100.0f, 0.0); / Y axis. GlVertex3f(0.0f, -100.0f, 0.0);. GlColor3f(0,1,0);. GlVertex3f(-20,40,0);. GlVertex3f(-20,0,1);. GlOrtho(-150...

simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

Everything has its roots.. It was this that start off the tree | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/10/24/everything-has-its-roots-it-was-this-that-start-off-the-tree

When ComG Isnt Madness. Everything has its roots. It was this that start off the tree. Firstly I must apologise for being late for today class. Thanks a lot for your concern teacher. ( I knew that if ever I had problems I could always tell you. hope I dont sound offending when I say out your whole full name). Question 1 – Define a Callback function. Basically, there are 3 types of callbacks: window, menu and global. 2) The menu callback is set by the glutCreateMenu call. When programming in GLUT and in m...

simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

Practical 3 | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/11/02/practical-3

When ComG Isnt Madness. Bascially what we was ask to do today was to draw 4 triangle and 4 square. But i thought that since I know how to draw one I should be able to draw another one? So I decided to play with loop, and circles and make words and include just one triangle and rectangle. So here is my outcome. November 2, 2008. Uncategorized. Be the first to comment! Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

I love my sleep more than lecture | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/11/02/i-love-my-sleep-more-than-lecture

When ComG Isnt Madness. I love my sleep more than lecture. I was late for school again, as usual. Things learned from lecture. Answer for previous lecture. Screen - 256 x 256. 24 bit = 3 bytes. 2bbp = No of colours. 2 power of 8 = 256 colours. Total amount of colour palette - 256 x 3. Total = (256 x 3) (256 x 256) = 66304 bytes = 0.063Mbytes. No of texture = 32 / 0.063 = 507 textures. Gl/freeglut.h = preinstalled in system. 8220;gl/freeglut.h” = files that u drag to drive/project. 2 ways to plot pixes.

simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

October | 2008 | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/10

When ComG Isnt Madness. Colours differentiate the black and white out (Lecture 2). In todays lecture, we covered basic cg theory, colours and traditional rendering. In cg theory we recap about what we learn from lecture 1. V-Sync Synchronization of frame changes with the vertical blanking interval. Question 2 – My artist are told they have maximum of 32MB to use for textures. How many textures can they use if they are limit to 256 x 256, with a 24bits palette of 8 bits colours depth? Everything has its r...

simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

November | 2008 | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/11

When ComG Isnt Madness. Looking with “the eye” in open gl. So basically this is this week work. Bellow are my code. Include “gl/freeglut.h”. GlClear(GL COLOR BUFFER BIT GL DEPTH BUFFER BIT);. GlColor3f(1,1,1);. GlVertex3f(0.0f, 0.0f, 100.0); / Z axis. GlVertex3f(0.0f, 0.0f, -100.0);. GlVertex3f(100.0f, 0.0f, 0.0); / X axis. GlVertex3f(-100.0f, 0.0f, 0.0);. GlVertex3f(0.0f, 100.0f, 0.0); / Y axis. GlVertex3f(0.0f, -100.0f, 0.0);. GlColor3f(0,1,0);. GlVertex3f(-20,40,0);. GlVertex3f(-20,0,1);. GlOrtho(-150...

simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

Jus Me | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/about

When ComG Isnt Madness. Hi all. You can call me Crystal. To sum up everything, I am just someone that just want to enjoy my life to its fullest. Anyway this is Not my personal blog, rather this is my personal school Computer Graphic blog. Currently a year 1 student from NYP – course DET. So everything in this blog would just be solely on Computer Graphics. so sit back and be my audience. accompany me through my year 1 ComG journey. Be the first to comment! Leave a Reply Cancel reply.

simplycomgraphics.wordpress.com simplycomgraphics.wordpress.com

Colours differentiate the black and white out (Lecture 2) | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/10/24/colours-differentiate-the-black-and-white-out-lecture-2

When ComG Isnt Madness. Colours differentiate the black and white out (Lecture 2). In todays lecture, we covered basic cg theory, colours and traditional rendering. In cg theory we recap about what we learn from lecture 1. V-Sync Synchronization of frame changes with the vertical blanking interval. Question 2 – My artist are told they have maximum of 32MB to use for textures. How many textures can they use if they are limit to 256 x 256, with a 24bits palette of 8 bits colours depth? Enter your comment h...

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Alpha and Omega

Tuesday, November 4, 2008. Week 3 Lecture and Lab. I learnt more about how to render 3D models using OpenGL, there was the 3D rendering pipeline which tells me what are the stteps I shold take to render a 3D object. I also learnt about 3D object representation and to define functions for the different objects such GL QUADS and GL POLYGON. We are supposed to make a picture using 4 squares and triangles of different shapes and sizes. And this is my finished product:. I am the Beginning and the End. Questio...

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