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benv2423-2011.blogspot.com

BENV2423-2011

Monday, October 17, 2011. EXTENSION FOR EXPERIMENT 2 AND THE RESEARCH ASSIGNMENT. AFTER A DISCUSSION WITH YOUR STUDENT REP (RACHEL KECKWIK) LAST WEEK I LEARNED THAT YOU HAVE AN EXAM IN VERY CLOSE PROXIMITY TO THE ORIGINAL HAND IN DATE FOR EXP2 AND THE RESEARCH ASSIGNMENT. AFTER CONSIDERING A FEW OPTIONS YOU NOW HAVE AN EXTENSION TO MIDNIGHT THE 11TH OF NOVEMBER. THIS IS A ONE WEEK EXTENSION FOR BOTH EXP2 AND THE RESEARCH ASSIGNMENT. CHEERS, AND GOOD LUCK WITH YOUR OTHER HAND IN'S AND EXAMS. Http:/ charli...

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BENV2423-2011 | benv2423-2011.blogspot.com Reviews
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Monday, October 17, 2011. EXTENSION FOR EXPERIMENT 2 AND THE RESEARCH ASSIGNMENT. AFTER A DISCUSSION WITH YOUR STUDENT REP (RACHEL KECKWIK) LAST WEEK I LEARNED THAT YOU HAVE AN EXAM IN VERY CLOSE PROXIMITY TO THE ORIGINAL HAND IN DATE FOR EXP2 AND THE RESEARCH ASSIGNMENT. AFTER CONSIDERING A FEW OPTIONS YOU NOW HAVE AN EXTENSION TO MIDNIGHT THE 11TH OF NOVEMBER. THIS IS A ONE WEEK EXTENSION FOR BOTH EXP2 AND THE RESEARCH ASSIGNMENT. CHEERS, AND GOOD LUCK WITH YOUR OTHER HAND IN'S AND EXAMS. Http:/ charli...
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hi all,posted by,russell lowe,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,cheers,well done,andrew wallace lecture,richard goodwin lecture,gaming volunteers required,older posts,benv2423 course forum,rui wang
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BENV2423-2011 | benv2423-2011.blogspot.com Reviews

https://benv2423-2011.blogspot.com

Monday, October 17, 2011. EXTENSION FOR EXPERIMENT 2 AND THE RESEARCH ASSIGNMENT. AFTER A DISCUSSION WITH YOUR STUDENT REP (RACHEL KECKWIK) LAST WEEK I LEARNED THAT YOU HAVE AN EXAM IN VERY CLOSE PROXIMITY TO THE ORIGINAL HAND IN DATE FOR EXP2 AND THE RESEARCH ASSIGNMENT. AFTER CONSIDERING A FEW OPTIONS YOU NOW HAVE AN EXTENSION TO MIDNIGHT THE 11TH OF NOVEMBER. THIS IS A ONE WEEK EXTENSION FOR BOTH EXP2 AND THE RESEARCH ASSIGNMENT. CHEERS, AND GOOD LUCK WITH YOUR OTHER HAND IN'S AND EXAMS. Http:/ charli...

INTERNAL PAGES

benv2423-2011.blogspot.com benv2423-2011.blogspot.com
1

BENV2423-2011: TOP STUDENT WORK EXPERIMENT 1

http://benv2423-2011.blogspot.com/2011/09/top-student-work-experiment-1.html

Monday, September 26, 2011. TOP STUDENT WORK EXPERIMENT 1. TAKE A LOOK AT THE EXPERIMENT 1 WORK FROM THE STUDENTS BELOW; SOME VERY NICE WORK. Http:/ rachelkekwick2423.blogspot.com/. Http:/ jimmyimperial2423-2011.blogspot.com/. Http:/ matthewkruikbenv2423-2011.blogspot.com/. Http:/ jason2423.blogspot.com/. Http:/ rebekaharaullo-benv2423.blogspot.com/. Http:/ stevenbest-benv2423-2011.blogspot.com/. Http:/ nikkosudirman-benv2423.blogspot.com/. Http:/ charlie-benv-2423.blogspot.com/. LINK TO THE COURSE FORUM.

