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Squared Programming Articles

A collection of game development and general programming articles covering subjects like game engine architecture, scripting languages, and Unicode.

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Squared Programming Articles | articles.squaredprogramming.com Reviews

https://articles.squaredprogramming.com

A collection of game development and general programming articles covering subjects like game engine architecture, scripting languages, and Unicode.

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1

Squared Programming Articles: List of Articles

http://articles.squaredprogramming.com/p/articles.html

Below are some general programming and game programming related articles that I've written. I'll continue to add to this list. I hope to create a long library of articles that will be able to help developers. Adding AngelScript to a Game Series. Fun with Modern C and Smart Pointers. How About UNICODE and UTF-8. Sample Video Game Technical Proposal. STL-Style UTF-8 String Class Series. Squared Game Engine High-level Overview. STL-Style UTF-8 String Class Series. STL-Style UTF-8 String Class now on GitHub.

2

Squared Programming Articles: About

http://articles.squaredprogramming.com/p/squared-programming.html

Welcome to the Squared Programming blog. My name is Dominque Douglas and I am a game programmer. I specialize in 3D PC game using Direct X 9 and Direct X 11, but I feel that to be a good developer, one must be willing to try new things and expand. I am willing to work on game development projects with others. Feel free to contact me using Google . Squared Programming Google Page. Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.

3

Squared Programming Articles: Squared Game Engine High-level Overview

http://articles.squaredprogramming.com/2014/02/squared-game-engine-high-level-overview.html

Thursday, February 27, 2014. Squared Game Engine High-level Overview. Developing a game engine can be a lot of work. Over the years, I’ve developed quite a few game engines, and I’ve learned a lot of lessons doing it. I want to share some of those lessons by giving a very high level overview of my current game engine. But what is in all of those libraries? Here’s a quick overview. There are some other things that in the code that I didn't mention, but these are the main parts. From this, you can get ...

4

Squared Programming Articles: February 2014

http://articles.squaredprogramming.com/2014_02_01_archive.html

Thursday, February 27, 2014. Squared Game Engine High-level Overview. Developing a game engine can be a lot of work. Over the years, I’ve developed quite a few game engines, and I’ve learned a lot of lessons doing it. I want to share some of those lessons by giving a very high level overview of my current game engine. But what is in all of those libraries? Here’s a quick overview. There are some other things that in the code that I didn't mention, but these are the main parts. From this, you can get ...

5

Squared Programming Articles: Basic UML Cheat-Sheet

http://articles.squaredprogramming.com/2015/05/basic-uml-cheat-sheet.html

Saturday, May 23, 2015. UML (Unified Modeling Language) is a very useful way to describe classes and how they relate to one another. However, if we don't use UML often, it's easy to forget. Here's a little cheat-sheet to help during those times. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

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Squared Programming: Services

http://www.squaredprogramming.com/p/services.html

I will work on a contract basis. Feel free to contact me if there's anything that you'd like to discuss. I work on PC projects, but I'm currently working on Android projects as well. Look around my blog and take a look at my YouTube channel and you'll see some of the projects that I've been working on. You can contact me at: dominque.a.douglas@gmail.com. Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.

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Squared Programming: February 2014

http://www.squaredprogramming.com/2014_02_01_archive.html

Friday, February 28, 2014. Component based entity system. Thursday, February 27, 2014. New Game Engine Article Posted. I've just posted a new article that gives a high-level overview of my 3D game engine. You can check it out here: Squared Game Engine High-level Overview. Monday, February 24, 2014. Latest - Game Engine Development. I'm currently working on an article and video that will give details on how both the 2D engine and the 3D engine work. Component based entity system. One of the most important...

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Squared Programming: AI System Progress

http://www.squaredprogramming.com/2014/06/ai-system-progress.html

Tuesday, June 24, 2014. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

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Squared Programming: What's Up with Me and the Micro 3D

http://www.squaredprogramming.com/2014/05/whats-up-with-me-and-micro-3d.html

Wednesday, May 21, 2014. What's Up with Me and the Micro 3D. Subscribe to: Post Comments (Atom). View my complete profile. Whats Up with Me and the Micro 3D. Simple template. Powered by Blogger.

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Squared Programming: Auxnet: Battlegrounds Progress

http://www.squaredprogramming.com/2014/04/auxnet-battlegrounds-progress.html

Monday, April 7, 2014. I'll be moving back to the US tomorrow. Hopefully I'll be able to force my way back into the job market. I guess if things don't work out, I can always move back to Korea, but I'm going to try my hardest at becoming a successful indie developer. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

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Squared Programming: June 2014

http://www.squaredprogramming.com/2014_06_01_archive.html

Tuesday, June 24, 2014. Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.

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Squared Programming: Latest - March 31

http://www.squaredprogramming.com/2014/03/latest-march-31.html

Sunday, March 30, 2014. Latest - March 31. I've just finished the initial framework of the AI engine. I just need to add some more implementation and I hope to get the AI to move an AI agent around in a few days. Subscribe to: Post Comments (Atom). View my complete profile. Latest - March 31. Useful Game Programming Videos. New Journal Post on Game AI Engine. Fun Indie Games in Development (playlist). Code Bits: Linear Equation From Two Points. Simple template. Powered by Blogger.

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Squared Programming: March 2014

http://www.squaredprogramming.com/2014_03_01_archive.html

Sunday, March 30, 2014. Latest - March 31. I've just finished the initial framework of the AI engine. I just need to add some more implementation and I hope to get the AI to move an AI agent around in a few days. Friday, March 28, 2014. Useful Game Programming Videos. Here are some links to some useful programming videos that I've made. An Intro To Video Game AI for Beginners and Young Programmers. Game Engine Modular Architecture Overview - Making a Video Game. Tuesday, March 11, 2014. These days, I've ...

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Squared Programming: About

http://www.squaredprogramming.com/p/about.html

Welcome to the Squared Programming blog. My name is Dominque Douglas and I am a game programmer. I specialize in 3D PC game using Direct X 9 and Direct X 11, but I feel that to be a good developer, one must be willing to try new things and expand. I am willing to work on game development projects with others. Feel free to contact me using Google . You can also email me: squaredprogramming(at)gmail.com. Squared Programming Google Page. Subscribe to: Posts (Atom). View my complete profile.

squaredprogramming.com squaredprogramming.com

Squared Programming: Fun Indie Games in Development (playlist)

http://www.squaredprogramming.com/2014/03/fun-indie-games-in-development-playlist.html

Tuesday, March 11, 2014. Fun Indie Games in Development (playlist). Fun Indie Games in Development (playlist). I'm all for support other independent developers. That's why I've decided to put this little playlist together of some good indie games that I feel people should see. Subscribe to: Post Comments (Atom). View my complete profile. Latest - March 31. Useful Game Programming Videos. New Journal Post on Game AI Engine. Fun Indie Games in Development (playlist). Simple template. Powered by Blogger.

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Saturday, May 23, 2015. UML (Unified Modeling Language) is a very useful way to describe classes and how they relate to one another. However, if we don't use UML often, it's easy to forget. Here's a little cheat-sheet to help during those times. Thursday, April 3, 2014. Sample Video Game Technical Proposal and Execution Plan. Note: The numbers in the work breakdown are not to create a game from scratch. This technical proposal gives details on how to finish the project. Thursday, February 27, 2014. DSqua...

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