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zxspectrumdev.blogspot.com

ZX Spectrum Developer

This is a blog dedicated to helping others learn from my progress in developing machine code games for the Sinclair ZX Spectrum using a Windows based PC. Thursday, 25 November 2010. Return to the Spectrum. After more than a year away from the Speccy scene, developing iPhone apps and the like, I have decided to return and continue work on the large map tile games. Thanks for your patience, watch this space. Links to this post. Tuesday, 25 August 2009. Scrolling Map Project (Update). Links to this post.

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ZX Spectrum Developer | zxspectrumdev.blogspot.com Reviews
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This is a blog dedicated to helping others learn from my progress in developing machine code games for the Sinclair ZX Spectrum using a Windows based PC. Thursday, 25 November 2010. Return to the Spectrum. After more than a year away from the Speccy scene, developing iPhone apps and the like, I have decided to return and continue work on the large map tile games. Thanks for your patience, watch this space. Links to this post. Tuesday, 25 August 2009. Scrolling Map Project (Update). Links to this post.
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ZX Spectrum Developer | zxspectrumdev.blogspot.com Reviews

https://zxspectrumdev.blogspot.com

This is a blog dedicated to helping others learn from my progress in developing machine code games for the Sinclair ZX Spectrum using a Windows based PC. Thursday, 25 November 2010. Return to the Spectrum. After more than a year away from the Speccy scene, developing iPhone apps and the like, I have decided to return and continue work on the large map tile games. Thanks for your patience, watch this space. Links to this post. Tuesday, 25 August 2009. Scrolling Map Project (Update). Links to this post.

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zxspectrumdev.blogspot.com zxspectrumdev.blogspot.com
1

ZX Spectrum Developer: Scrolling Map Project (Update)

http://zxspectrumdev.blogspot.com/2009/08/maze-game-progressing.html

This is a blog dedicated to helping others learn from my progress in developing machine code games for the Sinclair ZX Spectrum using a Windows based PC. Tuesday, 25 August 2009. Scrolling Map Project (Update). Just a quick post to let all who are following that the game based on the Maze theory is starting to kick off in earnest. Once I have reached a presentable state with it, I'll update Part 2. Subscribe to: Post Comments (Atom). Scrolling Map Project (Update). York, North Yorkshire, United Kingdom.

2

ZX Spectrum Developer: Fast Sprites using Pre-Shifted Data

http://zxspectrumdev.blogspot.com/2009/01/fast-sprites-using-pre-shifted-data.html

This is a blog dedicated to helping others learn from my progress in developing machine code games for the Sinclair ZX Spectrum using a Windows based PC. Thursday, 29 January 2009. Fast Sprites using Pre-Shifted Data. I wrote this demo on September 15th 2006. . No need for pre-shifted graphics (Frame 1,2 etc), saving memory space. On each 1/50th of a second:. For each sprite (1-4):. If more than 4 sprites, we handle it like this (1/25th second). Process first 4 sprites (Remove, draw). Copied to the attri...

3

ZX Spectrum Developer: January 2009

http://zxspectrumdev.blogspot.com/2009_01_01_archive.html

This is a blog dedicated to helping others learn from my progress in developing machine code games for the Sinclair ZX Spectrum using a Windows based PC. Thursday, 29 January 2009. Fast Sprites using Pre-Shifted Data. I wrote this demo on September 15th 2006. . No need for pre-shifted graphics (Frame 1,2 etc), saving memory space. On each 1/50th of a second:. For each sprite (1-4):. If more than 4 sprites, we handle it like this (1/25th second). Process first 4 sprites (Remove, draw). Copied to the attri...

4

ZX Spectrum Developer: Scrolling Map Project (Part 1)

http://zxspectrumdev.blogspot.com/2009/05/scrolling-map-project-part-1.html

This is a blog dedicated to helping others learn from my progress in developing machine code games for the Sinclair ZX Spectrum using a Windows based PC. Friday, 8 May 2009. Scrolling Map Project (Part 1). I have always been a big fan of large scrolling map games, where the play area is much larger than the screen. Sonic the hedgehog is a good example. I suppose even Lunar Jet man could be classed as one of this games. Investigating the code using a disassembler I noticed. Copying the Back Buffer. In Maz...

5

ZX Spectrum Developer: November 2010

http://zxspectrumdev.blogspot.com/2010_11_01_archive.html

This is a blog dedicated to helping others learn from my progress in developing machine code games for the Sinclair ZX Spectrum using a Windows based PC. Thursday, 25 November 2010. Return to the Spectrum. After more than a year away from the Speccy scene, developing iPhone apps and the like, I have decided to return and continue work on the large map tile games. Thanks for your patience, watch this space. Links to this post. Subscribe to: Posts (Atom). Return to the Spectrum. View my complete profile.

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ZX Spectrum Astronomy | discover the heavens on your computer

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zxspectrumdev.blogspot.com zxspectrumdev.blogspot.com

ZX Spectrum Developer

This is a blog dedicated to helping others learn from my progress in developing machine code games for the Sinclair ZX Spectrum using a Windows based PC. Thursday, 25 November 2010. Return to the Spectrum. After more than a year away from the Speccy scene, developing iPhone apps and the like, I have decided to return and continue work on the large map tile games. Thanks for your patience, watch this space. Links to this post. Tuesday, 25 August 2009. Scrolling Map Project (Update). Links to this post.

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ZX SPECTRUM FILES

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ZX Spectrum Games

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