zedia.net
Updated version of the Masking shader for NGUI | zedia flash blog
http://www.zedia.net/2013/updated-version-of-the-masking-shader-for-ngui
Flash, ActionScript, SEO and everything in between. Laquo; Kickstarter is my main new way to get games. Blur filter for UITexture in NGUI. Updated version of the Masking shader for NGUI. I did a s hader before to mask a texture. In doing so he also explained what NGUI was doing and how it was selecting the correct shader. So, based on his AlphaClip, I remade my shader so that it works on the new version of NGUI. Here is the code for it:. Shader Unlit/Transparent Colored Masked. Base (RGB), Alpha (A).
zedia.net
Sunless Sea | zedia flash blog
http://www.zedia.net/tag/sunless-sea
Flash, ActionScript, SEO and everything in between. Posts Tagged sunless sea. Kickstarter is my main new way to get games. Posted by zedia.net. On September 19th, 2013. Here are two games that I participated in:. Http:/ www.kickstarter.com/projects/189665092/the-fall-dark-story-driven-exploration-in-an-alien? This seems to be made by one guy alone and it looks awesome. Just for that it was worth it to help it a bit. Also who wouldn’t want a deeper /dark metroid? Blur filter for UITexture in NGUI.
zedia.net
Crowd Funding | zedia flash blog
http://www.zedia.net/tag/crowd-funding
Flash, ActionScript, SEO and everything in between. Posts Tagged crowd funding. Kickstarter is my main new way to get games. Posted by zedia.net. On September 19th, 2013. Here are two games that I participated in:. Http:/ www.kickstarter.com/projects/189665092/the-fall-dark-story-driven-exploration-in-an-alien? This seems to be made by one guy alone and it looks awesome. Just for that it was worth it to help it a bit. Also who wouldn’t want a deeper /dark metroid? Blur filter for UITexture in NGUI.
zedia.net
Nicki Thomas Hansen | zedia flash blog
http://www.zedia.net/tag/nicki-thomas-hansen
Flash, ActionScript, SEO and everything in between. Posts Tagged Nicki Thomas Hansen. Updated version of the Masking shader for NGUI. Posted by zedia.net. On September 23rd, 2013. I did a s hader before to mask a texture. In doing so he also explained what NGUI was doing and how it was selecting the correct shader. So, based on his AlphaClip, I remade my shader so that it works on the new version of NGUI. Here is the code for it:. Shader Unlit/Transparent Colored Masked. Base (RGB), Alpha (A). AlphaTex, ...
zedia.net
Personal | zedia flash blog
http://www.zedia.net/category/personal
Flash, ActionScript, SEO and everything in between. Archive for category Personal. Kickstarter is my main new way to get games. Posted by zedia.net. On September 19th, 2013. Here are two games that I participated in:. Http:/ www.kickstarter.com/projects/189665092/the-fall-dark-story-driven-exploration-in-an-alien? This seems to be made by one guy alone and it looks awesome. Just for that it was worth it to help it a bit. Also who wouldn’t want a deeper /dark metroid? Posted by zedia.net. Go and buy it!
zedia.net
Masking | zedia flash blog
http://www.zedia.net/tag/masking
Flash, ActionScript, SEO and everything in between. Updated version of the Masking shader for NGUI. Posted by zedia.net. On September 23rd, 2013. I did a s hader before to mask a texture. So that it doesn’t have to be rectangular. Turns out I was using an old version of NGUI, so when I updated (to version 2.65) my previous shader didn’t work anymore. Also Nicki Thomas Hansen made another shader so that you could use the masked texture inside a clipped panel. Shader Unlit/Transparent Colored Masked. Funny...
zedia.net
Filter | zedia flash blog
http://www.zedia.net/tag/filter
Flash, ActionScript, SEO and everything in between. Blur filter for UITexture in NGUI. Posted by zedia.net. On October 10th, 2013. Well that is it, I’m caught in shader land. The thing is, I don’t know jack * * about them. What I am missing mostly from Flash in Unity are filters like blur, drop shadow and glow. How you would go about doing that in Unity would be with shaders (I guess), so I stuck my nose in them. Here is my first version of a Blur filter/shader. Shader Unlit/Transparent Colored Blurred.
zedia.net
Clipping | zedia flash blog
http://www.zedia.net/tag/clipping
Flash, ActionScript, SEO and everything in between. Updated version of the Masking shader for NGUI. Posted by zedia.net. On September 23rd, 2013. I did a s hader before to mask a texture. So that it doesn’t have to be rectangular. Turns out I was using an old version of NGUI, so when I updated (to version 2.65) my previous shader didn’t work anymore. Also Nicki Thomas Hansen made another shader so that you could use the masked texture inside a clipped panel. Shader Unlit/Transparent Colored Masked. Funny...
zedia.net
Shader | zedia flash blog
http://www.zedia.net/tag/shader
Flash, ActionScript, SEO and everything in between. Blur filter for UITexture in NGUI. Posted by zedia.net. On October 10th, 2013. Well that is it, I’m caught in shader land. The thing is, I don’t know jack * * about them. What I am missing mostly from Flash in Unity are filters like blur, drop shadow and glow. How you would go about doing that in Unity would be with shaders (I guess), so I stuck my nose in them. Here is my first version of a Blur filter/shader. Shader Unlit/Transparent Colored Blurred.
zedia.net
Unity3D | zedia flash blog
http://www.zedia.net/category/unity3d
Flash, ActionScript, SEO and everything in between. Archive for category Unity3D. Blur filter for UITexture in NGUI. Posted by zedia.net. On October 10th, 2013. Shader Unlit/Transparent Colored Blurred. Base (RGB), Alpha (A). Cull Off Lighting Off ZWrite Off Fog {. Mode Off }. Blend SrcAlpha OneMinusSrcAlpha Pass {. CGPROGRAM #pragma vertex vertexProgram. Struct appdata t {. Float4 vertex : POSITION. Float2 textureCoordinate : TEXCOORD0; fixed4 color. Struct vertexToFragment {. Appdata t vertexData ).