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Ziad Salloum Blog

Wednesday, October 22, 2014. Creating Configurable Game Levels In Unity. This post is about creating game levels that are configurable using XML files in Unity3D. However the concept can be easily applied anywhere. When creating a game that contains levels, the last thing a developer would like to do is to code every single level. Instead what he wishes to do is to create independent game objects which he can put together in different combinations and levels using easily configurable XML files. Then come...

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Ziad Salloum Blog | ziadsalloum.blogspot.com Reviews
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Wednesday, October 22, 2014. Creating Configurable Game Levels In Unity. This post is about creating game levels that are configurable using XML files in Unity3D. However the concept can be easily applied anywhere. When creating a game that contains levels, the last thing a developer would like to do is to code every single level. Instead what he wishes to do is to create independent game objects which he can put together in different combinations and levels using easily configurable XML files. Then come...
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Ziad Salloum Blog | ziadsalloum.blogspot.com Reviews

https://ziadsalloum.blogspot.com

Wednesday, October 22, 2014. Creating Configurable Game Levels In Unity. This post is about creating game levels that are configurable using XML files in Unity3D. However the concept can be easily applied anywhere. When creating a game that contains levels, the last thing a developer would like to do is to code every single level. Instead what he wishes to do is to create independent game objects which he can put together in different combinations and levels using easily configurable XML files. Then come...

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Ziad Salloum Blog: October 2010

http://ziadsalloum.blogspot.com/2010_10_01_archive.html

Sunday, October 10, 2010. VC Tip: Show Includes. The following is a useful Visual C tip that solves a frequent problem any VC developer might face. There are time in which you get errors from files you have never created, or included into your codes. This can be very frustrating and hard to debug especially if that file is burried deep into #include tree. Consider the following example where you get an error such as. That you have entered a complex labyrinth in which the way out is so difficult to find.

2

Ziad Salloum Blog: December 2013

http://ziadsalloum.blogspot.com/2013_12_01_archive.html

Friday, December 27, 2013. Tank Battle Field HTML5 Game #4: The Object Model. Today's post is about the structure of Tank Battle Field game. Its object model. Object model defines how objects are related to each other and determines the interactions with each other. Tank Battle Field object model has two aspects. The containment model and the hierarchical one. As you can see in the picture below the objects are contained in a logical manner. The "Game" object contains the following important objects:.

3

Ziad Salloum Blog: August 2010

http://ziadsalloum.blogspot.com/2010_08_01_archive.html

Monday, August 30, 2010. Educational Youtube (part 2). Shortly after I have written the blog about Educational Youtube, and what effective role it can play in the future education. I have been introduced to an amazing website that offers free educational courses using videos hosted by Youtube. Did I mention for free? Well it is for FREE. But that’s not all! Of course this is also made possible because of the infrastructure laid down by Youtube service. Sunday, August 29, 2010. The conventional way to lea...

4

Ziad Salloum Blog: November 2010

http://ziadsalloum.blogspot.com/2010_11_01_archive.html

Tuesday, November 23, 2010. Demystifying Google Chrome Threading Model. This post is all about technical stuff that might interest developers who are looking to enhance their thread programming skills. May be the best way to learn is to see what others had already made in terms of proven concept. What better can this be more than learning how Google did it in its Chrome browser? Google threading model consists of three components:. The default behaviour of a MessagePump is an endless loop that passes thr...

5

Ziad Salloum Blog: January 2014

http://ziadsalloum.blogspot.com/2014_01_01_archive.html

Friday, January 10, 2014. Tank Battle Field, HTML5 Game #6: First enemy unit. Despite that the Flak 88. Was a fearsome German anti-tank gun, it is not its historical reputation that made it through to be the first enemy unit in Tank Battle Field game. As a matter of fact two reasons make it appealing:. Cheap artificial intelligence (AI) requirement. It is easy to see a similarity with the tank chassis and its turret. Suppose the sprite of the gun is upwards like in this picture. Sadly enough, this is not...

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Read Relax Dance – Writings and Music by Ziad Rizk. Short Stories and Novels. December 25th, 2010. Thirteen point seven billion years, the age of the universe. One planet out of billions we live in. One of seven billion people on earth, I am, and counting. Millions will be delivered today, millions will end today. An infinitesimal spec, I am. Act I:Enter life, push, push, push – mother spread on hospital bed screaming, baby in shock crying the very first breath, and counting. Believe what you wish to bel...

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Print on canvas / Latex and mixed media / 150 x 200 cm. DANCEZ SALES MORTS / FICTION SERIES. JIMMY and JOE / FICTIONS SERIES. ABOU'L WISS and THE GIRL / FICTION SERIES. Subscribe to: Posts (Atom). Visual artist/musician born in 1979. Born and based in Beirut/Lebanon. View my complete profile. For music check www.popwillsaveus.com.

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Home - Singer Ziad Saleh. Welcome To Ziad Saleh Home Page. Hello guys where will the amazing Ziad be performing on New Year `s Eve? Plz post soon so i can book early from Lebanon! Ya zalameh ma fi she a7ke 3nak. You are the best 3. Will go live in a ll KSA regions on rotana radio. Channel before this weekend. Inshallah it will hit as n amman ;-). Yes3eeeeeeeeeeeeeeeed rabak ya abu el zoooooooooooooooooz betjaneeeeeeeen o kel she feek bejaneeeeen, love u soooooooooooooo much 3. Your our big star 3 go ziad.

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Ziad Salloum Blog

Wednesday, October 22, 2014. Creating Configurable Game Levels In Unity. This post is about creating game levels that are configurable using XML files in Unity3D. However the concept can be easily applied anywhere. When creating a game that contains levels, the last thing a developer would like to do is to code every single level. Instead what he wishes to do is to create independent game objects which he can put together in different combinations and levels using easily configurable XML files. Then come...

ziadsalloumphotography.com ziadsalloumphotography.com

Ziad Salloum | Photography

Declaration of DB common: raiseError() should be compatible with and PEAR: raiseError($message = NULL, $code = NULL, $mode = NULL, $options = NULL, $userinfo = NULL, $error class = NULL, $skipmsg = false) in /usr/local/staff/cmsv3b/cms/lib/pear/DB/common.php. Declaration of DB mysql: quote() should be compatible with DB common: quote($string = NULL) in /usr/local/staff/cmsv3b/cms/lib/pear/DB/mysql.php. Non-static method DB: isError() should not be called statically in /usr/local/staff/cmsv3b/cms/lib/pear...

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Ziad SAROUR

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Scanner Joe's

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