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Anteru's blog | Graphics, programming & software engineering

Graphics, programming & software engineering

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Anteru's blog | Graphics, programming & software engineering | anteru.net Reviews

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Graphics, programming &amp; software engineering

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About | Anteru's blog

https://anteru.net/about

Skip to main content. Assisted environment probe placement. Error Metrics for Smart Image Refinement. High-Quality Shadows for Streaming Terrain Rendering. Hybrid Sample-based Surface Rendering. Interactive rendering of Giga-Particle Fluid Simulations. Quantitative Analysis of Voxel Raytracing Acceleration Structures. Scalable rendering for very large meshes. Anteru 3.1, fully-automatic software creation system. Strange look and feel. Quite a bit of experience in software design and implementation. The c...

2

Building your own home server, part #4 | Anteru's blog

https://anteru.net/2015/01/25/2724

Skip to main content. Assisted environment probe placement. Error Metrics for Smart Image Refinement. High-Quality Shadows for Streaming Terrain Rendering. Hybrid Sample-based Surface Rendering. Interactive rendering of Giga-Particle Fluid Simulations. Quantitative Analysis of Voxel Raytracing Acceleration Structures. Scalable rendering for very large meshes. Building your own home server, part #4. You can fetch it using:. Apt-get install apcupsd apcupsd-cgi. Find the lines which contain. You can now nav...

3

Scratching your itch: Side projects | Anteru's blog

https://anteru.net/2015/04/19/2819

Skip to main content. Assisted environment probe placement. Error Metrics for Smart Image Refinement. High-Quality Shadows for Streaming Terrain Rendering. Hybrid Sample-based Surface Rendering. Interactive rendering of Giga-Particle Fluid Simulations. Quantitative Analysis of Voxel Raytracing Acceleration Structures. Scalable rendering for very large meshes. Scratching your itch: Side projects. What do these side projects have in common? First of all, I guess the majority of them never gets released.

4

Building your own home server, part #3 | Anteru's blog

https://anteru.net/2015/01/23/2701

Skip to main content. Assisted environment probe placement. Error Metrics for Smart Image Refinement. High-Quality Shadows for Streaming Terrain Rendering. Hybrid Sample-based Surface Rendering. Interactive rendering of Giga-Particle Fluid Simulations. Quantitative Analysis of Voxel Raytracing Acceleration Structures. Scalable rendering for very large meshes. Building your own home server, part #3. Ok, our home server hardware. But what software are we going to run? And now comes the seriously cool part&...

5

Building your own home server, part #2 | Anteru's blog

https://anteru.net/2015/01/21/2699

Skip to main content. Assisted environment probe placement. Error Metrics for Smart Image Refinement. High-Quality Shadows for Streaming Terrain Rendering. Hybrid Sample-based Surface Rendering. Interactive rendering of Giga-Particle Fluid Simulations. Quantitative Analysis of Voxel Raytracing Acceleration Structures. Scalable rendering for very large meshes. Building your own home server, part #2. Today, I'll describe how to assemble the server. The motherboard slot. If the notch is elsewhere, retur...

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blog.blackhc.net blog.blackhc.net

PowerPoint Tools | BlackHC's Adventures in the Dev World

http://blog.blackhc.net/projects/university/powerpoint-tools

BlackHC's Adventures in the Dev World. MoreBench LX for more3D GmbH. Some Notes and Tales About Nexuiz. Accelerate Your Code, Early 2012. BSc Thesis: Discrete Elastic Rods. MSc Thesis: Assisted Object Placement. Seminar about Motion Retargeting. Seminar about Rigid Body Motion. Student Job at CAMPAR. Check http:/ code.google.com/p/powerpointtools. I have written two PowerPoint Tools for PowerPoint 2007. Which are hosted at http:/ code.google.com/p/powerpointtools. I'm not really done with the project but...

blog.blackhc.net blog.blackhc.net

Blender MD5 Exporter | BlackHC's Adventures in the Dev World

http://blog.blackhc.net/projects/before-2008/blender-md5-exporter

BlackHC's Adventures in the Dev World. MoreBench LX for more3D GmbH. Some Notes and Tales About Nexuiz. Accelerate Your Code, Early 2012. BSc Thesis: Discrete Elastic Rods. MSc Thesis: Assisted Object Placement. Seminar about Motion Retargeting. Seminar about Rigid Body Motion. Student Job at CAMPAR. Der ton wrote a very useful md5 exporter. The script source can be found at http:/ svn.icculus.org/darkwar/trunk/base/scripts/. If you want to download it directly. But i'm having a problem:. Http:/ blackhc&...

