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BENV2423 Rui Wang

Wednesday, 9 November 2011. Tuesday, 8 November 2011. Rotate according to xml data. Monday, 7 November 2011. Make a loop to spawn AI automatically. Use "Time:Delay" and "Logic:Any" nodes to spawn AI every second - Of course you can change the frequency in your "Time:Delay" node! Sunday, 23 October 2011. Add Child to an XML file. You need to open the existing xml file and add child in, not creating new file every time. The xml file looks like this after 6 updates:. Sunday, 14 August 2011. At the meantime,...

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BENV2423 Rui Wang | benv2423rui.blogspot.com Reviews
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Wednesday, 9 November 2011. Tuesday, 8 November 2011. Rotate according to xml data. Monday, 7 November 2011. Make a loop to spawn AI automatically. Use Time:Delay and Logic:Any nodes to spawn AI every second - Of course you can change the frequency in your Time:Delay node! Sunday, 23 October 2011. Add Child to an XML file. You need to open the existing xml file and add child in, not creating new file every time. The xml file looks like this after 6 updates:. Sunday, 14 August 2011. At the meantime,...
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BENV2423 Rui Wang | benv2423rui.blogspot.com Reviews

https://benv2423rui.blogspot.com

Wednesday, 9 November 2011. Tuesday, 8 November 2011. Rotate according to xml data. Monday, 7 November 2011. Make a loop to spawn AI automatically. Use "Time:Delay" and "Logic:Any" nodes to spawn AI every second - Of course you can change the frequency in your "Time:Delay" node! Sunday, 23 October 2011. Add Child to an XML file. You need to open the existing xml file and add child in, not creating new file every time. The xml file looks like this after 6 updates:. Sunday, 14 August 2011. At the meantime,...

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benv2423rui.blogspot.com benv2423rui.blogspot.com
1

BENV2423 Rui Wang: August 2011

http://benv2423rui.blogspot.com/2011_08_01_archive.html

Sunday, 14 August 2011. This flowgraph shows a simple example that you can increase or decrease the height of a box by holding your mouse (hold left mouse key to increase, and right mouse key to decrease). The height increases/decreases gradually as you hold the key; it stops when you release the key. Sunday, 7 August 2011. Click to Move Objects. I’ve just created a flowgraph which moves objects when left click the mouse (to the spot where you clicked on). GO TO STEP 1. 3 In the "Movement: MoveEntityTo" ...

2

BENV2423 Rui Wang: July 2011

http://benv2423rui.blogspot.com/2011_07_01_archive.html

Wednesday, 20 July 2011. Make someone always look at you and follow you. I have created a simple flowgraph which makes an AI object (e.g: human) always look at and follow the player. 1 The Time:Delay function creates a loop that makes sure the AI object always look at and go to the player (check status in every 0.01 second);. 2 By changing the variable "B" in the Vec3:AddVec3 function you can decide the distance between the AI object and the player;. Tuesday, 19 July 2011. URL for FG Plugins downloading:.

3

BENV2423 Rui Wang: Click to Move Objects

http://benv2423rui.blogspot.com/2011/08/click-to-move-objects.html

Sunday, 7 August 2011. Click to Move Objects. I’ve just created a flowgraph which moves objects when left click the mouse (to the spot where you clicked on). When mouse hovers on an object, the outline of object will be silhouetted [HUD: SihouetteOutline];. At the meantime, it shows message “You are about to move XXX (Name of Object)” [String: Combine] and [HUD: ShowHUDMessage];. Click on somewhere in the scene, and the object will move towards to that spot; [Input:Mouse] and [Movement: MoveEntityTo];.

4

BENV2423 Rui Wang: Make someone always look at you and follow you

http://benv2423rui.blogspot.com/2011/07/make-someone-always-look-at-you-and.html

Wednesday, 20 July 2011. Make someone always look at you and follow you. I have created a simple flowgraph which makes an AI object (e.g: human) always look at and follow the player. 1 The Time:Delay function creates a loop that makes sure the AI object always look at and go to the player (check status in every 0.01 second);. 2 By changing the variable "B" in the Vec3:AddVec3 function you can decide the distance between the AI object and the player;. Subscribe to: Post Comments (Atom).

