blackshadowgame.blogspot.com
Black Shadow: Map creation progress, and other details.
http://blackshadowgame.blogspot.com/2011/01/map-creation-progress-and-other-details.html
A Castlevania inspired platformer/hack and slash 3d game using Voxels and the Build engine. Black Shadow @ Mod Database. Wednesday, January 5, 2011. Map creation progress, and other details. Currnetly the first map is just about done, all the essential areas are completed with some alternative routes and secret areas left to complete. Dwelling within this area are three different monsters, and the queen's personal guardian. The upper half of the queen's guardian. In battle the player had sliced the g...
shieldbreakergame.blogspot.com
Shield Breaker: Rewrite and Improve
http://shieldbreakergame.blogspot.com/2010/07/rewrite-and-improve.html
Monday, July 26, 2010. A few years back I came up with Shield Breaker for a little contest at 64digits. Then I started working on it again, adding features and experimenting with backgrounds. All this was done using Game Maker 6.1, which was fine then. It made putting out a quick and dirty version easy and allowed me to focus more on what I wanted to do then figuring out all the details. Not to say a good amount of manual coding was used to create the first two versions. Check back for future updates, te...
blackshadowgame.blogspot.com
Black Shadow: The new engine, changes involved.
http://blackshadowgame.blogspot.com/2011/03/new-engine-changes-involved.html
A Castlevania inspired platformer/hack and slash 3d game using Voxels and the Build engine. Black Shadow @ Mod Database. Saturday, March 12, 2011. The new engine, changes involved. Now thankfully I got a good taste of what Evaldraw, the new engine for Black Shadow, can do with my early work with The Crawl. With that project, the entire world was generated by voxel models, draw was handled by ray casting for objects(much faster) so there wouldn't be any over draw. Currently the average enemy is 80 voxels ...
thecrawlrpg.blogspot.com
The Crawl: New directions = new engine?
http://thecrawlrpg.blogspot.com/2010/09/well-life-and-life-had-me-away-from.html
Thursday, September 9, 2010. New directions = new engine? Well life and life had me away from coding. I was doing some tile mapping for another project or burning away precious time play Diablo 2. I just haven't been feeling it for the last month. Maybe it's just August. Anyway, I'm back up on my feet and coding again, but still haven't quite got into this project quite yet. One reason is because GLBasic newest version has me playing around with some new features. While I doubt I'll be able to pull somet...
thecrawlrpg.blogspot.com
The Crawl: August 2010
http://thecrawlrpg.blogspot.com/2010_08_01_archive.html
Wednesday, August 11, 2010. The Crawl RPG, game details continued, Kingdoms and climates. I've decided to continue the idea I had in my concept RPG game and bring it to The Crawl. The world, posted prior to this, is divided into four major kingdoms. Boarder towns between these nations tend to be home to hybrids of the four major kingdoms, and tend to be more open to strangers, but as you get deeper into each kingdom, relations become a factor. Game wise I've decided to drop the idea of hunger and thirst,...
thecrawlrpg.blogspot.com
The Crawl: November 2011
http://thecrawlrpg.blogspot.com/2011_11_01_archive.html
Saturday, November 5, 2011. Project dropped, heres the resource folder. In addition to dropping Black Shadow 3d. Contains resource files as well) I decided to drop this project too. I'll be focusing what little time I have on a new project code named OCD using the Duke3d, also a Total Conversion, but with a sci-fi theme. Here is the complete resource folder for The Crawl that was being developed in Evaldraw at the time. Labels: 3d engine voxel evaldraw rpg resources. Subscribe to: Posts (Atom).
blackshadowgame.blogspot.com
Black Shadow: November 2011
http://blackshadowgame.blogspot.com/2011_11_01_archive.html
A Castlevania inspired platformer/hack and slash 3d game using Voxels and the Build engine. Black Shadow @ Mod Database. Saturday, November 5, 2011. Project canceled, so free resources and such. The ED version of the code is far from finished, but contains a lot of the basics and if you know your stuff, or can figure out how to expand on it then you can use it for anything else. Scroll past this for the Duke3d version. Here is a package of demos I created for tech demonstrations. Pre-compiled Demos.
blackshadowgame.blogspot.com
Black Shadow: March 2011
http://blackshadowgame.blogspot.com/2011_03_01_archive.html
A Castlevania inspired platformer/hack and slash 3d game using Voxels and the Build engine. Black Shadow @ Mod Database. Saturday, March 12, 2011. The new engine, changes involved. Now thankfully I got a good taste of what Evaldraw, the new engine for Black Shadow, can do with my early work with The Crawl. With that project, the entire world was generated by voxel models, draw was handled by ray casting for objects(much faster) so there wouldn't be any over draw. Currently the average enemy is 80 voxels ...