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od|force forums | forums.odforce.net Reviews

https://forums.odforce.net

Houdini visual effects forum and community

INTERNAL PAGES

forums.odforce.net forums.odforce.net
1

Lounge/General chat - od|forum

http://forums.odforce.net/forum/13-loungegeneral-chat

Not recommended on shared computers. Welcome to od forum. Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in. Page 1 of 101.

2

Artists - od|forum

http://forums.odforce.net/forum/45-artists

Not recommended on shared computers. Welcome to od forum. Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in. Page 1 of 6.

3

bandini - od|forum

http://forums.odforce.net/user/4396-bandini

Not recommended on shared computers. Welcome to od forum. Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in. January 8, 2009.

4

Effects - od|forum

http://forums.odforce.net/forum/21-effects

Not recommended on shared computers. Welcome to od forum. Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in. Page 1 of 229.

5

General - od|forum

http://forums.odforce.net/forum/35-general

Not recommended on shared computers. Welcome to od forum. Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

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whoudini.blogspot.com whoudini.blogspot.com

Houdini Community Blog: September 2010

http://whoudini.blogspot.com/2010_09_01_archive.html

Thursday, September 2, 2010. Od[challenge] 2010 is Live! Our friends over at OdForce. Have launched a new od[challenge]. Check out the details here. Subscribe to: Posts (Atom). Od[challenge] 2010 is Live!

houdinitricks.com houdinitricks.com

Learning VEX Via Animated Gifs - Houdini Tricks

http://houdinitricks.com/tagged/quicktip

Learning VEX Via Animated Gifs. So I know you want to learn VEX. I just know it! I will bet my fancy Fall Guy lunchbox on it! Well, you are in luck. Houdini genius, Matt Estela. Started a thread over at ODForce. Examples based on Dave Whyte’s. He provides the .hip files for you to dissect and experiment with. Great stuff! VEX Via Animated Gifs. You might also like. CVEX Wrangle & VOP Nodes. Side Effects YouTube Channel. Leave a Reply Cancel reply. You must be logged in. To post a comment.

pradeepbarua.com pradeepbarua.com

Links

http://www.pradeepbarua.com/p/links_22.html

Houdini Official Vimeo Channel. Subscribe to: Posts (Atom).

danzimmer.net danzimmer.net

Dan Zimmer

http://www.danzimmer.net/reel

I created the staff line simulation in Blender. I then modeled, lit, and rendered the musical notes in Maya. The musical notes were dynamically animated using a script in After Effects and then I color corrected and comped in the footage. Created every aspect of this project. Shot footage using the Cannon XLH1 at 1080i. Used PFtrack to track the camera motion. Then created the particle/debris as well as the smoke from scratch in Maya.

hudach.wordpress.com hudach.wordpress.com

od|force V8 online | DACHoudini User Group

https://hudach.wordpress.com/2012/09/22/oodforce-v8-online

Informationen für Houdini-User aus DACH. Od force V8 online. Leave a comment ». Eine neue Version der Houdini-Community od force ist online. Die Webseite hat eine neue Forum-Software. 22 September 2012 um 12:50. Laquo; Houdini 12. Schreibe einen Kommentar Antworten abbrechen. Gib hier Deinen Kommentar ein . Bitte logge dich mit einer dieser Methoden ein, um deinen Kommentar zu veröffentlichen:. Adresse wird niemals veröffentlicht). Du kommentierst mit Deinem WordPress.com-Konto. ( Abmelden.

odforce.net odforce.net

start [od|force]

http://odforce.net/wiki

Welcome to the od wiki. A community knowledge-base for Houdini. Our database contains 654 articles. Here, and more! SOPs, CHOPs, POPs etc. Using Houdini - a reference guide. And applying UV 's. Mantra, external 3rd party renderers, rendering formats, render queues. Supported image, movie, geometry and scene formats. Migrating From Other Software. Frequently Asked Questions (FAQ). Houdini Development Kit (HDK). You must be a registered member of the od force forums. To edit any of the wiki pages.

openmaya.net openmaya.net

about MayaToMantra

http://www.openmaya.net/openmaya/mayaToMantra/mtom-about.php

About Maya To Mantra. During my work I had to discover that my approach to mantra was not very efficient and complicated: Exporting objects in a proprietary format, reload it in an houdini compiled converter which exports them as geo/bgeo files. And finally create shader networks for mantra and compile them. And there was almost no feedback so I stopped the development of mayaToMantra. The sources are still avaliable on github. So some day I thought: Why not write an exporter for maya to mantra? Only and...

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