blog.blackhc.net blog.blackhc.net

Inside Sploidz’s Development | BlackHC's Adventures in the Dev World

http://blog.blackhc.net/projects/before-2008/red-thumb-games/sploidz-for-redthumbgames/inside-sploidzs-development

BlackHC's Adventures in the Dev World. MoreBench LX for more3D GmbH. Some Notes and Tales About Nexuiz. Accelerate Your Code, Early 2012. BSc Thesis: Discrete Elastic Rods. MSc Thesis: Assisted Object Placement. Seminar about Motion Retargeting. Seminar about Rigid Body Motion. Student Job at CAMPAR. So you've really dared to enter this page. I'm stunned. Be prepared to become bored beyond death and - um - beyond. Or I wasn't from India. Communication with Joshua wasn't always the best because he was tra...

renderingpipeline.com renderingpipeline.com

Second impression of the Oculus Rift | RenderingPipeline

http://renderingpipeline.com/2013/05/second-impression-of-the-oculus-rift

From geometry to pixels. Second impression of the Oculus Rift. May 25, 2013. After a long wait since I first had the chance to test the Oculus Rift. My own device from the original Kickstarter arrived. So here are some notes after a few hours of testing:. The changeable lenses are great, I’m near sighted and cup C works best without glasses for me. Sadly this means that I see a smaller part of the screen. The head tracking works great! Framerate matters a lot: The demos that run very smooth on a desktop ...

renderingpipeline.com renderingpipeline.com

Uncategorized | RenderingPipeline

http://renderingpipeline.com/category/uncategorized

From geometry to pixels. Poll Results: Learning a new graphics API. September 20, 2015. A couple of days ago I started an online poll asking about which new graphics APIs people want to learn next and how they believe what resources should support this task. So far 130 answers were collected and I’d like to thank everyone who took some time to give me feedback. The Google Form is […]. PowerVR SDK) “Cannot mix incompatible Qt library” problem fixed. September 2, 2015. Happy Birthday Phong Shading. Even th...

renderingpipeline.com renderingpipeline.com

Vulkan links | RenderingPipeline

http://renderingpipeline.com/2015/03/vulkan-links

From geometry to pixels. March 9, 2015. Here is a small collection of links to more information and opinions about the new Vulkan graphics API. Vulkan talks and documents. Vulkan frontpage at Khronos. Vulkan overview by Khronos. Valves Vulkan talk at GDC 2015 (“glNext: The Future of High Performance Graphics”): Slides. Video on GDC Vault. Khronos Vulkan talk at GDC 2015 (“The new Vulkan and SPIR-V specifications”): Slides. Vulkan, SPIR-V and OpenCL talk by Nvidia. At GPU Technology Conference 2015. Also,...

renderingpipeline.com renderingpipeline.com

Photography | RenderingPipeline

http://renderingpipeline.com/tag/photography

From geometry to pixels. HDR is surprisingly old. May 24, 2015. The first thing that comes to mind when we hear the term HDR are modern digital cameras taking multiple exposures and software that combines those images to colourful and funny looking images. As I have recently learned, HDR is much, much older than that! HDR, high dynamic range, just means, that the image captured should […]. Viewing 3D stereo photos in an Oculus Rift. June 16, 2013. Hacking 3D Touch Support into SDL2.

renderingpipeline.com renderingpipeline.com

Image Processing | RenderingPipeline

http://renderingpipeline.com/category/image-processing

From geometry to pixels. HDR is surprisingly old. May 24, 2015. The first thing that comes to mind when we hear the term HDR are modern digital cameras taking multiple exposures and software that combines those images to colourful and funny looking images. As I have recently learned, HDR is much, much older than that! HDR, high dynamic range, just means, that the image captured should […]. A look at the Bayer Pattern. April 21, 2013. Hacking 3D Touch Support into SDL2. Happy Birthday Phong Shading.

