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GameSparks Learning Center

Contains all of the GameSparks documentation including access to SDKs, Tutorials and The Manual.

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GameSparks Learning Center | docs.gamesparks.net Reviews

https://docs.gamesparks.net

Contains all of the GameSparks documentation including access to SDKs, Tutorials and The Manual.

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gamesparks.com gamesparks.com

F2P Game Loops | Game Sparks

http://www.gamesparks.com/blog/f2p-game-loops

Help us grow, please share this to your networks :-). Share on Google Plus. Share on Google Plus. Published a post on free-to-play game design based on a pyramid. GameSparks: Iterative Game Development. Even within the main game development loop, there should be an additional loop relating to A/B or Multivariate testing whereby you segment players into groups and try different variations in parallel capturing data and analysing results before making the changes permanent. Share on Google Plus. Get Going ...

gamesparks.com gamesparks.com

Game Developer Platform | Game Sparks

http://www.gamesparks.com/game-developer-platform

Help us grow, please share this to your networks :-). Share on Google Plus. Share on Google Plus. Game Developer Platform the GameSparks Perspective. Game developers face the same challenges from concept through design and development to making money on an ongoing basis. Previously, the game development process was seen as linear. The game developer focused on developing a great concept and then delivering that original vision as a well executed game handing it over to a publisher to do the rest. The Gam...

gamesparks.com gamesparks.com

Glossary of Free to Play | Game Sparks

http://www.gamesparks.com/game-developer-platform/glossary

Glossary of Free to Play. Glossary of Free to Play. Help us grow, please share this to your networks :-). Share on Google Plus. Share on Google Plus. This is a glossary intended for those developing free to play mobile games. It contains many definitions of specific terms that keep coming up as you explore free to play mobile game development. Please feel free to let us know of terms we have missed using the contact form at the bottom of the page. Average Revenue per User. This is the average revenue...

gamesparks.com gamesparks.com

The Architectural Revolution has Begun | Game Sparks

http://www.gamesparks.com/blog/game-architecture-revolution

The Architectural Revolution has Begun. Help us grow, please share this to your networks :-). Share on Google Plus. Share on Google Plus. Building games differently is one of the keys to removing bottlenecks that stand in the way of success in games. Game developers – the architectural revolution has begun. 8220;Development and and sales were divided, and the game developers only needed to concentrate on their work.” he said. Matsuda’s observations about the changes he needs to make to his company ...

gamesparks.com gamesparks.com

Retail Principles for F2P Games | Game Sparks

http://www.gamesparks.com/blog/retail-principles-for-free-to-play-games

Retail Principles for Free-to-Play Games. Help us grow, please share this to your networks :-). Share on Google Plus. Share on Google Plus. By definition, not all people who play Free-to-Play games convert into paying players. Typically, games that convert reasonably well have conversion rates of around 5%. However, some companies are successfully getting much higher conversion rates. King, with Candy Crush, for example has conversion rates reportedly above 20%, which is staggering. King ...Behavioral ec...

gamesparks.com gamesparks.com

3 Key Phases to You Game Marketing Plan | Game Sparks

http://www.gamesparks.com/blog/game-marketing-part-2-wheres-the-ramp

Game Marketing: Part 2 – Where’s the Ramp? Help us grow, please share this to your networks :-). Share on Google Plus. Share on Google Plus. Welcome to our new blog on Game Marketing. This is the second part to a multi-post blog on game marketing and is aimed at helping indies get to grips with some of the basics of what they need to be thinking about. This particular post could more appropriately be titled ‘When’s the ramp? There are 3 key phases. 1 Likability:- do players like your game in general?

gamesparks.com gamesparks.com

Game Marketing Defining a Marketing Strategy | Game Sparks

http://www.gamesparks.com/blog/game-marketing-strategy

Game Marketing: Part 1 – Defining your Marketing Strategy. Help us grow, please share this to your networks :-). Share on Google Plus. Share on Google Plus. Welcome to our new blog on Game Marketing. Marketing is a vast and complex area that contains way too much to cover in a few articles so the focus of this blog is on the practical rather than the theoretical. Although GameSparks ( http:/ www.gamesparks.com/. I advise you to keep these two things separate, at least, in the beginning. I recommend t...

gamesparks.com gamesparks.com

Leaderboards - The original social feature | Game Sparks

http://www.gamesparks.com/blog/leaderboards

Leaderboards – The original and best social feature. Help us grow, please share this to your networks :-). Share on Google Plus. Share on Google Plus. Why are leaderboards so commonly used in games? They are relatively simple to design and add into a game. They have broad appeal. Are players who focus on obtaining a level of success, measured by points, prizes, material possessions, or other valuation criteria. Known as the Diamonds, they will strive to gain rewards, recognition and prestige, with li...

gamesparks.com gamesparks.com

Game Management | Game Sparks

http://www.gamesparks.com/game-developer-platform/game-management

Help us grow, please share this to your networks :-). Share on Google Plus. Share on Google Plus. Game Management A new challenge for developers. Game management refers to the ongoing process of acquiring new players through marketing, retaining those players through engaging game play, and monetizing the players effectively using a combination of business models. The key aspects of game management are:. Through collecting and analyzing data from a variety of sources (store, game itself, acquisition chan...

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