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W.U.R.M.: Escape from a Dying Star | A 2-PLAYER IMMERSIVE SPACE SURVIVAL GAME

WURM: Escape from a Dying Star. A 2-PLAYER IMMERSIVE SPACE SURVIVAL GAME. 19th Japan Media Arts Festival. Nominated at the A MAZE. Awards 2016. La Mama / Culture Hub NYC 2016. Featured at Ars Technica. A 2-player immersive space survival game. Base Command will be your eyes and ears as you traverse the unpredictable quantum fluxuations of the artificial wormhole. They will help you to adjust the vital controls of your vessel, including Hyperdrive, Modulation, Particle Splitters, and Oxygen.

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WURM: Escape from a Dying Star. A 2-PLAYER IMMERSIVE SPACE SURVIVAL GAME. 19th Japan Media Arts Festival. Nominated at the A MAZE. Awards 2016. La Mama / Culture Hub NYC 2016. Featured at Ars Technica. A 2-player immersive space survival game. Base Command will be your eyes and ears as you traverse the unpredictable quantum fluxuations of the artificial wormhole. They will help you to adjust the vital controls of your vessel, including Hyperdrive, Modulation, Particle Splitters, and Oxygen.
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W.U.R.M.: Escape from a Dying Star | A 2-PLAYER IMMERSIVE SPACE SURVIVAL GAME | escapefromadyingstar.com Reviews

https://escapefromadyingstar.com

WURM: Escape from a Dying Star. A 2-PLAYER IMMERSIVE SPACE SURVIVAL GAME. 19th Japan Media Arts Festival. Nominated at the A MAZE. Awards 2016. La Mama / Culture Hub NYC 2016. Featured at Ars Technica. A 2-player immersive space survival game. Base Command will be your eyes and ears as you traverse the unpredictable quantum fluxuations of the artificial wormhole. They will help you to adjust the vital controls of your vessel, including Hyperdrive, Modulation, Particle Splitters, and Oxygen.

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Technical Details | W.U.R.M.: Escape from a Dying Star

http://www.escapefromadyingstar.com/technical-details

WURM: Escape from a Dying Star. A 2-PLAYER IMMERSIVE SPACE SURVIVAL GAME. The technical configuration of WURM involves four integrated components, all of which were originally conceived and created for this project. Reactive algorithmic music composed in Pure Data. Game music is performed in real time using a generative composition engine developed using the open-source data-flow programming language Pure Data. A reactive sound system was also integrated into the engine, allowing for individual space...

2

About | W.U.R.M.: Escape from a Dying Star

http://www.escapefromadyingstar.com/about

WURM: Escape from a Dying Star. A 2-PLAYER IMMERSIVE SPACE SURVIVAL GAME. WURM: Escape from a Dying Star. A 2-player immersive space survival game. Wearable electronics, a lifesize foam spaceship with cockpit controls, a transduceractivated pilot seat to simulate wormhole turbulence, data controlled live algorithmic music, audio responsive generative visuals and realtime cooperative player communication combine to realize the familiar childhood dream of space travel. Base Command will be your eyes and ea...

3

Gallery | W.U.R.M.: Escape from a Dying Star

http://www.escapefromadyingstar.com/photo-gallery

WURM: Escape from a Dying Star. A 2-PLAYER IMMERSIVE SPACE SURVIVAL GAME. Critical Hit Montreal 2015. TAG, Hexagram.

4

Pilots | W.U.R.M.: Escape from a Dying Star

http://www.escapefromadyingstar.com/pilots

WURM: Escape from a Dying Star. A 2-PLAYER IMMERSIVE SPACE SURVIVAL GAME. The best pilots we’ve had so far:. Survived with 47% life. Survived with 40% life. Survived with 40% life. Survived with 30% life. Survived with 18% life. Survived with 12% life. Critical Hit Montreal 2015. TAG, Hexagram.