2

BENV2423-2011: August 2011

http://benv2423-2011.blogspot.com/2011_08_01_archive.html

Wednesday, August 17, 2011. AS A PART OF A MAJOR RESEARCH PROJECT WE ARE CONDUCTING A 'VIRTUAL FIELD TRIAL' IN THE LEVEL 2 COMPUTER LABS ON TUESDAY THE 23RD OF AUGUST, 7PM. IF YOU'D LIKE TO PARTICIPATE (AND ARE OVER 18) YOU'LL BE ASKED TO TAKE PART IN A SERIES OF ACTIVITIES WITHIN A 'CRYSIS WARS' LEVEL THAT REPRESENTS A MAJOR URBAN SPACE IN SYDNEY. THE TASKS WILL BE RELATED TO EMERGENCY TYPE SCENARIOS. WE EXPECT IT SHOULD ALL BE DONE IN ABOUT AN HOUR OR SO. CHEERS, HOPE TO SEE SOME OF YOU THERE. ESENTIAL...

3

BENV2423-2011: THANKS TO GRADUATION PROJECT STUDENTS!

http://benv2423-2011.blogspot.com/2011/10/thanks-to-graduation-project-students.html

Monday, October 17, 2011. THANKS TO GRADUATION PROJECT STUDENTS! I'D LIKE TO THANK MATT HUNTER AND BRANDAN VILLATORA AGAIN FOR DEMONSTRATING AND EXPLAINING THEIR GRADUATION PROJECT WORK IN TODAY'S LECTURE, REALLY INTERESTING AND INSPIRATIONAL STUFF. YOU CAN SEE THEIR WORK AGAIN, AND THE WORK OF ALL OF THE ARCHITECTURAL COMPUTING STUDENTS AT THE TAP GALLERY ( http:/ www.tapgallery.org.au/. ON NOVEMBER THE 17TH . THIS WILL BE A GOOD ONE TO PUT INTO YOUR DIARY'S. Subscribe to: Post Comments (Atom).

4

BENV2423-2011: CLEAN USER INTERFACE IN SANDBOX2

http://benv2423-2011.blogspot.com/2011/08/clean-user-interface-in-sandbox2.html

Monday, August 15, 2011. CLEAN USER INTERFACE IN SANDBOX2. FOR CAPTURING 'CLEAN' ANIMATIONS:. WHEN YOU ARE IN GAME (CTRL G) HIT THE TILDE BUTTON (UPPER LEFT OF. YOUR KEYBOARD, JUST UNDER ESCAPE). IN THE CONSOLE WINDOW THAT OPENS TYPE IN "CON RESTRICTED. 0" (WITHOUT THE QUOTATION MARKS). IF YOU TYPED THIS IN EARLIER, YOU. WON'T HAVE TO DO THIS AGAIN. TYPE "CL HUD 0" (NO QUOTE MARKS), THIS WILL REMOVE THE HUD ELEMENTS. SO YOU'LL GET CLEAN VIDEO CAPTURES. Subscribe to: Post Comments (Atom).

5

BENV2423-2011: September 2011

http://benv2423-2011.blogspot.com/2011_09_01_archive.html

Monday, September 26, 2011. TOP STUDENT WORK EXPERIMENT 1. TAKE A LOOK AT THE EXPERIMENT 1 WORK FROM THE STUDENTS BELOW; SOME VERY NICE WORK. Http:/ rachelkekwick2423.blogspot.com/. Http:/ jimmyimperial2423-2011.blogspot.com/. Http:/ matthewkruikbenv2423-2011.blogspot.com/. Http:/ jason2423.blogspot.com/. Http:/ rebekaharaullo-benv2423.blogspot.com/. Http:/ stevenbest-benv2423-2011.blogspot.com/. Http:/ nikkosudirman-benv2423.blogspot.com/. Http:/ charlie-benv-2423.blogspot.com/. IT WILL BE A GREAT LECTU...

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benv2423-2011vn.blogspot.com benv2423-2011vn.blogspot.com

Vinh Nguyen: Tutorial: Changing Material Parameters Dynamically (4:37)

http://benv2423-2011vn.blogspot.com/2011/07/blog-post.html

Wednesday, July 27, 2011. Tutorial: Changing Material Parameters Dynamically (4:37). This is a short version that includes audio. For the long version (15:17) excluding audio please go to this post. Dynamically changing the glow parameter of a material depending on their distance from the local player. Subscribe to: Post Comments (Atom). Tutorial: Changing Material Parameters Dynamically. Tutorial: Changing Material Parameters Dynamically. Tutorial: Customising Buttons and Hotkeys.