5

BENV2423 Rui Wang: November 2011

http://benv2423rui.blogspot.com/2011_11_01_archive.html

Wednesday, 9 November 2011. Tuesday, 8 November 2011. Rotate according to xml data. Monday, 7 November 2011. Make a loop to spawn AI automatically. Use "Time:Delay" and "Logic:Any" nodes to spawn AI every second - Of course you can change the frequency in your "Time:Delay" node! Subscribe to: Posts (Atom). EXTENSION FOR EXPERIMENT 2 AND THE RESEARCH ASSIGNMENT. Rotate according to xml data. Make a loop to spawn AI automatically. Research Fellow of Interdisciplinary Design, Deakin University.

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Vinh Nguyen: Tutorial: Changing Material Parameters Dynamically (4:37)

http://benv2423-2011vn.blogspot.com/2011/07/blog-post.html

Wednesday, July 27, 2011. Tutorial: Changing Material Parameters Dynamically (4:37). This is a short version that includes audio. For the long version (15:17) excluding audio please go to this post. Dynamically changing the glow parameter of a material depending on their distance from the local player. Subscribe to: Post Comments (Atom). Tutorial: Changing Material Parameters Dynamically. Tutorial: Changing Material Parameters Dynamically. Tutorial: Customising Buttons and Hotkeys.

benv2423-2011.blogspot.com benv2423-2011.blogspot.com

BENV2423-2011: August 2011

http://benv2423-2011.blogspot.com/2011_08_01_archive.html

Wednesday, August 17, 2011. AS A PART OF A MAJOR RESEARCH PROJECT WE ARE CONDUCTING A 'VIRTUAL FIELD TRIAL' IN THE LEVEL 2 COMPUTER LABS ON TUESDAY THE 23RD OF AUGUST, 7PM. IF YOU'D LIKE TO PARTICIPATE (AND ARE OVER 18) YOU'LL BE ASKED TO TAKE PART IN A SERIES OF ACTIVITIES WITHIN A 'CRYSIS WARS' LEVEL THAT REPRESENTS A MAJOR URBAN SPACE IN SYDNEY. THE TASKS WILL BE RELATED TO EMERGENCY TYPE SCENARIOS. WE EXPECT IT SHOULD ALL BE DONE IN ABOUT AN HOUR OR SO. CHEERS, HOPE TO SEE SOME OF YOU THERE. ESENTIAL...

benv2423-2011.blogspot.com benv2423-2011.blogspot.com

BENV2423-2011: TOP STUDENT WORK EXPERIMENT 1

http://benv2423-2011.blogspot.com/2011/09/top-student-work-experiment-1.html

Monday, September 26, 2011. TOP STUDENT WORK EXPERIMENT 1. TAKE A LOOK AT THE EXPERIMENT 1 WORK FROM THE STUDENTS BELOW; SOME VERY NICE WORK. Http:/ rachelkekwick2423.blogspot.com/. Http:/ jimmyimperial2423-2011.blogspot.com/. Http:/ matthewkruikbenv2423-2011.blogspot.com/. Http:/ jason2423.blogspot.com/. Http:/ rebekaharaullo-benv2423.blogspot.com/. Http:/ stevenbest-benv2423-2011.blogspot.com/. Http:/ nikkosudirman-benv2423.blogspot.com/. Http:/ charlie-benv-2423.blogspot.com/. LINK TO THE COURSE FORUM.

benv2423-2011.blogspot.com benv2423-2011.blogspot.com

BENV2423-2011: THANKS TO GRADUATION PROJECT STUDENTS!

http://benv2423-2011.blogspot.com/2011/10/thanks-to-graduation-project-students.html

Monday, October 17, 2011. THANKS TO GRADUATION PROJECT STUDENTS! I'D LIKE TO THANK MATT HUNTER AND BRANDAN VILLATORA AGAIN FOR DEMONSTRATING AND EXPLAINING THEIR GRADUATION PROJECT WORK IN TODAY'S LECTURE, REALLY INTERESTING AND INSPIRATIONAL STUFF. YOU CAN SEE THEIR WORK AGAIN, AND THE WORK OF ALL OF THE ARCHITECTURAL COMPUTING STUDENTS AT THE TAP GALLERY ( http:/ www.tapgallery.org.au/. ON NOVEMBER THE 17TH . THIS WILL BE A GOOD ONE TO PUT INTO YOUR DIARY'S. Subscribe to: Post Comments (Atom).

benv2423-2011vn.blogspot.com benv2423-2011vn.blogspot.com

Vinh Nguyen: Reading multiple XML files

http://benv2423-2011vn.blogspot.com/2011/11/reading-multiple-xml-files.html

Thursday, November 3, 2011. Reading multiple XML files. November 6, 2011 at 4:24 PM. Just trying to get this XML working properly. I am fairly certain that i am naming the file wrong within the flowgraph. Just wondering if you could elaborate on what goes into the file/Name of the xml nodes. in particular the String: Combine. Subscribe to: Post Comments (Atom). Re: Multiple AI stop/start question. Reading multiple XML files. Awesome Inc. template. Powered by Blogger.

