andrewmartz.com andrewmartz.com

andrewmartz.com

Andrew Martz

My name is Andrew Martz and I am a multiplayer gameplay engineer. I have a love for writing gameplay code as well as networking code. My ideal job would be somewhere right in the middle where I can make the rubber meet the road, as far as gameplay and networking are concerned. Currently I am attending The Guildhall at SMU. Before coming to The Guildhall, I studied game software development at the Rochester Institute of Technology. Where I worked on Age of Empires Online.

http://www.andrewmartz.com/

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Advanced Refinishing, Inc

Web Master

8804 S●●●●●●gn Row

Da●●as , TX, 75247

UNITED STATES

1214●●●●6416
1214●●●●6756
in●●@chaircarepatio.com

View this contact

Advanced Refinishing, Inc

Web Master

8804 S●●●●●●gn Row

Da●●as , TX, 75247

UNITED STATES

1214●●●●6416
1214●●●●6756
in●●@chaircarepatio.com

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Andrew Martz | andrewmartz.com Reviews
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My name is Andrew Martz and I am a multiplayer gameplay engineer. I have a love for writing gameplay code as well as networking code. My ideal job would be somewhere right in the middle where I can make the rubber meet the road, as far as gameplay and networking are concerned. Currently I am attending The Guildhall at SMU. Before coming to The Guildhall, I studied game software development at the Rochester Institute of Technology. Where I worked on Age of Empires Online.
<META>
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1 professional titles
2 team games
3 xna games
4 flash
5 resume
6 welcome
7 about me
8 coupons
9 reviews
10 scam
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Andrew Martz | andrewmartz.com Reviews

https://andrewmartz.com

My name is Andrew Martz and I am a multiplayer gameplay engineer. I have a love for writing gameplay code as well as networking code. My ideal job would be somewhere right in the middle where I can make the rubber meet the road, as far as gameplay and networking are concerned. Currently I am attending The Guildhall at SMU. Before coming to The Guildhall, I studied game software development at the Rochester Institute of Technology. Where I worked on Age of Empires Online.

INTERNAL PAGES

andrewmartz.com andrewmartz.com
1

Andrew Martz

http://www.andrewmartz.com/index.html

My name is Andrew Martz and I am a multiplayer gameplay engineer. I have a love for writing gameplay code as well as networking code. My ideal job would be somewhere right in the middle where I can make the rubber meet the road, as far as gameplay and networking are concerned. Currently I am attending The Guildhall at SMU. Before coming to The Guildhall, I studied game software development at the Rochester Institute of Technology. Where I worked on Age of Empires Online.

2

Flash Projects

http://www.andrewmartz.com/Flash/Flash.html

Taking classes at RIT helped me to develop a large portfolio of Flash and ActionScript projects. In an academic setting Flash allows for quick development and web deployability. Although ActionScript is not my prefered language, it makes it extremely easy to create great code samples that can be put on a portfolio website like this one. Axis Alligned Bounding Boxes.

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voodudesgame.blogspot.com voodudesgame.blogspot.com

Voodudes: The Team

http://voodudesgame.blogspot.com/p/the-team.html

We are a team of 15 Masters students at The Guildhall at SMU in Plano, Texas graduating in May 2013. Subscribe to: Posts (Atom). Picture Window theme. Powered by Blogger.

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OTHER SITES

andrewmartis.com andrewmartis.com

Andrew Martis

andrewmartisdesign.com andrewmartisdesign.com

Index of /

Apache/2.2.22 (Debian) Server at www.andrewmartisdesign.com Port 80.

andrewmartsdrawingjournal.blogspot.com andrewmartsdrawingjournal.blogspot.com

Wildlife Drawing Journal

Drawings, sketches and paintings of wildlife encountered on travels locally and further afield. Sunday, 31 May 2015. A study from a dead Swallow which had flown into a window of a barn. Kedleston Park. Sunday, 27 July 2014. Gatekeepers nectaring on Oregano in my backgarden. These are by far the commonest butterflies in the garden at the moment. Also: Peacocks, Large White, Comma, Small Tortoiseshell, Speckled Wood, Meadow Brown. Monday, 21 April 2014. More studies of the Male Ring Ouzel. I currently live...

andrewmartynsugars.me andrewmartynsugars.me

andrew martyn sugars | artist in chaos

8221; …. and when i’m thundering around the kit in the middle of a solo … there comes a time when i need to take it down to just the high hat and snare. i have to do this or there’s no where for me to go…. “. 8221; …. nature is wiggly…. The outline of the hills,. The shapes of the trees,. The way the wind brushes the grass…. Tracks of streams…. It all wiggles.”. Super to meet you valerie. love the photos :) https:/ t.co/4ga874UnUV. 8220;we all love racing because it’s never predictable”.

andrewmartz.com andrewmartz.com

Andrew Martz

My name is Andrew Martz and I am a multiplayer gameplay engineer. I have a love for writing gameplay code as well as networking code. My ideal job would be somewhere right in the middle where I can make the rubber meet the road, as far as gameplay and networking are concerned. Currently I am attending The Guildhall at SMU. Before coming to The Guildhall, I studied game software development at the Rochester Institute of Technology. Where I worked on Age of Empires Online.

andrewmartz.info andrewmartz.info

Andrew Martz | Andrew Martz

Skip to main content. API Agnostic Game Engine. OpenGL or DirectX 11 agnostic game engine (Equinox). Quake 3 BSP Level Loader. BSP level loader based on the Quake 3 BSP level format. Skeletal Animations and 3ds Max Exporter. I wrote an exporter for 3ds Max that allows me to load my own custom 3d model files into my engine. Parallax Shader and Lighting. 3rd person action adventure game about voodoo dolls trying to save the world of the living. Age of Empires Online. Before coming to The Guildhall, I studi...

andrewmartz.net andrewmartz.net

Andrew Martz | Andrew Martz

Skip to main content. Mario Kart style multiplayer racing game utilizing Havok Physics. 2D steering behaviors for autonomous characters. Food Feud is a networked first person shooter game where two opposing food venders fight over customers in Central Park. Parallax Shader and Lighting. This project shows off the parallax shader I wrote. I do Phong lighting on the cube that uses the parallax shader. The parallax shader takes in three textures to achive. Custom scripting language with syntax similar to Lua.

andrewmaruska.com andrewmaruska.com

Andrew Maruska | Creative

DESIGN, BRANDING, ART DIRECTION. 5 and A Dime. BLOG POST, PHOTOGRAPHY. BLOG POST, DESIGN, OBSESSION. DESIGN, ILLUSTRATION, PHOTOGRAPHY.

andrewmarvickart.com andrewmarvickart.com

Andrew Marvick | andrewmarvick.com

New Paintings 2008: A Huge and Unmeaning Chandelier. New Paintings 2008: Broken and Equivocal Hints of Unease. New Paintings 2008: As White as the Paper on Which I Write These Lines. New Paintings 2008: A Grim Prospect. New Paintings 2008: Demi-monde. New Paintings 2008: Hard by the Dim Lake. New Paintings 2008: Imprints from the Paper Skeleton. The Paper Skeleton 2008: Ulalume. The Paper Skeleton 2008: A Weak and Irregular Remembrance. The Paper Skeleton 2008: An Apathetic Endurance of Dull Pain. Painti...

andrewmarvin.com andrewmarvin.com

バイクが欲しい!でもローンを使うのは気が引ける - バイクが欲しい人の為のガイド

すると、 バイクの場合、車 自動車 よりも事故に遭う確率が高いと思います。 Japanese food, Western food, Chinese food can be chosen in bike tour tokyo.