renderingpipeline.com renderingpipeline.com

WebGL Extension Viewer | RenderingPipeline

http://renderingpipeline.com/webgl-extension-viewer

From geometry to pixels. The supported extensions as well as the implementation limits can be browser, operating system ans graphics card dependent! A minimal WebGL implementation is allowed to support no extensions and only provide the minimal implementation dependent limits stated above. Learn more about WebGL availability on other systems:. 3 thoughts on “ WebGL Extension Viewer. October 22, 2014 at 7:46 pm. Thanks. Such quick list of available extensions is really helpful. November 3, 2014 at 11:04 am.

renderingpipeline.com renderingpipeline.com

Lighting | RenderingPipeline

http://renderingpipeline.com/tag/lighting

From geometry to pixels. Happy Birthday Phong Shading. June 1, 2015. This month kind of marks the birthday of two very influential techniques in computer graphics: Phong Shading and the Phong Lighting Model. Both were published in the paper “Illumination for Computer Generated Pictures” 40 years ago in the Communications of the ACM in June 1975. While Bui Tuong Phong published his works also in his PhD […]. Hacking 3D Touch Support into SDL2. Poll Results: Learning a new graphics API.

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安特嘉华科技有限公司

安特嘉华凭借高端无线电子消费类领域和高端电池领域丰富经验与强大通路平台,集自主研发、生产、销售为一体,旗下品牌 ANTERTOM (商标名 岇腾 涵盖全系列无线充电终端产品,蓝牙无线方案 公司相继成功推出,QI标准和A4WP标准等国际无线充电标准的产品。 深圳市安特嘉科技有限公司 版权所有 邮编 523780.

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【サードプレイス】ブログ 〜夢を叶えてワクワクな人生を!〜 | 個人の夢を本気で応援するサポーター 安斎 輝夫

レビュー 自分の 武器 を見つける技術 池田潤. 映画 チア ダン 高い目標を掲げること 夢ノート の存在. レビュー チア ダン 女子高生がチアダンスで全米制覇しちゃったホントの話 の真実 円山夢久. 第3回 サードプレイス ラボ 夢リスト100を作ると何が変わる. レビュー 杉山愛の ウィッシュリスト100 願いを叶える、笑顔になる方法. レビュー 外食女子のための 太らない選択 手島奈緒. Do Not List 1 二次会に参加しません. 最近、KindleLimitedで、 為末大 諦める力 勝てないのは努力が足りないからじゃない. 耳が 餃子 と呼ばれる形に鳴るのは嫌でしたが ただ、ここにも既に、多くの部員がいて、試合に出られない可能性が高いと感じました。 当時、 チア ダン に出てくるような鬼顧問もいない部活。 ポジティブ ライフスタイル のススメ 鳥居 祐一さん. 今回は、 サードプレイス 第三の居場所 の考え方に共感できる日本人が増えている歴史的比較を考えてみます。 今も、大半の働く人は、 家庭 家族 と 職場 仕事 の2本柱で時間を過ごしています。 Proudly powered b...

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An island called Africa

Tuesday, July 21, 2009. The beauty (and tragedy) of someone with dementia is that their short term memory is so bad that you only have to wait a short period of time before re-approaching and starting the conversation from scratch. On my second try, I decided that maybe she really just wanted to go outside, so I tried to convince her that there was a much better way to get there. She didn't believe me. My third try was talking about how she was probably tired, and "wouldn't you like to go to bed? This ti...

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Ante Ru's Design Center --- "We have a gift with baby's name on it."

Look who just joined the Ante Ru family! Blankets With Baby's Own Name. What's New for Baby? Include baby's name,. And blanket color choices in the order notes.). This Site is Powered. The heirloom workmanship in these blankets is guaranteed to please. Ante Ru loves babies. She would love to welcome the new little one you know by personalizing a blanket with baby's own name. Purchase the gift that parents will really thank you for and use continually. 8482;2008 Ante Ru's Design Center Contact.

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Anteru's blog | Graphics, programming & software engineering

Graphics, programming and software engineering. Papers & other research projects. Assisted environment probe placement. Error Metrics for Smart Image Refinement. Hybrid Sample-based Surface Rendering. Interactive rendering of Giga-Particle Fluid Simulations. Scalable rendering for very large meshes. A bit about myself. Get in touch with me. Scratching your itch: Side projects. Building your own home server, part #4. Building your own home server, part #3. Building your own home server, part #2. As you ha...

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