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Squared Programming

Squared Programming is a freelance programming firm started by Dominque Douglas specializing in graphics and game programming.

http://www.squaredprogramming.com/

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Squared Programming | squaredprogramming.com Reviews

https://squaredprogramming.com

Squared Programming is a freelance programming firm started by Dominque Douglas specializing in graphics and game programming.

SUBDOMAINS

journal.squaredprogramming.com journal.squaredprogramming.com

Diary of an Indie Programmer

Diary of an Indie Programmer. Sunday, April 6, 2014. Closing Days in Korea. And I'm working on a game Auxnet: Battlegrounds. And I'm also on Twitter. Now We really want to succeed so just following us and helping us get out the word will help us a lot. I really want to get 50 followers on Google and 50 subscribers on YouTube. I think if we can just get that many, things will start to snowball and our popularity will really increase. Tuesday, March 11, 2014. Building My AI Engine. If I don't keep my idea ...

articles.squaredprogramming.com articles.squaredprogramming.com

Squared Programming Articles

Saturday, May 23, 2015. UML (Unified Modeling Language) is a very useful way to describe classes and how they relate to one another. However, if we don't use UML often, it's easy to forget. Here's a little cheat-sheet to help during those times. Thursday, April 3, 2014. Sample Video Game Technical Proposal and Execution Plan. Note: The numbers in the work breakdown are not to create a game from scratch. This technical proposal gives details on how to finish the project. Thursday, February 27, 2014. DSqua...

ai.squaredprogramming.com ai.squaredprogramming.com

Root AI Engine

Thursday, April 24, 2014. AI System Progress with Video. Video: https:/ www.youtube.com/watch? These days, I've been making a lot of progress on my AI engine. The basic framework is running now and you can see that in this video. The AI system is telling the little bot where to go. I'm still in the early stages of development so the path is still hard coded into the demo but I'm happy that I'm now at a place where I can concentrate on actual AI code more. Retrieve inputs from the game engine. The tasks t...

INTERNAL PAGES

squaredprogramming.com squaredprogramming.com
1

Squared Programming: April 2014

http://www.squaredprogramming.com/2014_04_01_archive.html

Monday, April 7, 2014. I'll be moving back to the US tomorrow. Hopefully I'll be able to force my way back into the job market. I guess if things don't work out, I can always move back to Korea, but I'm going to try my hardest at becoming a successful indie developer. Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.

2

Squared Programming: About

http://www.squaredprogramming.com/p/about.html

Welcome to the Squared Programming blog. My name is Dominque Douglas and I am a game programmer. I specialize in 3D PC game using Direct X 9 and Direct X 11, but I feel that to be a good developer, one must be willing to try new things and expand. I am willing to work on game development projects with others. Feel free to contact me using Google . You can also email me: squaredprogramming(at)gmail.com. Squared Programming Google Page. Subscribe to: Posts (Atom). View my complete profile.

3

Squared Programming: Fun Indie Games in Development (playlist)

http://www.squaredprogramming.com/2014/03/fun-indie-games-in-development-playlist.html

Tuesday, March 11, 2014. Fun Indie Games in Development (playlist). Fun Indie Games in Development (playlist). I'm all for support other independent developers. That's why I've decided to put this little playlist together of some good indie games that I feel people should see. Subscribe to: Post Comments (Atom). View my complete profile. Latest - March 31. Useful Game Programming Videos. New Journal Post on Game AI Engine. Fun Indie Games in Development (playlist). Simple template. Powered by Blogger.

4

Squared Programming: Latest - March 31

http://www.squaredprogramming.com/2014/03/latest-march-31.html

Sunday, March 30, 2014. Latest - March 31. I've just finished the initial framework of the AI engine. I just need to add some more implementation and I hope to get the AI to move an AI agent around in a few days. Subscribe to: Post Comments (Atom). View my complete profile. Latest - March 31. Useful Game Programming Videos. New Journal Post on Game AI Engine. Fun Indie Games in Development (playlist). Code Bits: Linear Equation From Two Points. Simple template. Powered by Blogger.

5

Squared Programming: What's Up with Me and the Micro 3D

http://www.squaredprogramming.com/2014/05/whats-up-with-me-and-micro-3d.html

Wednesday, May 21, 2014. What's Up with Me and the Micro 3D. Subscribe to: Post Comments (Atom). View my complete profile. Whats Up with Me and the Micro 3D. Simple template. Powered by Blogger.

