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Category Archives: The Game Industry
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The Sovereign State of Houston. The Art of Engineering. The Game Industry Archive. Fairy Tales for Adults: Framing Game Violence. Posted on January 20, 2013. Posted In: The Game Industry. By my estimation Twitter, the Grand Pooh-Bah of the 140 character micro thought, everyday produces 8,167 times more text than the world record holder for longest novel (Proust’s In Search of Lost Time). This seems to me a pretty fine argument that people really hate to write more than a…. Posted on January 14, 2013.
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Category Archives: The Written Word
http://stateofhouston.com/category/the_creative_writing
The Sovereign State of Houston. The Art of Engineering. The Written Word Archive. Posted on January 17, 2011. Digital clocks are too quiet. Which is currently pervasive. Drawn out on thick currents of breath whisping like tides. I need clocks that tick and measure. That loft explanations into the air. And strike its surface like a tuning fork. My analog…. Posted on January 17, 2011. When he spoke to you that way. The way that made your eyelashes curl inward. He plucked a bright seed from within you.
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The Golden Child: Dishonored Goes Gold
http://stateofhouston.com/2012/09/28/the-golden-child-dishonored-goes-gold
The Sovereign State of Houston. The Art of Engineering. The Golden Child: Dishonored Goes Gold. September 28, 2012. At the time I’m writing this we are ten days out from Dishonored’s. US ship date, but that number has lost all meaning to me. 8220;Oh by the way, when did that game you were working on come out? So yeah, those annoucements, trailers, and previews are pretty important to me. Because my life’s work is a net zero without the gamers of the world. I suspect that it’s the fact that somethin...
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Published Elsewhere: Why I Quit Arkane to Go Indie
http://stateofhouston.com/2012/11/16/published-elsewhere-why-i-quit-arkane-to-go-indie
The Sovereign State of Houston. The Art of Engineering. Published Elsewhere: Why I Quit Arkane to Go Indie. November 16, 2012. Anticipating the understandable reaction of my friends and family, I’ve been percolating on why I decided to make the risky leap to go indie and “make games for nerds”. After two weeks of fretting and navel gazing the product is now posted at Gamasutra. As a promoted blog post. Comments are closed. You will not be able to post a comment in this post. The Subtext of Unlikely Frost.
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Category Archives: The Stuff
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The Sovereign State of Houston. The Art of Engineering. The Subtext of Unlikely Frost. Posted on February 6, 2014. Posted In: The Stuff. An ice warning in Austin, Texas puts me in a pensive mood. Although sometimes the school delays and road closings come with local portents of the dangers abroad (a skateably icy sidewalk or at least pervasive, wailing sirens), more frequently the danger afoot comes only through ethereal channels, usually crash…. Posted on August 5, 2012. Posted In: The Stuff. The entryw...
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Miscellanea Without Borders
http://stateofhouston.com/2013/01
The Sovereign State of Houston. The Art of Engineering. Archive for January, 2013. Fairy Tales for Adults: Framing Game Violence. Posted on January 20, 2013. Posted In: The Game Industry. By my estimation Twitter, the Grand Pooh-Bah of the 140 character micro thought, everyday produces 8,167 times more text than the world record holder for longest novel (Proust’s In Search of Lost Time). This seems to me a pretty fine argument that people really hate to write more than a…. Posted on January 14, 2013.
stateofhouston.com
Unwritten: That Which Happened
http://stateofhouston.com/2013/01/14/unwritten-that-which-happened
The Sovereign State of Houston. The Art of Engineering. Unwritten: That Which Happened. January 14, 2013. What better place for a shameless, self promoting, plug than my own blog? This is the Kickstarter for our new project, Unwritten. Permanent decisions and infinite variety. Create a nomadic tribe and guide them across a randomly generated tundra to meet its God. Click for more details on Kickstarter.com. January 17, 2013 at 5:35 AM. The Subtext of Unlikely Frost. Unwritten: That Which Happened. A Teac...
stateofhouston.com
Category Archives: Stupid Interview Questions
http://stateofhouston.com/category/the_engineering/stupid-interview-questions
The Sovereign State of Houston. The Art of Engineering. Stupid Interview Questions Archive. Stupid Interview Questions Everyone Still Asks: Reverse the Words in a String. Posted on February 23, 2011. Posted In: Stupid Interview Questions. Stupid Interview Questions Everyone Still Asks: C/C Volatile and Mutable. Posted on February 12, 2011. Posted In: Stupid Interview Questions. The insistent ramblings of creative writer and game industry veteran Joe Houston. The Subtext of Unlikely Frost. Ricardo Bare...
stateofhouston.com
Miscellanea Without Borders
http://stateofhouston.com/2012/11
The Sovereign State of Houston. The Art of Engineering. Archive for November, 2012. Published Elsewhere: Giving Thanks and Giving Back. Posted on November 22, 2012. Posted In: The Game Industry. Starting today there is some free advice written (partially) by me over at Roxlou Games. Here’s a quote: “For those that missed it, Joe recently wrote a blog post for Gamasutra talking about why he decided to go indie and form Roxlou Games. In a section titled ‘Why I…. Posted on November 16, 2012. A more detailed...
stateofhouston.com
Miscellanea Without Borders
http://stateofhouston.com/2014/02
The Sovereign State of Houston. The Art of Engineering. Archive for February, 2014. The Subtext of Unlikely Frost. Posted on February 6, 2014. Posted In: The Stuff. An ice warning in Austin, Texas puts me in a pensive mood. Although sometimes the school delays and road closings come with local portents of the dangers abroad (a skateably icy sidewalk or at least pervasive, wailing sirens), more frequently the danger afoot comes only through ethereal channels, usually crash…. The Subtext of Unlikely Frost.