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zenandcode.blogspot.com

Zen And Code

A exploration of program code creation focusing right now on XNA Game writing, but sure to veer off on various tangents relating to Zen and Code. Wednesday, December 5, 2012. So, suddenly having more free time than usual, I dusted off an old scripting language I started working on a decade ago and determined to create my own ideal server side scripting language using a multiple process model of my own design. The end goal is to replace the V8 engine in Node.js, though that is a long, long way away. All c...

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Zen And Code | zenandcode.blogspot.com Reviews
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A exploration of program code creation focusing right now on XNA Game writing, but sure to veer off on various tangents relating to Zen and Code. Wednesday, December 5, 2012. So, suddenly having more free time than usual, I dusted off an old scripting language I started working on a decade ago and determined to create my own ideal server side scripting language using a multiple process model of my own design. The end goal is to replace the V8 engine in Node.js, though that is a long, long way away. All c...
<META>
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1 skip to main
2 skip to sidebar
3 zen and code
4 introducing mojo
5 class processa{
6 method initialize {
7 do something
8 method doaddcount amount {
9 method getcount {
10 return count;
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skip to main,skip to sidebar,zen and code,introducing mojo,class processa{,method initialize {,do something,method doaddcount amount {,method getcount {,return count;,with,testproc exit ;,to get testproc,testproc doaddcount 5 ;,spawn,testproc doaddcount 5
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Zen And Code | zenandcode.blogspot.com Reviews

https://zenandcode.blogspot.com

A exploration of program code creation focusing right now on XNA Game writing, but sure to veer off on various tangents relating to Zen and Code. Wednesday, December 5, 2012. So, suddenly having more free time than usual, I dusted off an old scripting language I started working on a decade ago and determined to create my own ideal server side scripting language using a multiple process model of my own design. The end goal is to replace the V8 engine in Node.js, though that is a long, long way away. All c...

INTERNAL PAGES

zenandcode.blogspot.com zenandcode.blogspot.com
1

Zen And Code

http://zenandcode.blogspot.com/2009/06/its-been-little-while-since-my-last.html

A exploration of program code creation focusing right now on XNA Game writing, but sure to veer off on various tangents relating to Zen and Code. Wednesday, June 10, 2009. It's been a little while since my last update, I got distracted by a different XNA project that I haven't yet documented. Im going to finish up the InputWrangler discussion, then move on to things from this new project, pretty heavily involved with HLSL. Public static float getInput(GamePadState gpState);. Float value = 0.0f;. Most mod...

2

Zen And Code: Finding A Way To Make Things Fall Down

http://zenandcode.blogspot.com/2009/04/im-all-for-leveraging-any-engines-or.html

A exploration of program code creation focusing right now on XNA Game writing, but sure to veer off on various tangents relating to Zen and Code. Wednesday, April 1, 2009. Finding A Way To Make Things Fall Down. Available source (I'm going to want changes and special cases). 3D focused, 2D will not work for this. Rectangle and Sphere primitives at minimum. Joints: spring joints and joint limiters a bonus. At least minimal surface friction. Next: Fun With Physics, and Which Way is Up? Jeff M. Thomas.

3

Zen And Code: Introducing Mojo

http://zenandcode.blogspot.com/2012/12/introducing-mojo.html

A exploration of program code creation focusing right now on XNA Game writing, but sure to veer off on various tangents relating to Zen and Code. Wednesday, December 5, 2012. So, suddenly having more free time than usual, I dusted off an old scripting language I started working on a decade ago and determined to create my own ideal server side scripting language using a multiple process model of my own design. The end goal is to replace the V8 engine in Node.js, though that is a long, long way away. All c...

4

Zen And Code: Input Wrangling Part 2

http://zenandcode.blogspot.com/2009/04/input-wrangling-part-2.html

A exploration of program code creation focusing right now on XNA Game writing, but sure to veer off on various tangents relating to Zen and Code. Tuesday, April 28, 2009. Input Wrangling Part 2. 160;foreach (InputSettings.Trigger trigger in triggerList). 160;   bool status;. 160;   switch(trigger.inputType). 160;   {. 160;           . 160;       case "LeftShoulder":. 160;           status = pgState.Buttons.LeftShoulder = ButtonState.Pressed;. 160;           break;. 160;   }. 160;   {. 160;   }. 160;&#160...

5

Zen And Code: Ah, Physics!

http://zenandcode.blogspot.com/2009/04/goal-this-time-is-to-simply-hook-in.html

A exploration of program code creation focusing right now on XNA Game writing, but sure to veer off on various tangents relating to Zen and Code. Wednesday, April 8, 2009. The goal this time is to simply hook in the JigLibX. Physics engine, add some gravity and have the ship fall. Then put in a height map, probably the exact one from the JigLibX. Demo program and have the ship land on that. Hooking in the JigLibX. 160;            physicSystem. 160;            physicSystem. PhysicsSystem.CurrentPhysic...

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Zen And Code

A exploration of program code creation focusing right now on XNA Game writing, but sure to veer off on various tangents relating to Zen and Code. Wednesday, December 5, 2012. So, suddenly having more free time than usual, I dusted off an old scripting language I started working on a decade ago and determined to create my own ideal server side scripting language using a multiple process model of my own design. The end goal is to replace the V8 engine in Node.js, though that is a long, long way away. All c...

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