marias-stuff.blogspot.com
Maria's Stuff: August 2008
http://marias-stuff.blogspot.com/2008_08_01_archive.html
Thursday, August 14, 2008. It's that time of year folks! I'm getting ready to crank out a new *gasp* demo reel. I know, I know, your all excited like but calm down folks its not here yet, think of this as the teaser trailer followed by the web site plug at Comic-con. Featuing some animation you have seen before and some all new content. You can get ready for the launch late September-ish. I know you excited to know all about it so here we go. What's on it;. Hit by a truck (classical). I know I am!
yippyson.blogspot.com
3D Development- work in progress archive: August 2007
http://yippyson.blogspot.com/2007_08_01_archive.html
3D Development- work in progress archive. Kelowna, B.C., Canada. 3D Graphic Artist and Illustrator. View my complete profile. Work in progress archive. Character unwrap texture brom. Van Dam Z brush modeling. Texture unwrap character brom. Car body modification Drill 2. Nash Metropolitan Digimill Entry. Robot Brom Wrecker pose model. Robot Brom Wrecker poses block model. Spartan Helmet Drill 1. Brom wrecker 3D block model. Brom wrecker 3D model. Brom wrecker 3D refined block model. Wrecker bot in Pose.
yippyson.blogspot.com
3D Development- work in progress archive: May 2007
http://yippyson.blogspot.com/2007_05_01_archive.html
3D Development- work in progress archive. Kelowna, B.C., Canada. 3D Graphic Artist and Illustrator. View my complete profile. Work in progress archive. Character unwrap texture brom. Van Dam Z brush modeling. Texture unwrap character brom. Car body modification Drill 2. Nash Metropolitan Digimill Entry. Robot Brom Wrecker pose model. Robot Brom Wrecker poses block model. Spartan Helmet Drill 1. Brom wrecker 3D block model. Brom wrecker 3D model. Brom wrecker 3D refined block model. Vampire squid step 6.
yippyson.blogspot.com
3D Development- work in progress archive: March 2007
http://yippyson.blogspot.com/2007_03_01_archive.html
3D Development- work in progress archive. Kelowna, B.C., Canada. 3D Graphic Artist and Illustrator. View my complete profile. Work in progress archive. Character unwrap texture brom. Van Dam Z brush modeling. Texture unwrap character brom. Car body modification Drill 2. Nash Metropolitan Digimill Entry. Robot Brom Wrecker pose model. Robot Brom Wrecker poses block model. Spartan Helmet Drill 1. Brom wrecker 3D block model. Brom wrecker 3D model. Brom wrecker 3D refined block model. Links to this post.
lritchiecato.blogspot.com
Luke's Blog: September 2007
http://lritchiecato.blogspot.com/2007_09_01_archive.html
Here is what I have done for 11 out of the 12 hours. I've managed to get more detalis in and separated the legs a bit more. I did some more close up shots since I think that it would be a good idea so that people can see what's been done. I'm now up to 8 hours into the drill. I placed in the hands and made her arms, I've been working with the topology to try and keep it clean. Other details added are on her thighs and the manacle concepts on her arms. 45 Hours - Head Drill. Well I've donw to 4.5 hour...
lritchiecato.blogspot.com
Luke's Blog: May 2007
http://lritchiecato.blogspot.com/2007_05_01_archive.html
ZBrush Alien Post #2. I made some changes to my concept of what I was going to make this alien look like. I gave it more of a stubby tail for balance since I was unsure of if it really needed a tail or not and asked some friends and they thought that the tail would be a good idea. So you can see from the single drawing that I did the outline in Illustrator CS2, and the changes I made in the XSI screen shots I took. Hand Drill Part 3. Hand Drill Part 2. This is actually for a 3 hour drill for 3DAM202.
lritchiecato.blogspot.com
Luke's Blog: June 2009
http://lritchiecato.blogspot.com/2009_06_01_archive.html
I'm a 3D environment modeler as well as a Branding Consultant (this means I do graphic work as well as web design). I'm 26 and live in Canada, currently attending at Technical College to hone my skills and make a name for myself in the industry someday. Designed by: Ray Creations.
lritchiecato.blogspot.com
Luke's Blog: December 2008
http://lritchiecato.blogspot.com/2008_12_01_archive.html
Hi, to all of you who either watch my blog on a regular basis or just happen to stumble upon it accidentally. I just want to inform you all that I have my website up and running now. So please feel free to check it out. http:/ www.lmritchie.com. I'm a 3D environment modeler as well as a Branding Consultant (this means I do graphic work as well as web design). I'm 26 and live in Canada, currently attending at Technical College to hone my skills and make a name for myself in the industry someday.
lritchiecato.blogspot.com
Luke's Blog: Just an Update
http://lritchiecato.blogspot.com/2008/07/just-update.html
This is just an update for those of you who seem to be still viewing my blog. I've managed to graduate from 3D. Gaming animation. I'm still working on updating my modeling skills and make some new environments, that I will hopefully place up on my blog. I've starting taking a new program that will allow me to make my own website that I can place more of my own work on. So I will be doing graphics and web design. The finished Taoist Paradise. Designed by: Ray Creations.
lritchiecato.blogspot.com
Luke's Blog: December 2007
http://lritchiecato.blogspot.com/2007_12_01_archive.html
I'm a 3D environment modeler as well as a Branding Consultant (this means I do graphic work as well as web design). I'm 26 and live in Canada, currently attending at Technical College to hone my skills and make a name for myself in the industry someday. Its been a little while since Ive posted my prog. Designed by: Ray Creations.