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SAW Game Design

A meandering of the mind in the world of game design. Wednesday, October 5, 2011. Well, after a few months of a strange mental journey, among other strange and tragic events.I've scrapped plans and started a new simpler project. Using EDuke32, the Duke3d/build engine classic rendering and a combo of sprites and voxels. This time, enemy/npcs will stick to sprites, leaving objects and items to be used as voxels. The theme is sci-fi, so there will be ships of course, using voxel models. Awhile back I did so...

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SAW Game Design | sawgamedesign.blogspot.com Reviews
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A meandering of the mind in the world of game design. Wednesday, October 5, 2011. Well, after a few months of a strange mental journey, among other strange and tragic events.I've scrapped plans and started a new simpler project. Using EDuke32, the Duke3d/build engine classic rendering and a combo of sprites and voxels. This time, enemy/npcs will stick to sprites, leaving objects and items to be used as voxels. The theme is sci-fi, so there will be ships of course, using voxel models. Awhile back I did so...
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1 saw game design
2 back to business
3 posted by
4 scott aw
5 no comments
6 download here
7 found here
8 current map editor
9 1 comment
10 using evaldraw
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saw game design,back to business,posted by,scott aw,no comments,download here,found here,current map editor,1 comment,using evaldraw,evaldraw,glbasic,labels freelance,gp2x wiz,indie,rant,older posts,places in web,the crawl blog,shield breaker blog,october
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SAW Game Design | sawgamedesign.blogspot.com Reviews

https://sawgamedesign.blogspot.com

A meandering of the mind in the world of game design. Wednesday, October 5, 2011. Well, after a few months of a strange mental journey, among other strange and tragic events.I've scrapped plans and started a new simpler project. Using EDuke32, the Duke3d/build engine classic rendering and a combo of sprites and voxels. This time, enemy/npcs will stick to sprites, leaving objects and items to be used as voxels. The theme is sci-fi, so there will be ships of course, using voxel models. Awhile back I did so...

INTERNAL PAGES

sawgamedesign.blogspot.com sawgamedesign.blogspot.com
1

SAW Game Design: GLBasic, starting all over again.

http://www.sawgamedesign.blogspot.com/2010/04/glbasic-starting-all-over-again.html

A meandering of the mind in the world of game design. Sunday, April 25, 2010. GLBasic, starting all over again. So a few months back I came across GLBasic. A Basic language based program that can compile to various platforms like Linux and MacOSX. Sure as I read up on its features, I was pretty much sold. However I did give it a few weeks messing with the free version to see if it was what I was looking for. Skip ahead and I've got the full license and couldn't be happier. So everything is going smoothly...

2

SAW Game Design: All quiet for awhile. Heres whats going on, and ranting. Yay.

http://www.sawgamedesign.blogspot.com/2010/01/all-quiet-for-awhile-heres-whats-going.html

A meandering of the mind in the world of game design. Wednesday, January 13, 2010. All quiet for awhile. Heres whats going on, and ranting. Yay. Well its been a busy time in the life of myself, moving recently, dealing with some issues, taking care of family and holding down a full-time job. It doesn't leave too much time in ones hands. So now that things are seeming to organize, I'm redrawing my focus on my various projects. I'm moving on to a new method of game creation. I have been kicking around the ...

3

SAW Game Design: Recovery, distractions and more voxel fun.

http://www.sawgamedesign.blogspot.com/2010/11/recovery-distractions-and-more-voxel.html

A meandering of the mind in the world of game design. Wednesday, November 24, 2010. Recovery, distractions and more voxel fun. Recovering from a period of sickness, my family all caught either the flu(most likely) or a cold. It was not a fun time. Being sick really puts a cramp on ones ability to code, or do much of anything else, but I managed to find energy and time to do something I once loved. Making maps in the Build engine. In light of this I have new ideas for my program Strip2Vox which converts a...

4

SAW Game Design: July 2009

http://www.sawgamedesign.blogspot.com/2009_07_01_archive.html

A meandering of the mind in the world of game design. Thursday, July 30, 2009. COW Prototype concept blurb. Originally nameless, and then refered to as RPG Tribute(refering to old 2d FPS rpgs), and finally conviently named COW for its slow developement and engine. The COW RPG prototype was an attempt at creating a 3d rpg with sprite characters, turn-based combat and general RPG system that had evolved from various incarnations of 'The Crawl'. Labels: Prototype Concept RPG 3D. Saturday, July 25, 2009.

5

SAW Game Design: Current Situation, state of progress

http://www.sawgamedesign.blogspot.com/2010/08/current-situation-state-of-progress.html

A meandering of the mind in the world of game design. Wednesday, August 11, 2010. Current Situation, state of progress. Things have taken new direction as of late. The recent progress in making The Crawl. In voxel style has proven successful, although progress is slow. So far The Crawl is the only project I'm making with Evaldraw, although I've have some other ideas.just not the time. One other program I've been using which has been very useful to me is GLBasic. Subscribe to: Post Comments (Atom). My Bat...

