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Game Closure DevKit Documentation

Documentation for the Game Closure DevKit.

http://docs.gameclosure.com/

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Documentation for the Game Closure DevKit.
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Game Closure DevKit Documentation | docs.gameclosure.com Reviews

https://docs.gameclosure.com

Documentation for the Game Closure DevKit.

INTERNAL PAGES

docs.gameclosure.com docs.gameclosure.com
1

Game Closure DevKit Documentation

http://docs.gameclosure.com/native.html

Top-down look at the Game Closure DevKit. How we use Mozilla's SpiderMonkey JavaScript engine for Apple platforms. How we use Google's V8 JavaScript engine for Android platforms. Tool built into the Game Closure DevKit to do JavaScript debugging over the network on a live iOS or Android device. A list of the libraries used in the native components of the Game Closure DevKit. How to build sweet real-time multiplayer games with sockets. Game Closure tool for generating cross-platform code.

2

GC DevKit Docs: ui-widget-sliderview

http://docs.gameclosure.com/api/ui-widget-sliderview.html

Class: ui.widget.SliderView. Change', callback (value). Class: ui.widget.SliderView. The slider is an input element to select a value. The orientation of the slider can be horizontal or vertical. You may force the slider to have an orientation of. If you do not specify this option it will be. Is greater than the. Figure img src=./assets/ui-widget-sliderview/slider.png/ figcaption A slider, with a green `track` and a red `thumb`. /figcaption /figure. The format of the. Active {boolean} = true. Information...

3

GC DevKit Docs: ui-spriteview

http://docs.gameclosure.com/api/ui-spriteview.html

StartAnimation (name [, options]). GetFrame (animName, index). Walk, run, etc.) which themselves are made of multiple. The sprite system loads images from a directory using file names formatted as:. Directory/spriteName-animationName-01.png directory/spriteName-animationName-02.png . directory/spriteName-animationName-08.png . etc . The sprite system infers three things from the file names: the name of the. The name of each. For the sprite, and the. Of frames required for an animation. Option. A valid.

4

GC DevKit Docs: ui-color

http://docs.gameclosure.com/api/ui-color.html

New Color ([r, g, b, a]). Class is provided as a convenience for parsing and storing color values from a number of different formats. R {number} = 0. The red value of the color, from 0 to 255. G {number} = 0. The green value of the color, from 0 to 255. B {number} = 0. The blue value of the color, from 0 to 255. A {number} = 1. The alpha value of the color, from 0 to 1. Color component values can be passed as object properties to the constructor:. New Color ([r, g, b, a]). R {number} = 0. G {number} = 0.

5

GC DevKit Docs: ui-viewpool

http://docs.gameclosure.com/api/ui-viewpool.html

Class is designed to help manage view recycling. To avoid frame drops during gameplay, it is best to avoid initializing new views. ViewPools allow you to pre-initialize views before you need them, and to recycle them for re-use when you’re finished with them. ViewPools work with any class that inherits from the base. Ctor {class constructor function}. The constructor of the class you want to recycle. The number of views to initialize when the ViewPool is created. Returns a new or recycled instance of the...

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The 7 Best Game Development Libraries Build on JavaScript

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