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Radiator Blog: Lighting theory for 3D games, part 2: a formal approach to light design, and light as depth
http://www.blog.radiator.debacle.us/2015/03/lighting-theory-for-3d-games-part-2.html
Thursday, March 19, 2015. Lighting theory for 3D games, part 2: a formal approach to light design, and light as depth. Here's how I generally, theoretically, approach lighting in my games and game worlds. Part 2 is about light and function, mostly for level design. Lighting intended for a specific purpose is called task lighting. For now, let's try thinking about light more formally. How does light let us read a game more easily, and what are some common patterns? In 3D games, light gives us crucial dept...
blog.radiator.debacle.us
Radiator Blog: November 2014
http://www.blog.radiator.debacle.us/2014_11_01_archive.html
Thursday, November 20, 2014. I've never made anything viral before. At this time of writing, this Vine. Now has 540,000 loops and 19,000 notes on tumblr. And my life is pretty much exactly the same. It's so exciting - the numbers are so big! On the other hand, they're just numbers. Thursday, November 6, 2014. Postcards from: "Discipline and Punish". Character shader by James OHare. Subscribe to: Posts (Atom). Video game level design, mods, literature, academia and occasional progress updates on Radiator.
blog.radiator.debacle.us
Radiator Blog: "Succulent" as hypnotizing homo hop homage
http://www.blog.radiator.debacle.us/2015/01/succulent-as-hypnotizing-homo-hop-homage.html
Tuesday, January 13, 2015. Succulent" as hypnotizing homo hop homage. This post discusses my game Succulent. And it completely spoils the ending, if you care about stuff like that. You should probably play it first. There's a few scenes in the film Inherent Vice. Where you watch a man eat a frozen banana. They were unusually entertaining and not at all arousing, which got me thinking - what if I made a game where you just watch a dude stick stuff in his mouth? Music videos, specifically those by Cazwell.
blog.radiator.debacle.us
Radiator Blog: May 2015
http://www.blog.radiator.debacle.us/2015_05_01_archive.html
Thursday, May 28, 2015. Cobra Club as ouroboros. This is a post detailing my process and intent in making Cobra Club. It has SPOILERS;. If you care about that kind of thing, then you should probably play the game first. Again, SPOILER WARNING. Is in effect. Last chance! Is a photo studio game about taking dick pics. Ideally, lots of them. As you take dick pics, you also chat with NPCs and potentially share / swap dick pics. It breaks with my previous three gay sex games ( Hurt Me Plenty. Thursday, May 21...
blog.radiator.debacle.us
Radiator Blog: Level With Me, a Portal 2 mod
http://www.blog.radiator.debacle.us/2011/12/level-with-me-portal-2-mod.html
Thursday, December 22, 2011. Level With Me, a Portal 2 mod. It's unofficially Radiator vol. 3, and the only mod I'll have put out in the last two years. Watch this space. As release is pretty imminent, and thanks for reading. We'll see if people hate it or love it. EDIT: It's out now. Try it out. Video game level design, mods, literature, academia and occasional progress updates on Radiator. Level With Me, a Portal 2 mod. Radiator Blog: Two Year Anniversary. Portal 2 Modding Minutiae. No one lives forever.
blog.radiator.debacle.us
Radiator Blog: January 2015
http://www.blog.radiator.debacle.us/2015_01_01_archive.html
Thursday, January 29, 2015. Lighting design theory for 3D games, part 1: light sources and fixtures. Contemporary Jewish Museum (San Francisco, California). Heres how I generally, theoretically, approach lighting in my games and game worlds. Part 1 is about the general concept of lighting design. Mood is the most important end result of your lighting. The functional school of game lighting. So lets begin: lighting design is a discipline that has existed since the beginning of sunlight. Think of your proj...
blog.radiator.debacle.us
Radiator Blog: April 2015
http://www.blog.radiator.debacle.us/2015_04_01_archive.html
Friday, April 24, 2015. Succulent" technical overview / behind the scenes. This is a high level discussion of how I achieved certain effects in Succulent. Using Unity. It spoils the game, so I recommend you play it and/or read my artists statement. Friday, April 17, 2015. Im stealing the first three paragraphs of Pippin Barrs lovely post. See also - Emily Shorts take. A post called Minimum Sustainable Success. Like Pippin, I have a very supportive and awesome spouse. His name is Eddie. In addition to cur...
blog.radiator.debacle.us
Radiator Blog: "Ruins", by Jake Elliott
http://www.blog.radiator.debacle.us/2011/09/ruins-by-jake-elliott.html
Monday, September 19, 2011. Ruins", by Jake Elliott. Branching dialogues and conversations are very set in their ways. When we do occasionally innovate with them, it's usually to change how to choose an option. Should we stare at the NPC animations and guess whether they're nervous? Maybe there's a timer, and if we don't choose, the game chooses for us? Perhaps we type a keyword instead of choosing an option. Oooh a dialogue wheel! Who are you even talking to? Elliott's thoughtful (but never too sentimen...
life.globalish.com
Cobra Club, Dick Pics, & Myths of the Penis: Who’s Aware of the Story? (NSFW)
http://life.globalish.com/cobra-club-dick-pics-myths-of-the-penis-whos-aware-of-the-story-nsfw
Cobra Club, Dick Pics, & Myths of the Penis: Who’s Aware of the Story? July 13, 2015. There are so many ways to be human. Being human is a state of mind, so much so that we can view our bodies through different lenses. For example, structurally, our bodies are wormlike, extended. There is some great advice on composition and content on the Tumblr page Critique My Dick Pic. It will urge you to think beyond size, sex, and gender with regards to your presentation. Nudus nudum Christum sequi. And Americans a...
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