benv2423-2011rk.blogspot.com benv2423-2011rk.blogspot.com

ROSAMOND KEMBER :: BENV 2423 :: 2011: RANDOMLY SCALE AN OBJECT EVERY SECOND

http://benv2423-2011rk.blogspot.com/2011/09/blog-post_04.html

ROSAMOND KEMBER : BENV 2423 : 2011. RANDOMLY SCALE AN OBJECT EVERY SECOND. Subscribe to: Post Comments (Atom). RANDOMLY SCALE AN OBJECT EVERY SECOND. CHANGE AN OBJECTS MATERIAL. Simple template. Powered by Blogger.

benv2423-2011rk.blogspot.com benv2423-2011rk.blogspot.com

ROSAMOND KEMBER :: BENV 2423 :: 2011: October 2011

http://benv2423-2011rk.blogspot.com/2011_10_01_archive.html

ROSAMOND KEMBER : BENV 2423 : 2011. INSTALLING WGET TO READ A PACHUBE FEED. This video goes through the Wget installation process, as well as modifying the bat file in order to pull data in xml format from your Pachube feed. Make sure you keep your bat file in the root directory of your mods folder ( C: Program Files (x86) Electronic Arts Crytek Crysis Wars Mods "yourmod". In order for your xml file to be saved there, and for your flowgraph to be able to access it. FOR CONRAD - AI ACTIONS AND NAVIGATION.

benv2423rui.blogspot.com benv2423rui.blogspot.com

BENV2423 Rui Wang: Click to Move Objects

http://benv2423rui.blogspot.com/2011/08/click-to-move-objects.html

Sunday, 7 August 2011. Click to Move Objects. I’ve just created a flowgraph which moves objects when left click the mouse (to the spot where you clicked on). When mouse hovers on an object, the outline of object will be silhouetted [HUD: SihouetteOutline];. At the meantime, it shows message “You are about to move XXX (Name of Object)” [String: Combine] and [HUD: ShowHUDMessage];. Click on somewhere in the scene, and the object will move towards to that spot; [Input:Mouse] and [Movement: MoveEntityTo];.

benv2423rui.blogspot.com benv2423rui.blogspot.com

BENV2423 Rui Wang: Make someone always look at you and follow you

http://benv2423rui.blogspot.com/2011/07/make-someone-always-look-at-you-and.html

Wednesday, 20 July 2011. Make someone always look at you and follow you. I have created a simple flowgraph which makes an AI object (e.g: human) always look at and follow the player. 1 The Time:Delay function creates a loop that makes sure the AI object always look at and go to the player (check status in every 0.01 second);. 2 By changing the variable "B" in the Vec3:AddVec3 function you can decide the distance between the AI object and the player;. Subscribe to: Post Comments (Atom).

benv2423-2011vn.blogspot.com benv2423-2011vn.blogspot.com

Vinh Nguyen: Reading multiple XML files

http://benv2423-2011vn.blogspot.com/2011/11/reading-multiple-xml-files.html

Thursday, November 3, 2011. Reading multiple XML files. November 6, 2011 at 4:24 PM. Just trying to get this XML working properly. I am fairly certain that i am naming the file wrong within the flowgraph. Just wondering if you could elaborate on what goes into the file/Name of the xml nodes. in particular the String: Combine. Subscribe to: Post Comments (Atom). Re: Multiple AI stop/start question. Reading multiple XML files. Awesome Inc. template. Powered by Blogger.

benv2423-2011vn.blogspot.com benv2423-2011vn.blogspot.com

Vinh Nguyen: August 2011

http://benv2423-2011vn.blogspot.com/2011_08_01_archive.html

Tuesday, August 9, 2011. Tutorial: Playing SoundEvents in Crysis (8:35). IF VIDEO IS NOT SHOWING, YOU CAN ACCESS IT ON THE FBE S: DRIVE.OR.ftp:/ emustore.unsw.edu.au (under software/samples/benv2423 - lowe/playingsoundevents.mov)! In the previous tutorial:. We made a FMOD library of piano sounds. Making a flowgraph for playing. Making a scalable flowgraph. Creating a piano staircase in Crysis. Crysis Wars Sandbox Editor 2. Monday, August 8, 2011. Creating a sound library for Crysis. FMOD v4.15.03.

benv2423rui.blogspot.com benv2423rui.blogspot.com

BENV2423 Rui Wang: August 2011

http://benv2423rui.blogspot.com/2011_08_01_archive.html

Sunday, 14 August 2011. This flowgraph shows a simple example that you can increase or decrease the height of a box by holding your mouse (hold left mouse key to increase, and right mouse key to decrease). The height increases/decreases gradually as you hold the key; it stops when you release the key. Sunday, 7 August 2011. Click to Move Objects. I’ve just created a flowgraph which moves objects when left click the mouse (to the spot where you clicked on). GO TO STEP 1. 3 In the "Movement: MoveEntityTo" ...