benv2423-2011vn.blogspot.com benv2423-2011vn.blogspot.com

Vinh Nguyen: August 2011

http://benv2423-2011vn.blogspot.com/2011_08_01_archive.html

Tuesday, August 9, 2011. Tutorial: Playing SoundEvents in Crysis (8:35). IF VIDEO IS NOT SHOWING, YOU CAN ACCESS IT ON THE FBE S: DRIVE.OR.ftp:/ emustore.unsw.edu.au (under software/samples/benv2423 - lowe/playingsoundevents.mov)! In the previous tutorial:. We made a FMOD library of piano sounds. Making a flowgraph for playing. Making a scalable flowgraph. Creating a piano staircase in Crysis. Crysis Wars Sandbox Editor 2. Monday, August 8, 2011. Creating a sound library for Crysis. FMOD v4.15.03.

benv2423-2011.blogspot.com benv2423-2011.blogspot.com

BENV2423-2011: October 2011

http://benv2423-2011.blogspot.com/2011_10_01_archive.html

Monday, October 17, 2011. EXTENSION FOR EXPERIMENT 2 AND THE RESEARCH ASSIGNMENT. AFTER A DISCUSSION WITH YOUR STUDENT REP (RACHEL KECKWIK) LAST WEEK I LEARNED THAT YOU HAVE AN EXAM IN VERY CLOSE PROXIMITY TO THE ORIGINAL HAND IN DATE FOR EXP2 AND THE RESEARCH ASSIGNMENT. AFTER CONSIDERING A FEW OPTIONS YOU NOW HAVE AN EXTENSION TO MIDNIGHT THE 11TH OF NOVEMBER. THIS IS A ONE WEEK EXTENSION FOR BOTH EXP2 AND THE RESEARCH ASSIGNMENT. CHEERS, AND GOOD LUCK WITH YOUR OTHER HAND IN'S AND EXAMS.

benv2423-2011vn.blogspot.com benv2423-2011vn.blogspot.com

Vinh Nguyen: Tutorial: Changing Material Parameters Dynamically (15:17)

http://benv2423-2011vn.blogspot.com/2011/07/tutorial-changing-material-parameters.html

Tuesday, July 26, 2011. Tutorial: Changing Material Parameters Dynamically (15:17). This is the long version (no audio) showing how to dynamically change the glow of a material depending on the distance to local player. It will demonstrate using both:. Subscribe to: Post Comments (Atom). Tutorial: Changing Material Parameters Dynamically. Tutorial: Changing Material Parameters Dynamically. Tutorial: Customising Buttons and Hotkeys. Interesting Pachube Feed: Parsons Urban Dyeing Roo.

benv2423-2011.blogspot.com benv2423-2011.blogspot.com

BENV2423-2011: July 2011

http://benv2423-2011.blogspot.com/2011_07_01_archive.html

Tuesday, July 26, 2011. CHANGING MATERIAL PARAMETERS TUTORIAL. VINH NGUYEN HAS POSED A TUTORIAL ON HIS BLOG ON HOW TO CHANGE MATERIAL PARAMETERS DYNAMICALLY. CHECK IT OUT HERE:. Http:/ benv2423-2011vn.blogspot.com/2011/07/tutorial-changing-material-parameters.html. THIS IS DIRECTLY RELATED TO WEEKS TWO'S TASK AND INDEPENDENT STUDY. Sunday, July 17, 2011. PLEASE INCLUDE A LINK TO YOUR BENV2423 BLOG IN THE COMMENTS TO THIS POST (SEE BELOW). WELCOME TO BENV2423 FOR 2011. Subscribe to: Posts (Atom).

benv2423-2011.blogspot.com benv2423-2011.blogspot.com

BENV2423-2011: GAMING VOLUNTEERS REQUIRED!

http://benv2423-2011.blogspot.com/2011/08/gaming-volunteers-required.html

Wednesday, August 17, 2011. AS A PART OF A MAJOR RESEARCH PROJECT WE ARE CONDUCTING A 'VIRTUAL FIELD TRIAL' IN THE LEVEL 2 COMPUTER LABS ON TUESDAY THE 23RD OF AUGUST, 7PM. IF YOU'D LIKE TO PARTICIPATE (AND ARE OVER 18) YOU'LL BE ASKED TO TAKE PART IN A SERIES OF ACTIVITIES WITHIN A 'CRYSIS WARS' LEVEL THAT REPRESENTS A MAJOR URBAN SPACE IN SYDNEY. THE TASKS WILL BE RELATED TO EMERGENCY TYPE SCENARIOS. WE EXPECT IT SHOULD ALL BE DONE IN ABOUT AN HOUR OR SO. CHEERS, HOPE TO SEE SOME OF YOU THERE.

