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Face Rig WIP | Faith of the Fallen
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Faith of the Fallen. Some thoughts and Notes… on Rigging. I just wanted to post some progress from the second Rigging Dojo course. It was a great course learned a ton of stuff, I hope to finish it soon. The weights and Deformations need a lot more love, I just did very rough pass of enveloping his lips to show off the rig. 3 Responses to “Face Rig WIP”. The deformations seems to be very good! And the falloff rig is awesome! I will post my head rig soon. I’m currently with a lot of work! Hey, thanks Niko!
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Ninja Rig – Leg Setup – | Faith of the Fallen
https://faithofthefallen.wordpress.com/ninja-rig-leg-wip
Faith of the Fallen. Some thoughts and Notes… on Rigging. Ninja Rig – Leg Setup –. Leg Video: http:/ www.humyo.com/F/8640127-354263007. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Notify me of new comments via email. Anim and Mel Blog.
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“Awesome Spine” – Maya | Faith of the Fallen | Some thoughts and Notes… on Rigging
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Faith of the Fallen. Some thoughts and Notes… on Rigging. Bull;October 8, 2008 • 31 Comments. 8220;Awesome Spine Setup. A few people have showed interest in how I create what I call the Awesome Spine. So here is my tutorial. I hope you enjoy it. Click on the images to make them larger. Create a spine with 5 joints like Figure 1. and orient the joints correctly. Name the joints to avoid future confusion. I named the first set Spine # ik. Duplicate the spine 1 ik. Now create an splineIK. From spine 1 ik.
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Maya – mGroup, zero out transformations | Faith of the Fallen
https://faithofthefallen.wordpress.com/2008/02/13/maya-mgroup-zero-out-transformations
Faith of the Fallen. Some thoughts and Notes… on Rigging. Maya – mGroup, zero out transformations. To zero out the transformations of an object without using the freezeTransforms method. This is a very common method which I have seen on many websites. Here is what I do:. Here is some code I wrote that will automate the process:. String $selected[] = `ls -sl`;. String $group = `group -em -name ($obj ” grp”)`;. Select -r $obj;. Select -tgl $group;. Delete `pointConstraint -offset 0 0 0 -weight 1`;. Maya &#...
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Rockwell Rig – Maya | Faith of the Fallen
https://faithofthefallen.wordpress.com/rockwell-rig-maya
Faith of the Fallen. Some thoughts and Notes… on Rigging. Rockwell Rig – Maya. Please visit Colin Brown’s Demo Reel showcasing my Rockwell Rig in use! Http:/ www.colin-brown.com. This the list of things I am going to change or add:. Update Rockwell with the Awesome Spine Setup. Finished Rockwell before the Awesome Spine setup was complete. Update Rockwell with Awesome Arm Twist Setup. Basically taking the Awesome Spine and altering it to work with the upper and lower are twist. Then browse for the Rockwe...
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No-Flip Knee Setup | Faith of the Fallen
https://faithofthefallen.wordpress.com/no-flip-knee-setup
Faith of the Fallen. Some thoughts and Notes… on Rigging. A while ago I was creating a rig and used the method of no-flip knees that I previously posted. But when I had handed the rig off to the animators they found some errors with it. In certain extreme positions the poleVector. Start out with a simple leg joint chain. Upleg. Foot, toe, toeEnd. Now run an RPIK. Solver from the upLeg. To the foot joint. Rename the ikHandle;. Now create a locator. Snap it to the lowLeg. Constraint between the locator.
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Maya – No Flip Knees with Local Global Switching | Faith of the Fallen
https://faithofthefallen.wordpress.com/2008/02/13/maya-no-flip-knees-with-local-global-switching
Faith of the Fallen. Some thoughts and Notes… on Rigging. Maya – No Flip Knees with Local Global Switching. So I start off with a basic IK leg setup, I am not going to address IK/FK switching in this post, but it is easy to integrate into a switch system. We will now fix this problem. Now all you have to do is parent the knee control group node to the aim locator. No Flip Knee File. 8211; Just change the extension to .ma. By animatix on February 13, 2008. Posted in Character Rigging. I understood every s...
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Reel | Faith of the Fallen
https://faithofthefallen.wordpress.com/reel
Faith of the Fallen. Some thoughts and Notes… on Rigging. Please change the extension to *.zip). Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.
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Ninja Rig – Shoulder Deformation Test – WIP | Faith of the Fallen
https://faithofthefallen.wordpress.com/ninja-rig-shoulder-deformation-test-wip
Faith of the Fallen. Some thoughts and Notes… on Rigging. Ninja Rig – Shoulder Deformation Test – WIP. So I’ve been messing with a deformation approach that I saw from here. HippyDrome’s results look awesome! The videos dont seem to play very well, until I get this fixed feel free to download them locally and play them.). 2 Responses to “Ninja Rig – Shoulder Deformation Test – WIP”. Various of folks blog about this topic but you said some true words! Said this on December 11, 2009 at 8:46 pm. Create a fr...
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