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journal.squaredprogramming.com journal.squaredprogramming.com

Diary of an Indie Programmer: Closing Days in Korea

http://journal.squaredprogramming.com/2014/04/closing-days-in-korea.html

Diary of an Indie Programmer. Sunday, April 6, 2014. Closing Days in Korea. And I'm working on a game Auxnet: Battlegrounds. And I'm also on Twitter. Now We really want to succeed so just following us and helping us get out the word will help us a lot. I really want to get 50 followers on Google and 50 subscribers on YouTube. I think if we can just get that many, things will start to snowball and our popularity will really increase. Subscribe to: Post Comments (Atom). View my complete profile.

journal.squaredprogramming.com journal.squaredprogramming.com

Diary of an Indie Programmer: April 2014

http://journal.squaredprogramming.com/2014_04_01_archive.html

Diary of an Indie Programmer. Sunday, April 6, 2014. Closing Days in Korea. And I'm working on a game Auxnet: Battlegrounds. And I'm also on Twitter. Now We really want to succeed so just following us and helping us get out the word will help us a lot. I really want to get 50 followers on Google and 50 subscribers on YouTube. I think if we can just get that many, things will start to snowball and our popularity will really increase. Subscribe to: Posts (Atom). View my complete profile.

journal.squaredprogramming.com journal.squaredprogramming.com

Diary of an Indie Programmer: Greetings

http://journal.squaredprogramming.com/2014/02/greetings.html

Diary of an Indie Programmer. Tuesday, February 11, 2014. I've decided to start another blog that'll be separate from the other information on www.squaredprogramming.com. Subscribe to: Post Comments (Atom). View my complete profile. Indies- Stop Treating Your Ideas Like Classified S. Simple template. Powered by Blogger.

journal.squaredprogramming.com journal.squaredprogramming.com

Diary of an Indie Programmer: February 2014

http://journal.squaredprogramming.com/2014_02_01_archive.html

Diary of an Indie Programmer. Thursday, February 13, 2014. Indies- Stop Treating Your Ideas Like Classified Secrets. I know what many of you are thinking now. "What do you mean? If I don't keep my idea a secret, some big company is going to steal my idea." Well I'm sorry to break this to you, but no one wants to steal your idea. Even from a business point of view, it doesn't make sense to steal your idea. I found a very interesting article over at Kotaku.com. And its copies like Flappy Bee. You can look ...

articles.squaredprogramming.com articles.squaredprogramming.com

Squared Programming Articles: April 2014

http://articles.squaredprogramming.com/2014_04_01_archive.html

Thursday, April 3, 2014. Sample Video Game Technical Proposal and Execution Plan. A good technical plan can go a long way in helping you attract developers and acquire funding. The following plan was a part of the development package for the game Genesis Seed that was submitted to Activision for their 2011 Independent Games Competition. The project was cancelled but we still have a lot of useful information and resources from it. Leave a comment if you would like more information. View my complete profile.

articles.squaredprogramming.com articles.squaredprogramming.com

Squared Programming Articles: May 2015

http://articles.squaredprogramming.com/2015_05_01_archive.html

Saturday, May 23, 2015. UML (Unified Modeling Language) is a very useful way to describe classes and how they relate to one another. However, if we don't use UML often, it's easy to forget. Here's a little cheat-sheet to help during those times. Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.

articles.squaredprogramming.com articles.squaredprogramming.com

Squared Programming Articles: List of Articles

http://articles.squaredprogramming.com/p/articles.html

Below are some general programming and game programming related articles that I've written. I'll continue to add to this list. I hope to create a long library of articles that will be able to help developers. Adding AngelScript to a Game Series. Fun with Modern C and Smart Pointers. How About UNICODE and UTF-8. Sample Video Game Technical Proposal. STL-Style UTF-8 String Class Series. Squared Game Engine High-level Overview. STL-Style UTF-8 String Class Series. STL-Style UTF-8 String Class now on GitHub.

ai.squaredprogramming.com ai.squaredprogramming.com

Root AI Engine: March 2014

http://ai.squaredprogramming.com/2014_03_01_archive.html

Friday, March 28, 2014. Developing the AI Middleware's Interface. Startup RootAI: Engine *ai engine = RootAI: CreateAIEngine(); RootAI: WorldDesc worlddesc; . RootAI: World *world = ai engine- CreateWorld(worlddesc); RootAI: AgentDesc aidesc; . RootAI: Agent *agent = world- CreateAgent(aidesc); . / Shutdown world- DestroyAgent(agent); ai engine- DestroyWorld(world); RootAI: DestroyEngine(ai engine);. Another design choice that I've made is completely separating the public interface from the implementatio...

ai.squaredprogramming.com ai.squaredprogramming.com

Root AI Engine: Latest Updates

http://ai.squaredprogramming.com/2014/03/ive-started-coding-my-new-ai-engine.html

Sunday, March 23, 2014. I've started coding my new AI engine. I'm still in the early stages of development now so my decisions now can mean the difference between minor or very major refactoring down the line. So while I don't want to think too far ahead, there are some long term and short term goals that I need to keep in mind. Support for multiple AI architectures, including univented ones. Support for scripts written in Lua or AngelScript. Static C library or DLL. Simple Path finding in a 2D enviroment.

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Tuesday, June 24, 2014. Wednesday, May 21, 2014. What's Up with Me and the Micro 3D. Monday, April 7, 2014. I'll be moving back to the US tomorrow. Hopefully I'll be able to force my way back into the job market. I guess if things don't work out, I can always move back to Korea, but I'm going to try my hardest at becoming a successful indie developer. Sunday, March 30, 2014. Latest - March 31. Friday, March 28, 2014. Useful Game Programming Videos. Game Engine Entity Attachments - Making a Video Game.

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