benv2423-2011vn.blogspot.com
Vinh Nguyen: Tutorial: Changing Material Parameters Dynamically (4:37)
http://benv2423-2011vn.blogspot.com/2011/07/blog-post.html
Wednesday, July 27, 2011. Tutorial: Changing Material Parameters Dynamically (4:37). This is a short version that includes audio. For the long version (15:17) excluding audio please go to this post. Dynamically changing the glow parameter of a material depending on their distance from the local player. Subscribe to: Post Comments (Atom). Tutorial: Changing Material Parameters Dynamically. Tutorial: Changing Material Parameters Dynamically. Tutorial: Customising Buttons and Hotkeys.
benv2423-2011rk.blogspot.com
ROSAMOND KEMBER :: BENV 2423 :: 2011: RANDOMLY SCALE AN OBJECT EVERY SECOND
http://benv2423-2011rk.blogspot.com/2011/09/blog-post_04.html
ROSAMOND KEMBER : BENV 2423 : 2011. RANDOMLY SCALE AN OBJECT EVERY SECOND. Subscribe to: Post Comments (Atom). RANDOMLY SCALE AN OBJECT EVERY SECOND. CHANGE AN OBJECTS MATERIAL. Simple template. Powered by Blogger.
benv2423-2011rk.blogspot.com
ROSAMOND KEMBER :: BENV 2423 :: 2011: October 2011
http://benv2423-2011rk.blogspot.com/2011_10_01_archive.html
ROSAMOND KEMBER : BENV 2423 : 2011. INSTALLING WGET TO READ A PACHUBE FEED. This video goes through the Wget installation process, as well as modifying the bat file in order to pull data in xml format from your Pachube feed. Make sure you keep your bat file in the root directory of your mods folder ( C: Program Files (x86) Electronic Arts Crytek Crysis Wars Mods "yourmod". In order for your xml file to be saved there, and for your flowgraph to be able to access it. FOR CONRAD - AI ACTIONS AND NAVIGATION.
benv2423rui.blogspot.com
BENV2423 Rui Wang: Click to Move Objects
http://benv2423rui.blogspot.com/2011/08/click-to-move-objects.html
Sunday, 7 August 2011. Click to Move Objects. I’ve just created a flowgraph which moves objects when left click the mouse (to the spot where you clicked on). When mouse hovers on an object, the outline of object will be silhouetted [HUD: SihouetteOutline];. At the meantime, it shows message “You are about to move XXX (Name of Object)” [String: Combine] and [HUD: ShowHUDMessage];. Click on somewhere in the scene, and the object will move towards to that spot; [Input:Mouse] and [Movement: MoveEntityTo];.
benv2423rui.blogspot.com
BENV2423 Rui Wang: Make someone always look at you and follow you
http://benv2423rui.blogspot.com/2011/07/make-someone-always-look-at-you-and.html
Wednesday, 20 July 2011. Make someone always look at you and follow you. I have created a simple flowgraph which makes an AI object (e.g: human) always look at and follow the player. 1 The Time:Delay function creates a loop that makes sure the AI object always look at and go to the player (check status in every 0.01 second);. 2 By changing the variable "B" in the Vec3:AddVec3 function you can decide the distance between the AI object and the player;. Subscribe to: Post Comments (Atom).
benv2423-2011vn.blogspot.com
Vinh Nguyen: Reading multiple XML files
http://benv2423-2011vn.blogspot.com/2011/11/reading-multiple-xml-files.html
Thursday, November 3, 2011. Reading multiple XML files. November 6, 2011 at 4:24 PM. Just trying to get this XML working properly. I am fairly certain that i am naming the file wrong within the flowgraph. Just wondering if you could elaborate on what goes into the file/Name of the xml nodes. in particular the String: Combine. Subscribe to: Post Comments (Atom). Re: Multiple AI stop/start question. Reading multiple XML files. Awesome Inc. template. Powered by Blogger.
benv2423-2011vn.blogspot.com
Vinh Nguyen: August 2011
http://benv2423-2011vn.blogspot.com/2011_08_01_archive.html
Tuesday, August 9, 2011. Tutorial: Playing SoundEvents in Crysis (8:35). IF VIDEO IS NOT SHOWING, YOU CAN ACCESS IT ON THE FBE S: DRIVE.OR.ftp:/ emustore.unsw.edu.au (under software/samples/benv2423 - lowe/playingsoundevents.mov)! In the previous tutorial:. We made a FMOD library of piano sounds. Making a flowgraph for playing. Making a scalable flowgraph. Creating a piano staircase in Crysis. Crysis Wars Sandbox Editor 2. Monday, August 8, 2011. Creating a sound library for Crysis. FMOD v4.15.03.
benv2423rui.blogspot.com
BENV2423 Rui Wang: August 2011
http://benv2423rui.blogspot.com/2011_08_01_archive.html
Sunday, 14 August 2011. This flowgraph shows a simple example that you can increase or decrease the height of a box by holding your mouse (hold left mouse key to increase, and right mouse key to decrease). The height increases/decreases gradually as you hold the key; it stops when you release the key. Sunday, 7 August 2011. Click to Move Objects. I’ve just created a flowgraph which moves objects when left click the mouse (to the spot where you clicked on). GO TO STEP 1. 3 In the "Movement: MoveEntityTo" ...
benv2423rui.blogspot.com
BENV2423 Rui Wang: July 2011
http://benv2423rui.blogspot.com/2011_07_01_archive.html
Wednesday, 20 July 2011. Make someone always look at you and follow you. I have created a simple flowgraph which makes an AI object (e.g: human) always look at and follow the player. 1 The Time:Delay function creates a loop that makes sure the AI object always look at and go to the player (check status in every 0.01 second);. 2 By changing the variable "B" in the Vec3:AddVec3 function you can decide the distance between the AI object and the player;. Tuesday, 19 July 2011. URL for FG Plugins downloading:.
benv2423-2011rk.blogspot.com
ROSAMOND KEMBER :: BENV 2423 :: 2011: July 2011
http://benv2423-2011rk.blogspot.com/2011_07_01_archive.html
ROSAMOND KEMBER : BENV 2423 : 2011. DEFINING IMAGE SEQUENCE SETTINGS VIA FLOWGRAPH. Please note, defining the frame size as 1280 x 720 in the flowgraph, as illustrated in this video doesn't work, you need to make your perspective window size 1280 x 720. Subscribe to: Posts (Atom). DEFINING IMAGE SEQUENCE SETTINGS VIA FLOWGRAPH. Simple template. Powered by Blogger.