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blackshadowgame.blogspot.com blackshadowgame.blogspot.com

Black Shadow: Map creation progress, and other details.

http://blackshadowgame.blogspot.com/2011/01/map-creation-progress-and-other-details.html

A Castlevania inspired platformer/hack and slash 3d game using Voxels and the Build engine. Black Shadow @ Mod Database. Wednesday, January 5, 2011. Map creation progress, and other details. Currnetly the first map is just about done, all the essential areas are completed with some alternative routes and secret areas left to complete. Dwelling within this area are three different monsters, and the queen's personal guardian. The upper half of the queen's guardian. In battle the player had sliced the g...

shieldbreakergame.blogspot.com shieldbreakergame.blogspot.com

Shield Breaker: Rewrite and Improve

http://shieldbreakergame.blogspot.com/2010/07/rewrite-and-improve.html

Monday, July 26, 2010. A few years back I came up with Shield Breaker for a little contest at 64digits. Then I started working on it again, adding features and experimenting with backgrounds. All this was done using Game Maker 6.1, which was fine then. It made putting out a quick and dirty version easy and allowed me to focus more on what I wanted to do then figuring out all the details. Not to say a good amount of manual coding was used to create the first two versions. Check back for future updates, te...

blackshadowgame.blogspot.com blackshadowgame.blogspot.com

Black Shadow: The new engine, changes involved.

http://blackshadowgame.blogspot.com/2011/03/new-engine-changes-involved.html

A Castlevania inspired platformer/hack and slash 3d game using Voxels and the Build engine. Black Shadow @ Mod Database. Saturday, March 12, 2011. The new engine, changes involved. Now thankfully I got a good taste of what Evaldraw, the new engine for Black Shadow, can do with my early work with The Crawl. With that project, the entire world was generated by voxel models, draw was handled by ray casting for objects(much faster) so there wouldn't be any over draw. Currently the average enemy is 80 voxels ...

thecrawlrpg.blogspot.com thecrawlrpg.blogspot.com

The Crawl: New directions = new engine?

http://thecrawlrpg.blogspot.com/2010/09/well-life-and-life-had-me-away-from.html

Thursday, September 9, 2010. New directions = new engine? Well life and life had me away from coding. I was doing some tile mapping for another project or burning away precious time play Diablo 2. I just haven't been feeling it for the last month. Maybe it's just August. Anyway, I'm back up on my feet and coding again, but still haven't quite got into this project quite yet. One reason is because GLBasic newest version has me playing around with some new features. While I doubt I'll be able to pull somet...

thecrawlrpg.blogspot.com thecrawlrpg.blogspot.com

The Crawl: August 2010

http://thecrawlrpg.blogspot.com/2010_08_01_archive.html

Wednesday, August 11, 2010. The Crawl RPG, game details continued, Kingdoms and climates. I've decided to continue the idea I had in my concept RPG game and bring it to The Crawl. The world, posted prior to this, is divided into four major kingdoms. Boarder towns between these nations tend to be home to hybrids of the four major kingdoms, and tend to be more open to strangers, but as you get deeper into each kingdom, relations become a factor. Game wise I've decided to drop the idea of hunger and thirst,...

thecrawlrpg.blogspot.com thecrawlrpg.blogspot.com

The Crawl: November 2011

http://thecrawlrpg.blogspot.com/2011_11_01_archive.html

Saturday, November 5, 2011. Project dropped, heres the resource folder. In addition to dropping Black Shadow 3d. Contains resource files as well) I decided to drop this project too. I'll be focusing what little time I have on a new project code named OCD using the Duke3d, also a Total Conversion, but with a sci-fi theme. Here is the complete resource folder for The Crawl that was being developed in Evaldraw at the time. Labels: 3d engine voxel evaldraw rpg resources. Subscribe to: Posts (Atom).

blackshadowgame.blogspot.com blackshadowgame.blogspot.com

Black Shadow: November 2011

http://blackshadowgame.blogspot.com/2011_11_01_archive.html

A Castlevania inspired platformer/hack and slash 3d game using Voxels and the Build engine. Black Shadow @ Mod Database. Saturday, November 5, 2011. Project canceled, so free resources and such. The ED version of the code is far from finished, but contains a lot of the basics and if you know your stuff, or can figure out how to expand on it then you can use it for anything else. Scroll past this for the Duke3d version. Here is a package of demos I created for tech demonstrations. Pre-compiled Demos.

blackshadowgame.blogspot.com blackshadowgame.blogspot.com

Black Shadow: March 2011

http://blackshadowgame.blogspot.com/2011_03_01_archive.html

A Castlevania inspired platformer/hack and slash 3d game using Voxels and the Build engine. Black Shadow @ Mod Database. Saturday, March 12, 2011. The new engine, changes involved. Now thankfully I got a good taste of what Evaldraw, the new engine for Black Shadow, can do with my early work with The Crawl. With that project, the entire world was generated by voxel models, draw was handled by ray casting for objects(much faster) so there wouldn't be any over draw. Currently the average enemy is 80 voxels ...

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SAW Game Design

A meandering of the mind in the world of game design. Wednesday, October 5, 2011. Well, after a few months of a strange mental journey, among other strange and tragic events.I've scrapped plans and started a new simpler project. Using EDuke32, the Duke3d/build engine classic rendering and a combo of sprites and voxels. This time, enemy/npcs will stick to sprites, leaving objects and items to be used as voxels. The theme is sci-fi, so there will be ships of course, using voxel models. Awhile back I did so...

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