benv2423rui.blogspot.com benv2423rui.blogspot.com

BENV2423 Rui Wang: July 2011

http://benv2423rui.blogspot.com/2011_07_01_archive.html

Wednesday, 20 July 2011. Make someone always look at you and follow you. I have created a simple flowgraph which makes an AI object (e.g: human) always look at and follow the player. 1 The Time:Delay function creates a loop that makes sure the AI object always look at and go to the player (check status in every 0.01 second);. 2 By changing the variable "B" in the Vec3:AddVec3 function you can decide the distance between the AI object and the player;. Tuesday, 19 July 2011. URL for FG Plugins downloading:.

benv2423-2011rk.blogspot.com benv2423-2011rk.blogspot.com

ROSAMOND KEMBER :: BENV 2423 :: 2011: July 2011

http://benv2423-2011rk.blogspot.com/2011_07_01_archive.html

ROSAMOND KEMBER : BENV 2423 : 2011. DEFINING IMAGE SEQUENCE SETTINGS VIA FLOWGRAPH. Please note, defining the frame size as 1280 x 720 in the flowgraph, as illustrated in this video doesn't work, you need to make your perspective window size 1280 x 720. Subscribe to: Posts (Atom). DEFINING IMAGE SEQUENCE SETTINGS VIA FLOWGRAPH. Simple template. Powered by Blogger.

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OTHER SITES

benv2423-2010.blogspot.com benv2423-2010.blogspot.com

BENV2423-2010

Tuesday, October 19, 2010. LECTURE 12, THE VIDEO TUTORIAL, ISSUU. HI ALL, THE LECTURE 12 ISSUU . PLEASE FIND A LINK TO THE PDF OF THE LECTURE ON THE BRIEF PAGE FOR EXPERIMENT 2. Sunday, October 10, 2010. STUART BULL FROM ARUP ENGINEERS. HI ALL, FOR TOMORROWS LECTURE WE HAVE A PRESENTATION BY STUART BULL FROM ARUP ENGINEERS. THIS QUOTE IS FROM THE SCOPE PROJECT WITH THE CSIRO:. Http:/ www.csiro.au/scope/profiles/PhysicsEngineer.htm. After completing a degree in Civil Engineering, Stuart joined Arup (.

benv2423-2010aw.blogspot.com benv2423-2010aw.blogspot.com

BENV2423_2010_AW

Wednesday, September 29, 2010. Monday, August 2, 2010. LINKS TO STUDENT BLOGS. IF YOU'RE IN MY TUTORIAL LIST ( LINK. Yue,Kevin Ken Hang. EMAIL ME THE LINK TO YOUR BLOG TO GET MARKED. Monday, July 26, 2010. Subscribe to: Posts (Atom). View my complete profile. Felipe assadi frames views of the coastal landscape with concrete casa bahia azul. Sheffield’s Park Hill: the tangled reality of an extraordinary brutalist dream. Matt B-Sides: Toy Machine in ABQ. CATIA / Digital Project Short Course. Processing Use...

benv2423-2010jc.blogspot.com benv2423-2010jc.blogspot.com

Jules' Tute Group BENV2423-2010

Jules' Tute Group BENV2423-2010. Tuesday, November 2, 2010. Change Material Glow with Proximity Trigger. An example flowgraph for Pat from his discussion post http:/ groups.google.com.au/group/benv2423-2010/browse thread/thread/5935986e4437fc7e# and blog post http:/ patrickmarsdenbenv2423.blogspot.com/2010/11/problems-driving-me-insane.html. I am assuming what you are after is to change to glow of an object when you are inside a proximity trigger. Tuesday, October 19, 2010. Monday, August 2, 2010. POROSI...

benv2423-2010vn.blogspot.com benv2423-2010vn.blogspot.com

BENV2423 Vinh's Tutorial Group

BENV2423 Vinh's Tutorial Group. Monday, October 4, 2010. Adding Custom Sounds to Crysis Wars. UPDATED 6 Oct 2010:. Added: Folders and Naming. Added: 1b and 10b to "FMod". Added: 3b and 3c to "Setting Up Flow Graph in Crysis". FMod v4.15.03. Audacity v1.2.6. Https:/ docs.google.com/Doc? Learn Audacity in 1 hr). Http:/ wiki.crymod.com/index.php/Using FMOD to Create Custom Weapon Sounds. Folders and Naming :. 1 Create a new folder on your local hard drive, and give it a unique name. 2 Rename your Event Group.

