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zedia.net

zedia flash blog, Flash, ActionScript, SEO and everything in between

Answers to questions I asked myself about Flash, ActionScript, SEO. Most of the time it will be about animation and scripted Tweens.

http://www.zedia.net/

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Answers to questions I asked myself about Flash, ActionScript, SEO. Most of the time it will be about animation and scripted Tweens.
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zedia flash blog, Flash, ActionScript, SEO and everything in between | zedia.net Reviews

https://zedia.net

Answers to questions I asked myself about Flash, ActionScript, SEO. Most of the time it will be about animation and scripted Tweens.

INTERNAL PAGES

zedia.net zedia.net
1

Blur | zedia flash blog

http://www.zedia.net/tag/blur

Flash, ActionScript, SEO and everything in between. Blur filter for UITexture in NGUI. Posted by zedia.net. On October 10th, 2013. Well that is it, I’m caught in shader land. The thing is, I don’t know jack * * about them. What I am missing mostly from Flash in Unity are filters like blur, drop shadow and glow. How you would go about doing that in Unity would be with shaders (I guess), so I stuck my nose in them. Here is my first version of a Blur filter/shader. Shader Unlit/Transparent Colored Blurred.

2

Blur filter for UITexture in NGUI | zedia flash blog

http://www.zedia.net/2013/blur-filter-for-uitexture-in-ngui

Flash, ActionScript, SEO and everything in between. Laquo; Updated version of the Masking shader for NGUI. Blur filter for UITexture in NGUI. Well that is it, I’m caught in shader land. The thing is, I don’t know jack * * about them. What I am missing mostly from Flash in Unity are filters like blur, drop shadow and glow. How you would go about doing that in Unity would be with shaders (I guess), so I stuck my nose in them. Here is my first version of a Blur filter/shader. Base (RGB), Alpha (A). Distance...

3

zedia.net | zedia flash blog

http://www.zedia.net/author/admin

Flash, ActionScript, SEO and everything in between. Blur filter for UITexture in NGUI. Posted by zedia.net. On October 10th, 2013. Well that is it, I’m caught in shader land. The thing is, I don’t know jack * * about them. What I am missing mostly from Flash in Unity are filters like blur, drop shadow and glow. How you would go about doing that in Unity would be with shaders (I guess), so I stuck my nose in them. Here is my first version of a Blur filter/shader. Shader Unlit/Transparent Colored Blurred.

4

NGUI | zedia flash blog

http://www.zedia.net/tag/ngui

Flash, ActionScript, SEO and everything in between. Blur filter for UITexture in NGUI. Posted by zedia.net. On October 10th, 2013. Well that is it, I’m caught in shader land. The thing is, I don’t know jack * * about them. What I am missing mostly from Flash in Unity are filters like blur, drop shadow and glow. How you would go about doing that in Unity would be with shaders (I guess), so I stuck my nose in them. Here is my first version of a Blur filter/shader. Shader Unlit/Transparent Colored Blurred.

5

Masking textures using shaders NGUI | zedia flash blog

http://www.zedia.net/2013/masking-textures-using-shaders-ngui

Flash, ActionScript, SEO and everything in between. Laquo; Creating new GameObjects. Unity quick tips: Settings for Textures. Masking textures using shaders NGUI. NGUI Panels have the option of being clipped panels, which means that only a rectangle of the panel will be shown. This is great for some cases, like when you need your masked region to be a rectangle, but for most masking cases it won’t work. Also, it doesn’t allow nested clipping which is a bummer. To do it we need to create a new shader....

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livingtheweb.com livingtheweb.com

Google | Living the Web

http://www.livingtheweb.com/tag/google

Marketing, SEO, Rich Internet Applications, Making a living of the web. Living the Web and the future. Living the web is actually my second blog. My first Blog is zedia.net. I hope you’ll enjoy it. Comments : 2510 Comments. Living the Web and the future.

livingtheweb.com livingtheweb.com

Living The Web | Living the Web

http://www.livingtheweb.com/tag/living-the-web

Marketing, SEO, Rich Internet Applications, Making a living of the web. Living the Web and the future. Living the web is actually my second blog. My first Blog is zedia.net. I hope you’ll enjoy it. Comments : 2510 Comments. Living the Web and the future.

livingtheweb.com livingtheweb.com

2007 December | Living the Web

http://www.livingtheweb.com/2007/12

Marketing, SEO, Rich Internet Applications, Making a living of the web. Living the Web and the future. Living the web is actually my second blog. My first Blog is zedia.net. I hope you’ll enjoy it. Comments : 2510 Comments. Living the Web and the future.

livingtheweb.com livingtheweb.com

About | Living the Web

http://www.livingtheweb.com/about

Marketing, SEO, Rich Internet Applications, Making a living of the web. This is an example of a WordPress page, you could edit this to put information about yourself or your site so readers know where you are coming from. You can create as many pages like this one or sub-pages as you like and manage all of your content inside of WordPress. Mail (will not be published) (required). You can use these tags : a href= title= abbr title= acronym title= b blockquote cite= code em i strike strong.

livingtheweb.com livingtheweb.com

Living the Web and the future | Living the Web

http://www.livingtheweb.com/2007/living-the-web-and-the-future

Marketing, SEO, Rich Internet Applications, Making a living of the web. Living the Web and the future. Living the web is actually my second blog. My first Blog is zedia.net. I hope you’ll enjoy it. Date : 7 December 2007. 2510 responses to “Living the Web and the future”. A href = “http:/ trustedpillspot.com/? P=777&lol= trusted@pillspot.com” . A href = “http:/ trustedpillspot.com/? P=777&lol= trusted@pillspot.com” . A href = “http:/ trustedpillspot.com/? P=777&lol= trusted@pillspot.com” . A href = &#822...

livingtheweb.com livingtheweb.com

Personal | Living the Web

http://www.livingtheweb.com/category/personal

Marketing, SEO, Rich Internet Applications, Making a living of the web. Living the Web and the future. Living the web is actually my second blog. My first Blog is zedia.net. I hope you’ll enjoy it. Comments : 2510 Comments. Living the Web and the future.

blog.iainlobb.com blog.iainlobb.com

Iain Lobb: Flash Game Development by Example – Book Review

http://blog.iainlobb.com/2011/05/flash-game-development-by-example-book.html

On creating games with Unity, HTML5 and Flash. Tuesday, 31 May 2011. Flash Game Development by Example – Book Review. Tech publishers Packt have sent me a copy of Flash Game Development by Example. By Emanuele Feronato, to review. Packt seem like a really awesome publisher – I love the short, punchy format of their books. And their twitter account @PacktExplorer. Is single-handedly bringing the tech publishing industry into the social media age (honestly, they’re definitely worth following). I was a tech...

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zedia flash blog, Flash, ActionScript, SEO and everything in between

Flash, ActionScript, SEO and everything in between. Blur filter for UITexture in NGUI. Posted by zedia.net. On October 10th, 2013. Well that is it, I’m caught in shader land. The thing is, I don’t know jack * * about them. What I am missing mostly from Flash in Unity are filters like blur, drop shadow and glow. How you would go about doing that in Unity would be with shaders (I guess), so I stuck my nose in them. Here is my first version of a Blur filter/shader. Shader Unlit/Transparent Colored Blurred.

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