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BENV2423 - Real Time Interactive Env.

BENV2423 - Real Time Interactive Env. Thursday, 1 November 2012. Red Painted Concrete Wall. Yellow Painted Concrete Wall. Omposite construction material made of a. Ggregate , c. Ement , and wa. Concrete is used alot for making architectural structures. Motorways, roads, p. Structures made of concrete can have a long service life. As concrete has a high thermal mass and very low permeability. Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

benv2423harrykavetsos.blogspot.com benv2423harrykavetsos.blogspot.com

BENV2423- 2010- Harry Kavetsos

BENV2423- 2010- Harry Kavetsos. Saturday, October 2, 2010. Mastery of Flowgraph Node:. SWAT Analysis of Flowgraph Nodes. Tuesday, September 14, 2010. The three flowgraph nodes I have decided to study have been chosen due to similar priciples which are consistent throughout the three. The main consistency of the three is the larger output. This will produce more possabilities for the final outcome allowing more subjects to be tested. Wednesday, September 1, 2010. Tuesday, August 10, 2010. Awesome Inc....

benv2423nayaso.blogspot.com benv2423nayaso.blogspot.com

BENV2423 - Neil Ayaso

BENV2423 - Neil Ayaso. BENV2423 - Real-time Interactive Environment Student No. 3335021. Monday, November 8, 2010. I believe Porosity to be the idea that no structure is entirely inaccessible or interminable, physically speaking at least. Most of the barriers in our society appear mostly to be a psychological phenomenon. Posted by Neil Ayaso. EXP2: Three Flow Graph Nodes. This node takes a given position within sandbox as a destination point and causes an assigned Entity to move to that location. This no...

benv2423rui.blogspot.com benv2423rui.blogspot.com

BENV2423 Rui Wang

Wednesday, 9 November 2011. Tuesday, 8 November 2011. Rotate according to xml data. Monday, 7 November 2011. Make a loop to spawn AI automatically. Use "Time:Delay" and "Logic:Any" nodes to spawn AI every second - Of course you can change the frequency in your "Time:Delay" node! Sunday, 23 October 2011. Add Child to an XML file. You need to open the existing xml file and add child in, not creating new file every time. The xml file looks like this after 6 updates:. Sunday, 14 August 2011. At the meantime,...

benv2423rui2012.blogspot.com benv2423rui2012.blogspot.com

BENV2423 -2012 - Rui Wang

BENV2423 -2012 - Rui Wang. Monday, 8 October 2012. A few videos on "Life After People". AFTERMATH : Population Zero. Life After People: Statue of Liberty. Life After People: The Great Collapses. Posted by Rui Wang. Monday, 30 July 2012. Example Students Work from Week 2. I found the following students work are quite good (I would give them distinction or high distinction if I have to mark them). Please check them out so you might get a better idea what I am expecting from your submissions:. When you have...

benv2423teresang.blogspot.com benv2423teresang.blogspot.com

BENV2423

Friday, November 7, 2008. The gameplay demo file. Experise in Action demo file. Inspired by the game "snakes and ladders", players will start the game on the ground level of a building, and may need to jump through slaps which will be moving either up or down to escape from the building. A teleportation device is provided on the top level to teleport away from the fired building. Connecting beginning movie to the game. Moving slabs interior space. Creating "trailer" of the game. Subscribe to: Posts (Atom).

benv2423valeriamaltseva2012.blogspot.com benv2423valeriamaltseva2012.blogspot.com

BENV2423

Пятница, 2 ноября 2012 г. Http:/ www.youtube.com/watch? The quality of the video is pretty low. was my mistake.so sorry about that. And here is the game level game. Отправить по электронной почте. Написать об этом в блоге. Суббота, 6 октября 2012 г. Here is my 3 images of different damaged houses. I like them because each of them is a good example of a specific structural collision. This one is a good example of shifting and crack lines. This is one is an example of fire burn marks. Concrete can stay for...