codingincircles.com
Developing remotely | Acromion Games
http://codingincircles.com/2010/01/developing-remotely
The anatomy of a great game. January 7, 2010. October 23, 2011. Okay, not ‘truly’ remotely. My dev box isn’t out in the desert, or sitting on the Moon. It’s not even in a different room. In fact, Winston the Mac Mini sits not two feet away from my normal laptop, lacking only his own monitor. The default Snow Leopard installed makes it quite easy to turn on OSX’s Screen Sharing essentially a slightly customised version of VNC. Setting up cxxtest in Visual Studio 2008. Provisioning certificates →.
codingincircles.com
Vector initialisation | Acromion Games
http://codingincircles.com/2011/05/vector-initialisation
The anatomy of a great game. May 25, 2011. May 25, 2011. Oftentimes while doing this crazy business we refer to as programming , I find myself with the want to create lists of stuff. Not just any lists of stuff though, lists that I can set in code that never needs to change. A static array of stuff, if you will. Luckily, I live in the day and age where C happens to be backwards-compatible with C, which has a way of setting an array to just such a list of stuff: static array initialisation. However, for t...
codingincircles.com
What shall we do with the sexist gamer? | Acromion Games
http://codingincircles.com/2012/06/what-shall-we-do-with-the-sexist-gamer
The anatomy of a great game. What shall we do with the sexist gamer? June 13, 2012. I haven’t updated here for a while – turns out working on two. Has been eating up a huge amount of my time (go figure), but there’s something I’d like to talk about. Recently a certain level of animosity towards the more female sex has been made apparent in the gaming world. There was an entirely unnecessary rage against Bioware writer Jennifer Kepler, an attention seeking bully in fighting game reality show. And this is ...
codingincircles.com
mercurial | Acromion Games
http://codingincircles.com/tag/mercurial
The anatomy of a great game. Getting TortoiseHG working on OSX. October 28, 2010. November 2, 2010. These are the steps I took to get TortoiseHg working on OSX (Snow Leopard), using pygtk and the hgtk script included with the TortoiseHg installation. The Windows exe or msi files won’t work, so you’ll need to follow the links to download from source, or go straight here. Download and install MacPorts. Install pygtk. You’ll need to open up a Terminal window and use MacPorts for this:. Note the sudo: you ma...
codingincircles.com
Coding | Acromion Games
http://codingincircles.com/tag/coding
The anatomy of a great game. The TortoiseHg Commit screen: A Love Story. October 28, 2010. October 28, 2010. This week I spent an inordinate amount of time trying to get TortoiseHg the Tortoise-branded interface to the Mercurial version system compiling and running on my Mac Mini so I could finally replace git as my VCS. My next post will be a howto for getting TortoiseHg running on Snow Leopard OSX, but first: a reason. TortoiseHg commit window, you complete me! October 23, 2010. October 23, 2011. So to...
codingincircles.com
Dropbox + Mercurial | Acromion Games
http://codingincircles.com/2012/01/dropbox-mercurial
The anatomy of a great game. January 9, 2012. January 16, 2012. This is a summary of my personal version control system that I told a friend I’d write up a while ago. It’s basically a mutant combination of Mercurial. Each of these systems is somewhat specialised to be very good at approximately half of what I really want out of a versioning system, so the combination works out fairly well. There are some issues though, which I cover towards the end of the post. You can buy which will keep track of them f...
codingincircles.com
tortoisehg | Acromion Games
http://codingincircles.com/tag/tortoisehg
The anatomy of a great game. Getting TortoiseHG working on OSX. October 28, 2010. November 2, 2010. These are the steps I took to get TortoiseHg working on OSX (Snow Leopard), using pygtk and the hgtk script included with the TortoiseHg installation. The Windows exe or msi files won’t work, so you’ll need to follow the links to download from source, or go straight here. Download and install MacPorts. Install pygtk. You’ll need to open up a Terminal window and use MacPorts for this:. Note the sudo: you ma...
codingincircles.com
HowTo | Acromion Games
http://codingincircles.com/tag/howto
The anatomy of a great game. Getting TortoiseHG working on OSX. October 28, 2010. November 2, 2010. These are the steps I took to get TortoiseHg working on OSX (Snow Leopard), using pygtk and the hgtk script included with the TortoiseHg installation. The Windows exe or msi files won’t work, so you’ll need to follow the links to download from source, or go straight here. Download and install MacPorts. Install pygtk. You’ll need to open up a Terminal window and use MacPorts for this:. Note the sudo: you ma...
codingincircles.com
Tatham | Acromion Games
http://codingincircles.com/author/Tatham
The anatomy of a great game. January 6, 2016. Well, it’s been almost half a decade since I’ve updated this blog, and in that time I’ve been too busy actually making games at Klei Entertainment. To dedicate any time to writing about them. In my time working as a programmer with Klei I cut my teeth on a real game engine working on gameplay for Shank 2, and I finally understood a great many things about how a game is put together by getting my eyes on the code behind the curtain. After Ninja I went to work ...
codingincircles.com
snow leopard | Acromion Games
http://codingincircles.com/tag/snow-leopard
The anatomy of a great game. Getting TortoiseHG working on OSX. October 28, 2010. November 2, 2010. These are the steps I took to get TortoiseHg working on OSX (Snow Leopard), using pygtk and the hgtk script included with the TortoiseHg installation. The Windows exe or msi files won’t work, so you’ll need to follow the links to download from source, or go straight here. Download and install MacPorts. Install pygtk. You’ll need to open up a Terminal window and use MacPorts for this:. Note the sudo: you ma...