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Thursday, 4 November 2010. Windows Phone 7 Development: A Test Project. Since it will be a big part of my project eventually, I figured I would get a head start on understanding how to work with Visual Studio 2010 and Silverlight to create applications for the new Windows Phone 7 platform. I was actually easier than I thought, reminded me a lot of the old Visual Basic days, though with loads more graphical flair and less gray! I decided to make something slightly random a Binary Clock. Using Timers @ WP7:.

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xnaHEX | xnahex.blogspot.com Reviews
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Thursday, 4 November 2010. Windows Phone 7 Development: A Test Project. Since it will be a big part of my project eventually, I figured I would get a head start on understanding how to work with Visual Studio 2010 and Silverlight to create applications for the new Windows Phone 7 platform. I was actually easier than I thought, reminded me a lot of the old Visual Basic days, though with loads more graphical flair and less gray! I decided to make something slightly random a Binary Clock. Using Timers @ WP7:.
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1 pages
2 game project
3 xna resources
4 dispatchertimer timer =
5 dispatchertimer
6 private
7 void
8 setuptimer
9 timer
10 tick
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pages,game project,xna resources,dispatchertimer timer =,dispatchertimer,private,void,setuptimer,timer,tick,delegate,object,interval,timespan,start the timer,start,image,image =,uri uri =,imagepng,urikind relative,imagesource imgsource =,bitmapimage,book
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xnaHEX | xnahex.blogspot.com Reviews

https://xnahex.blogspot.com

Thursday, 4 November 2010. Windows Phone 7 Development: A Test Project. Since it will be a big part of my project eventually, I figured I would get a head start on understanding how to work with Visual Studio 2010 and Silverlight to create applications for the new Windows Phone 7 platform. I was actually easier than I thought, reminded me a lot of the old Visual Basic days, though with loads more graphical flair and less gray! I decided to make something slightly random a Binary Clock. Using Timers @ WP7:.

INTERNAL PAGES

xnahex.blogspot.com xnahex.blogspot.com
1

xnaHEX: XNA Resources

http://www.xnahex.blogspot.com/p/xna-resources.html

A repository of all the good links I have encountered, be it a good blog post, a comment on a forum somewhere or an actual resource or tutorial. Physics Game Engine Design. By Ian Millington - 4/5 - Great introduction to game physics coding, math behind it. A comprehensieve 2D physics engine with a lot of documentation to get you started. Subscribe to: Posts (Atom). There was an error in this gadget. Windows Phone 7 Development: A Test Project.

2

xnaHEX: Implementing Particle Physics

http://www.xnahex.blogspot.com/2010/10/implementing-particle-physics.html

Monday, 25 October 2010. Been using what little time I had over the weekend and today to write more on the particle physics engine. So far the basic particles and the following number of springs have been implemented:. The last one in particular gave me some new ideas for the game itself - hopefully using these actual physical constraints will add a great level of replayability to the game, or at least make it appear and play more interestingly. Subscribe to: Post Comments (Atom).

3

xnaHEX: Starting off with the basics!

http://www.xnahex.blogspot.com/2010/10/starting-off-with-basics.html

Thursday, 21 October 2010. Starting off with the basics! The game I'm gonna be making for my project is a relatively simple platform game. However, before the design of the game can commence I'm putting some groundwork into the engine that runs everything behind the scene. From previous work I have made some observations that I will be sticking too:. Forget graphics, that comes last! The feel of the game is everything, i.e. the core mechanics must be the first that works. First step: Simple Rendering.

4

xnaHEX: Windows Phone 7 Development: A Test Project

http://www.xnahex.blogspot.com/2010/11/windows-phone-7-development-test.html

Thursday, 4 November 2010. Windows Phone 7 Development: A Test Project. Since it will be a big part of my project eventually, I figured I would get a head start on understanding how to work with Visual Studio 2010 and Silverlight to create applications for the new Windows Phone 7 platform. I was actually easier than I thought, reminded me a lot of the old Visual Basic days, though with loads more graphical flair and less gray! I decided to make something slightly random a Binary Clock. Using Timers @ WP7:.

5

xnaHEX: Silverlight my way?

http://www.xnahex.blogspot.com/2010/11/silverlight-my-way.html

Tuesday, 2 November 2010. As part of the project will be exploring cross platform work, Silverlight seems like a well suited option for some phone development! Currently considering doing a monitoring, or registration app to go along with the game, but so far I'm just reading up on it and gathering some information! I found a good start video here if anyone is interested: Getting Started With Silverlight for Windows Phone. Anyone know of any other good tutorials I should check out let me know!

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projecthive.blogspot.com projecthive.blogspot.com

Hive/pHack: October 2010

http://projecthive.blogspot.com/2010_10_01_archive.html

Saturday, 30 October 2010. While writing an advance Python based TCP reassembly tools, I’ve often hit the wall with the question on how to classify certain well know network flows? Should we take probability and traffic ports, or should we also look for specific protocol headers? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69. Methods = [ "OPTIONS". Method...

projecthive.blogspot.com projecthive.blogspot.com

Hive/pHack: Hijack prevention

http://projecthive.blogspot.com/2010/11/hijack-prevention.html

Friday, 19 November 2010. For all those using FB or Twitter and scared of their security install Force-TLS for Firefox to encrypt their session. Here is the description from the plugin author:. Force-TLS allows web sites to tell Firefox that they should be served via HTTPS in the future; this helps secure you from accidentally negotiating an insecure session with certain sites. Force-TLS is also compatible with Strict Transport Security. MySQL pain in the (.). Using Multiprocessing with logging module.

