sawgamedesign.blogspot.com
SAW Game Design: July 2009
http://sawgamedesign.blogspot.com/2009_07_01_archive.html
A meandering of the mind in the world of game design. Thursday, July 30, 2009. COW Prototype concept blurb. Originally nameless, and then refered to as RPG Tribute(refering to old 2d FPS rpgs), and finally conviently named COW for its slow developement and engine. The COW RPG prototype was an attempt at creating a 3d rpg with sprite characters, turn-based combat and general RPG system that had evolved from various incarnations of 'The Crawl'. Labels: Prototype Concept RPG 3D. Saturday, July 25, 2009.
sawgamedesign.blogspot.com
SAW Game Design: Recovery, distractions and more voxel fun.
http://sawgamedesign.blogspot.com/2010/11/recovery-distractions-and-more-voxel.html
A meandering of the mind in the world of game design. Wednesday, November 24, 2010. Recovery, distractions and more voxel fun. Recovering from a period of sickness, my family all caught either the flu(most likely) or a cold. It was not a fun time. Being sick really puts a cramp on ones ability to code, or do much of anything else, but I managed to find energy and time to do something I once loved. Making maps in the Build engine. In light of this I have new ideas for my program Strip2Vox which converts a...
sawgamedesign.blogspot.com
SAW Game Design: Current Situation, state of progress
http://sawgamedesign.blogspot.com/2010/08/current-situation-state-of-progress.html
A meandering of the mind in the world of game design. Wednesday, August 11, 2010. Current Situation, state of progress. Things have taken new direction as of late. The recent progress in making The Crawl. In voxel style has proven successful, although progress is slow. So far The Crawl is the only project I'm making with Evaldraw, although I've have some other ideas.just not the time. One other program I've been using which has been very useful to me is GLBasic. Subscribe to: Post Comments (Atom). My Bat...
sawgamedesign.blogspot.com
SAW Game Design: Back to business...
http://sawgamedesign.blogspot.com/2011/10/back-to-business.html
A meandering of the mind in the world of game design. Wednesday, October 5, 2011. Well, after a few months of a strange mental journey, among other strange and tragic events.I've scrapped plans and started a new simpler project. Using EDuke32, the Duke3d/build engine classic rendering and a combo of sprites and voxels. This time, enemy/npcs will stick to sprites, leaving objects and items to be used as voxels. The theme is sci-fi, so there will be ships of course, using voxel models. Black Shadow, in 3d.
sawgamedesign.blogspot.com
SAW Game Design: August 2009
http://sawgamedesign.blogspot.com/2009_08_01_archive.html
A meandering of the mind in the world of game design. Wednesday, August 5, 2009. Black Shadow, ala Castlevania. Originally I began designing the game in a larger than traditional view screen of 512x384, a resolution that was usable on the Super Nintendo, but rarely(Secret of Mana's stat screen), but I decided to reduce it to 320x240 after some suggestions on GMC. Reducing the size made the game more viewable and saved lesser computers the strain of processing the extra info. Enemies had some basic AI, ar...
sawgamedesign.blogspot.com
SAW Game Design: GLBasic, starting all over again.
http://sawgamedesign.blogspot.com/2010/04/glbasic-starting-all-over-again.html
A meandering of the mind in the world of game design. Sunday, April 25, 2010. GLBasic, starting all over again. So a few months back I came across GLBasic. A Basic language based program that can compile to various platforms like Linux and MacOSX. Sure as I read up on its features, I was pretty much sold. However I did give it a few weeks messing with the free version to see if it was what I was looking for. Skip ahead and I've got the full license and couldn't be happier. So everything is going smoothly...
sawgamedesign.blogspot.com
SAW Game Design: All quiet for awhile. Heres whats going on, and ranting. Yay.
http://sawgamedesign.blogspot.com/2010/01/all-quiet-for-awhile-heres-whats-going.html
A meandering of the mind in the world of game design. Wednesday, January 13, 2010. All quiet for awhile. Heres whats going on, and ranting. Yay. Well its been a busy time in the life of myself, moving recently, dealing with some issues, taking care of family and holding down a full-time job. It doesn't leave too much time in ones hands. So now that things are seeming to organize, I'm redrawing my focus on my various projects. I'm moving on to a new method of game creation. I have been kicking around the ...
sawgamedesign.blogspot.com
SAW Game Design: October 2009
http://sawgamedesign.blogspot.com/2009_10_01_archive.html
A meandering of the mind in the world of game design. Sunday, October 25, 2009. Its Econapo, Not 3d. Originally consider for a competition and then I realized I don't have that kind of time. Now its a slow cook but progressing project. Shield Breaker is on hold due to creative block. Basic Concept and Plans. Levels are based of a sample map and some concept drawings of buildings, positions are placed with objects in the map(deleted after processing) and then tiles painted to the layers with offset depend...
sawgamedesign.blogspot.com
SAW Game Design: April 2010
http://sawgamedesign.blogspot.com/2010_04_01_archive.html
A meandering of the mind in the world of game design. Sunday, April 25, 2010. GLBasic, starting all over again. So a few months back I came across GLBasic. A Basic language based program that can compile to various platforms like Linux and MacOSX. Sure as I read up on its features, I was pretty much sold. However I did give it a few weeks messing with the free version to see if it was what I was looking for. Skip ahead and I've got the full license and couldn't be happier. So everything is going smoothly...