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A day in the life of a start-up game developer.

A day in the life of a start-up game developer. The truth, the whole truth and nothing but. Thursday, November 14, 2013. Update 2.6.3 was released today! Thanks to expedited review. So some notes on how Apple Featuring works (at least for the "Best New Games" category). 1 Games in this category only get featured for a week. 2 This changes at 4PM Eastern time on Thursdays (today). This includes support for iPhone3GS. Originally I really didn't want to even support this device, its rather old and doesn...

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A day in the life of a start-up game developer. | zachbohn.blogspot.com Reviews
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A day in the life of a start-up game developer. The truth, the whole truth and nothing but. Thursday, November 14, 2013. Update 2.6.3 was released today! Thanks to expedited review. So some notes on how Apple Featuring works (at least for the Best New Games category). 1 Games in this category only get featured for a week. 2 This changes at 4PM Eastern time on Thursdays (today). This includes support for iPhone3GS. Originally I really didn't want to even support this device, its rather old and doesn...
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A day in the life of a start-up game developer. | zachbohn.blogspot.com Reviews

https://zachbohn.blogspot.com

A day in the life of a start-up game developer. The truth, the whole truth and nothing but. Thursday, November 14, 2013. Update 2.6.3 was released today! Thanks to expedited review. So some notes on how Apple Featuring works (at least for the "Best New Games" category). 1 Games in this category only get featured for a week. 2 This changes at 4PM Eastern time on Thursdays (today). This includes support for iPhone3GS. Originally I really didn't want to even support this device, its rather old and doesn...

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1

A day in the life of a start-up game developer.: February 2013

http://www.zachbohn.blogspot.com/2013_02_01_archive.html

A day in the life of a start-up game developer. The truth, the whole truth and nothing but. Thursday, February 28, 2013. Last day before we head on down to Mass. The build is looking pretty solid, going to do some spelling cleanup on the presentation build as well. Yesterday pushed a new build out which its UI tweaked a little bit, the main menu simplified, and the replay system fixed to actually step through the game. Wednesday, February 27, 2013. Tuesday, February 26, 2013. So after all that  work...

2

A day in the life of a start-up game developer.: July 2013

http://www.zachbohn.blogspot.com/2013_07_01_archive.html

A day in the life of a start-up game developer. The truth, the whole truth and nothing but. Wednesday, July 31, 2013. Very nice day out. Continued to scratch through the Bucket List, finding odds and ends to debug throughout the day yesterday. Successfully compressed the main Sprite sheet down to 1/2 its previous size! Coloring objects via code is totally the way to go. However, I think the culprit is a small checkmark box called SMOOTH. Tuesday, July 30, 2013. Warm today, a pretty nice morning. The prob...

3

A day in the life of a start-up game developer.: September 2013

http://www.zachbohn.blogspot.com/2013_09_01_archive.html

A day in the life of a start-up game developer. The truth, the whole truth and nothing but. Monday, September 30, 2013. The main challenges stand in our way: Pinch/Zoom, Optimization, iOS inconsistency's. The Pinch/Zoom function I wrote two weeks ago was a good stop gap, however its not what people who are used to the feature would find usable. Now with Matt back in the office, I'm going to let him take his shot at the code. At this moment in time its time to surrender to the fact we don't know whats goi...

4

A day in the life of a start-up game developer.: Its raining outside

http://www.zachbohn.blogspot.com/2013/10/its-raining-outside.html

A day in the life of a start-up game developer. The truth, the whole truth and nothing but. Thursday, October 31, 2013. Interview this morning with the 7 Days. Went pretty well, nice to do some marketing on our end. We are doing pretty well on the marketing end already, thanks to the Polygon Article. Have seen 3 or 4 since! We have received the list of media hubs that have confirmed that they will be writing something, which is awesome. So a new trailer should be rolling out for Pathogen next weekish.

5

A day in the life of a start-up game developer.: Press!!!!!

http://www.zachbohn.blogspot.com/2013/10/press.html

A day in the life of a start-up game developer. The truth, the whole truth and nothing but. Wednesday, October 30, 2013. Woke up this morning, was preparing to make my chilly bike ride past the graveyard only to double take at my phone when I saw that we were on polygon! Http:/ www.polygon.com/2013/10/29/5044094/viral-strategy-title-pathogen-launches-for-ios-nov-7. Http:/ www.appspy.com/news/7862/pathogen-an-intriguing-game-of-cellular-combat. Kinda surreal, but we needed the buzz to start building.

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A day in the life of a start-up game developer.

A day in the life of a start-up game developer. The truth, the whole truth and nothing but. Thursday, November 14, 2013. Update 2.6.3 was released today! Thanks to expedited review. So some notes on how Apple Featuring works (at least for the "Best New Games" category). 1 Games in this category only get featured for a week. 2 This changes at 4PM Eastern time on Thursdays (today). This includes support for iPhone3GS. Originally I really didn't want to even support this device, its rather old and doesn...

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