houseofsmash.blogspot.com
Smashed: Back to Action!!
http://houseofsmash.blogspot.com/2007/12/back-to-action.html
Home of all things smashcrew related. Tuesday, 4 December 2007. Looks like things are back underway after a lengthy period of interruptions and temporary suspends on the project (maily due to a change of job, change of house and change of marital status. No i'm not yet married but I officially will be next year at least.) it's looking pretty good. Subscribe to: Post Comments (Atom).
roosterproduction.wordpress.com
Lets make a game | Roosterproduction's Project site
https://roosterproduction.wordpress.com/lets-make-a-game
Lets make a game. Lets make a game. This section introduced what we will be doing for the next month or so. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.
roosterproduction.wordpress.com
C# Tutorials | Roosterproduction's Project site
https://roosterproduction.wordpress.com/c-tutorials
Lets make a game. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Blog at WordPress.com. Follow “Roosterproduction's Project site”.
roosterproduction.wordpress.com
Maybe New Physics Engine in development | Roosterproduction's Project site
https://roosterproduction.wordpress.com/2008/12/02/maybe-new-physics-engine-in-development
Lets make a game. Maybe New Physics Engine in development. Here is my basic wish list for the engine. 1Xbox 360 compatible and PC compatible with as little errors as possible. 3Easy to use and extend. 4Be both 2D and 3D compatible…. Looks like I have quite the journey ahead! Even if I am unsuccessful at my attempt at least I would have gained some insight and experience to physics programming and then maybe I’ll try again later on. IF i am able to I will post a video ASAPTechnorati Tags: XNA Physics.
roosterproduction.wordpress.com
Playing Music off the Xbox 360 with XNA 3.0 | Roosterproduction's Project site
https://roosterproduction.wordpress.com/2008/12/10/playing-music-off-the-xbox-360-with-xna-30
Lets make a game. Playing Music off the Xbox 360 with XNA 3.0. I thought for sure people would be posting this everywhere so i didnt bother to post it at all.but it seems I am wrong and I havent found any yet so I am going to post how to do it. Essentially all we have to do is create a MediaLibrary and get the desired source for it. Its really simple I promise. First add this to your namespaces:. Using Microsoft.Xna.Framework.Media;. Now create a MediaLibrary variable. Break;/ break out of loop. Public c...
roosterproduction.wordpress.com
Primal FX Creator | Roosterproduction's Project site
https://roosterproduction.wordpress.com/primal-fx-creator
Lets make a game. Download the Primal FX Creator (Beta 2) at my virtual drive which can be found here. It is made with XNA 2.0 and some of my engine’s framework( coming soon! The best part about mine is that there is no need to have the FULL version of XNA 2.0 installed. Here are the requirements. 1 Pixel Shader 1.1 is bare minimum…Recommend Pixel Shader 1.4 to get anything really done however. 2 XNA 2.0 must be installed it does not matter wether or not it is the redist or full version. 3 Windows XP SP2.
royalexander.wordpress.com
Computermanagement software « No longer updated: new and updated blog (including old content) at http://roy-t.nl
https://royalexander.wordpress.com/2009/10/12/computermanagement-software
No longer updated: new and updated blog (including old content) at http:/ roy-t.nl. Archive for http:/ roy-t.nl, please update your bookmarks. Feel free to comment and ask. Blog on the move. Personal: Olympus E-520 Double Zoom Kit. Quick Tips: C# inline event handlers and Reordering method / constructor parameters. Personal: One True Thing cd for sale again! Spell checking in Opera. New Version A* pathfinding in 3D. David (@JDavid Gomez…. On Configuring Cygwin C/C compi…. David (@JDavid Gomez…. Lately I&...
imparandoxna.blogspot.com
Imparando XNA: 9) Xna Videogame Tutorial: Gestione delle scene e menu
http://imparandoxna.blogspot.com/2009/03/9-xna-videogame-tutorial-gestione-delle.html
In questo blog vengono presentate alcune veloci guide per imparare ad utilizzare XNA. I tutorial saranno completamente scritti in qualcosa di molto simile all'italiano :P, presentando quando necessario una video anteprima e codici sorgenti. Lunedì 23 marzo 2009. 9) Xna Videogame Tutorial: Gestione delle scene e menu. Quello di questa sera sarà l'ultimo articolo attraverso il quale chiuderemo lo sviluppo del nostro primo videogame in 2d. Anteprima Video (senza audio):. Che vi permetterà di avere una scher...
imparandoxna.blogspot.com
Imparando XNA: TwitXNA
http://imparandoxna.blogspot.com/2009/11/twitxna.html
In questo blog vengono presentate alcune veloci guide per imparare ad utilizzare XNA. I tutorial saranno completamente scritti in qualcosa di molto simile all'italiano :P, presentando quando necessario una video anteprima e codici sorgenti. Venerdì 6 novembre 2009. Ciao A tutti,. Vi segnalo http:/ www.thinkandbuild.it/twitxna. Un mini progetto che sto curando (è più che altro un esperimento). Pubblicato da Yari ( ImparandoXNA ). Yari ( ImparandoXNA ). 9 novembre 2009 16:29. 6 febbraio 2010 14:29. Cos'è X...
imparandoxna.blogspot.com
Imparando XNA: 2) Cos'è XNA e come funziona
http://imparandoxna.blogspot.com/2009/02/cose-xna-e-come-funziona.html
In questo blog vengono presentate alcune veloci guide per imparare ad utilizzare XNA. I tutorial saranno completamente scritti in qualcosa di molto simile all'italiano :P, presentando quando necessario una video anteprima e codici sorgenti. Giovedì 26 febbraio 2009. 2) Cos'è XNA e come funziona. Rispetto alla versione 2.0, ha un gran vantaggio, ovvero la possibilità di utilizzare Visual studio 2008 (fino alla versione 2.0 avreste dovuto utilizzare la 2005). Un altro elemento molto interessante è l'utiliz...