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Peter van Haaften -- Home

http://www.petervanhaaften.com/index.shtml

PETERVANHAAFTEN.com / home. Peter van Haaften is a Canadian computer music composer raised in Sudbury (Ontario) and located in Montreal (Quebec). UPCOMING . . . A MAZE AWARDS 2016. WURM: Escape from a Dying Star. BERLIN, April 20-23. CURRENT . . . Pure Data and Raspberry Pi. Music and Sound for New Media Art (Workshop Series). April 9, 16, 23 (Montreal, Eastern Bloc. A three part workshop series on electroacoustic composition in Pure Data. Full details are available here. Improvised live electronics comp...

tag.hexagram.ca tag.hexagram.ca

Games - Technoculture, Art and Games

http://tag.hexagram.ca/games

Some problems just need to be wrestled. Our TAG team recommends the Aided Leapfrog Body Guillotine maneuver. Stand on the shoulders of giants and the added height will increase the impact of your tackle.". Technoculture, Art and Games. TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art. Workshops & Classes. Kara Stone, Amanda Tom, Tobias Wehrum, and Kailin Zhu. Pierre Depaz and Josh Raab. Remy Chaumard and Diane Agnan. I’M the ...

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Peter van Haaften -- E.L.A.P.S.

http://petervanhaaften.com/elaps.shtml

PETERVANHAAFTEN.com / home. An [E]xpressive [L]ive [A]lgorithmic [P]erformance [S]ystem. A system for improvised electroacoustic music using algorithmic processes, tangible control interfaces, and the open-source Pure Data. A four track E.P. of live music, Process and Control. Composed in real-time with the E.L.A.P.S. System is available now through Julien Bayle. Process and Control by Peter Van Haaften. NOTES ON THE FUTURE OF E.L.A.P.S. And Erin Gee's Swarming Emotional Pianos. The following paper will ...

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Peter van Haaften -- Curriculum Vitae

http://www.petervanhaaften.com/cv.shtml

PETERVANHAAFTEN.com / home. Located in Montreal, Quebec. Canadian and Netherlands nationality. BFA in Electroacoustic Studies (with distinction). BA honours in Political Science, with a minor in Sociology. On Bordille Records (Marseille/London). November 1, 2015. A new album of improvised live electronics composed with E.L.A.P.S. Casette and digital download. ELAPS (an expressive live algorithmic performance system). Autofreq and the Stochastic Dreamship. Cat Skunk, WAR! September 28, 2014. May 22, 2014.

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Pippin Barr. — montreal

http://www.pippinbarr.com/tag/montreal

Tonight was the final showcase of this year’s Critical Hit. Here in Montréal. Critical Hit is one of the many excellent things going on around games in this city – a game incubator premised on short-cycle prototyping projects by teams of makers, culminating in a very-slightly-longer prototyping cycle for the showcase. This year’s theme was ‘wearables’ or, more generally, physical interfaces for games/game-like-things. Funnily enough, I didn’t actually get to. To someone else speaking about themselves&#46...

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escape from a bankrupt state | Collecting, sharing and pointing to material that makes me click.

Escape from a bankrupt state. Collecting, sharing and pointing to material that makes me click. What is soft and what is strong? IL CAPO, by Yuri Ancanari. IL CAPO by the Italian artist Yuri Ancarani. This excerpt of the short film Il Capo (The Chief) makes part of the Trilogy La malattia del ferro (The disease of iron; 2010 12), where Ancarani portrays here labour instances where man and the machine ‘collaborate’. La malattia del ferro. New Spring, New Take, New Content. Here is a wqxr. Compiled 46 diff...

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W.U.R.M.: Escape from a Dying Star | A 2-PLAYER IMMERSIVE SPACE SURVIVAL GAME

WURM: Escape from a Dying Star. A 2-PLAYER IMMERSIVE SPACE SURVIVAL GAME. 19th Japan Media Arts Festival. Nominated at the A MAZE. Awards 2016. La Mama / Culture Hub NYC 2016. Featured at Ars Technica. A 2-player immersive space survival game. Base Command will be your eyes and ears as you traverse the unpredictable quantum fluxuations of the artificial wormhole. They will help you to adjust the vital controls of your vessel, including Hyperdrive, Modulation, Particle Splitters, and Oxygen.

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