benv2423-2011-jules.blogspot.com benv2423-2011-jules.blogspot.com

BENV2423 2011 - Jules

BENV2423 2011 - Jules. Wednesday, September 7, 2011. Hurt Player at Night. This flowgraph is in response to Shaun's forum post. It hurts the player constanly during the night, ie between 6pm and 6am. This Flowgraph is an extension of the previous flowgraph with extra functionality to prevent damage to the player when they are within range of an entity. Monday, August 15, 2011. Changing Player Character Model. Http:/ arch1101-2010jc.blogspot.com/2010/06/changing-player-character.html. The tutorial is not ...

benv2423-2011.blogspot.com benv2423-2011.blogspot.com

BENV2423-2011

Monday, October 17, 2011. EXTENSION FOR EXPERIMENT 2 AND THE RESEARCH ASSIGNMENT. AFTER A DISCUSSION WITH YOUR STUDENT REP (RACHEL KECKWIK) LAST WEEK I LEARNED THAT YOU HAVE AN EXAM IN VERY CLOSE PROXIMITY TO THE ORIGINAL HAND IN DATE FOR EXP2 AND THE RESEARCH ASSIGNMENT. AFTER CONSIDERING A FEW OPTIONS YOU NOW HAVE AN EXTENSION TO MIDNIGHT THE 11TH OF NOVEMBER. THIS IS A ONE WEEK EXTENSION FOR BOTH EXP2 AND THE RESEARCH ASSIGNMENT. CHEERS, AND GOOD LUCK WITH YOUR OTHER HAND IN'S AND EXAMS. Http:/ charli...

benv2423-2011rk.blogspot.com benv2423-2011rk.blogspot.com

ROSAMOND KEMBER :: BENV 2423 :: 2011

ROSAMOND KEMBER : BENV 2423 : 2011. INSTALLING WGET TO READ A PACHUBE FEED. This video goes through the Wget installation process, as well as modifying the bat file in order to pull data in xml format from your Pachube feed. Make sure you keep your bat file in the root directory of your mods folder ( C: Program Files (x86) Electronic Arts Crytek Crysis Wars Mods "yourmod". In order for your xml file to be saved there, and for your flowgraph to be able to access it. FOR CONRAD - AI ACTIONS AND NAVIGATION.

benv2423-2011vn.blogspot.com benv2423-2011vn.blogspot.com

Vinh Nguyen

Thursday, November 10, 2011. Re: Multiple AI stop/start question. Http:/ groups.google.com/group/benv2423-2011/browse thread/thread/3ec369f4de0f1ba1#. Thursday, November 3, 2011. Reading multiple XML files. Monday, September 26, 2011. Re: Average Velocity from Local Player. Try out this flowgraph to get the average velocity of a local player. The entity Pos node was used earlier to demonstrate getting Local Player pos, it doesn't need to be there fore ave velocity. Tuesday, August 9, 2011. Tutorial: Chan...

benv2423-2012-ecorre.blogspot.com benv2423-2012-ecorre.blogspot.com

BENV2423-2012-EUGELYNCORRE

Friday, November 2, 2012. WEEK 6 - FINAL SUBMISSION. FILE DOWNLOAD - http:/ www.mediafire.com/? WEEK 6 - REVIEW. WEEK 6 - FINAL MOVIE. WEEK 6 - DRAFT MOVIE. WEEK 6 - Strategy statement. WEEK 6 - IMAGES high resolution. Thursday, November 1, 2012. Week 5 - Sounds. Background sounds contains a wind howling and soft forest music. As you go closer to the water feature it also has its own sound effect of calm water. Subscribe to: Posts (Atom). WEEK 6 - FINAL SUBMISSION. WEEK 6 - REVIEW. WEEK 6 - FINAL MOVIE.

benv2423-2012-jules.blogspot.com benv2423-2012-jules.blogspot.com

BENV2423 2012 Jules Cromarty

BENV2423 2012 Jules Cromarty. Wednesday, October 24, 2012. No Surface Material Type. The following are the steps required to remove the 'No Surface Material Type' thing that pops up whenever you walk on or shoot a surface in Crysis. It is a hack solution, and there is a legitimate way of removing it, but if you have a lot of textures, it takes a lot of time. Assign a 'Surface Type' in the properties of the Crysis material. Copy the .dds texture file from here: https:/ docs.google.com/open? Create a serie...