projecthive.blogspot.com projecthive.blogspot.com

Hive/pHack: Multi-threated MD5 hasher

http://projecthive.blogspot.com/2010/10/multi-threated-md5-hasher.html

Thursday, 28 October 2010. Right so just like in the subject, here is some code for ultra-fast MD5 hasher that will get the list of all the files in your specified path and collect hashes. I haven't add option to save it to the file yet so use this only as a PoF. I`ll also try to make it more parallel and move it to Python 3.2. So it can actually use multiprocessing. Summary : md5 hasher. Queue = Queue.Queue() def. Filename): message hex digest = hashlib.md5() try. M = mmap.mmap( file. E , filename class.

projecthive.blogspot.com projecthive.blogspot.com

Hive/pHack: Networking laboratory setup

http://projecthive.blogspot.com/2010/10/networking-laboratory-setup.html

Friday, 29 October 2010. So I have spend almost whole day installing, configuring, reconfiguring and recreating multiple Virtual Machine hosts and here is the outcome:. Creating a cool DHCP internal network with VMbox. Welcome to THE HIVE. By zer0x. Powered by Blogger.

projecthive.blogspot.com projecthive.blogspot.com

Hive/pHack: Flow Classifier

http://projecthive.blogspot.com/2010/10/flow-classifier.html

Saturday, 30 October 2010. While writing an advance Python based TCP reassembly tools, I’ve often hit the wall with the question on how to classify certain well know network flows? Should we take probability and traffic ports, or should we also look for specific protocol headers? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69. Methods = [ "OPTIONS". Method...

projecthive.blogspot.com projecthive.blogspot.com

Hive/pHack: November 2010

http://projecthive.blogspot.com/2010_11_01_archive.html

Saturday, 20 November 2010. MySQL pain in the (.). So I have finally hit the wall with installing a MySQL support for Python 2.5 on Windows . It seems like a dead end as no-one is currently maintaining any stable version even on Sourceforge and there is no clear instruction anywhere how to compile it on Win7 . For the the installation binary. Above binary works pretty well with newest MySQL. Kudos to BioHackers! Friday, 19 November 2010. Here is the description from the plugin author:. Website for more i...

projecthive.blogspot.com projecthive.blogspot.com

Hive/pHack: MySQL pain in the (...)

http://projecthive.blogspot.com/2010/11/mysql-pain-in.html

Saturday, 20 November 2010. MySQL pain in the (.). So I have finally hit the wall with installing a MySQL support for Python 2.5 on Windows . It seems like a dead end as no-one is currently maintaining any stable version even on Sourceforge and there is no clear instruction anywhere how to compile it on Win7 . For the the installation binary. Above binary works pretty well with newest MySQL. Kudos to BioHackers! MySQL pain in the (.). Using Multiprocessing with logging module.

projecthive.blogspot.com projecthive.blogspot.com

Hive/pHack: Network Eye

http://projecthive.blogspot.com/p/network-eye.html

This is my archive of all the links / resources I found useful for my projects. Feel free to drop me a line if you think something should be here. IBM tutorial on Pythons multiprocessing. Reliable Transfer Protocol specification ( akin to TCP except its 100% reliable). How to get a binary image from memdump. Subscribe to: Posts (Atom). MySQL pain in the (.). Using Multiprocessing with logging module. Parallel signature match using GPU. By zer0x. Powered by Blogger.

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XNA Help

This website can helped a dummies from making xna games. It have many usefull information that can make you understand how to use xna platform. Jumat, 04 April 2008. Besides chasing and evading we can also have our enemies move in random motion. To. Do this we need to add some more properties to the enemy class. We want to change. Directions every so often (each enemy should have a different timer it uses to determine. Public float ChangeDirectionTimer;. Public Vector3 RandomVelocity;. Sometimes random m...

xnahex.blogspot.com xnahex.blogspot.com

xnaHEX

Thursday, 4 November 2010. Windows Phone 7 Development: A Test Project. Since it will be a big part of my project eventually, I figured I would get a head start on understanding how to work with Visual Studio 2010 and Silverlight to create applications for the new Windows Phone 7 platform. I was actually easier than I thought, reminded me a lot of the old Visual Basic days, though with loads more graphical flair and less gray! I decided to make something slightly random a Binary Clock. Using Timers @ WP7:.

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Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? 119977;𝒶𝒶𝒽𝒾. Deviant for 1 Year. This deviant's full pageview. 119977;𝒶𝒶𝒽𝒾. Last Visit: 1 week ago. You can drag and drop to rearrange.

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Photo : Billie Joe. XNaho ne vous souhaite pas la bienvenue. Hop, dans l'cul! 10/10/2009 at 4:03 AM. 10/10/2009 at 9:54 AM. Subscribe to my blog! Des photos où il n'y aura que moi. Posted on Saturday, 10 October 2009 at 4:05 AM. Edited on Saturday, 10 October 2009 at 9:43 AM. Je dirais même, fabuleusement merveilleux! Green Day, le tee shirt mais pas l'album. Posted on Saturday, 10 October 2009 at 7:04 AM. Edited on Saturday, 10 October 2009 at 9:44 AM. Ma vie est en danger. Ou est un danger.