turboatomic.com
Turboatomic | Archive List
http://www.turboatomic.com/index.php?archivelist=1
Animation Tips and Tricks. 3D and 2D Artists. Kris M. Costa (Antropus). Daniel Phillis - Houdini's adventures. Boring 3d(.not boring). Character Designs - An Artist's Ressource.
guillaumejobst.blogspot.com
Guillaume Jobst CG blog: Alien Isolation Trailer
http://guillaumejobst.blogspot.com/2014/08/alien-isolation-trailer.html
Saturday, August 30, 2014. A it late, but finally here is the latest trailer I worked on at Axis animation, as lighintg / compositing artist and TD! That was almost a year ago. Good to see it online! Alien: Isolation - Improvise. I’m Guillaume Jobst , 30 years-old. I am technical director / artist. In the CG industry for more than 8 years. In this blog you will find both. Works that I have made with software like. Maya, Mantra, Vray, Python development etc. For personal or professional projects.
johnsvensson.se
sites — John Svensson - Portfolio
http://www.johnsvensson.se/sites
Community Tutorials and Misc. Erwin Santacruz - Houdinitricks.com. Mail@johnsvensson.se 46 707 365 489.
schnellhammer.net
work at Christian Schnellhammer . Dev Blog
http://schnellhammer.net/blog/category/work
Christian Schnellhammer . Dev Blog. Archive for the ‘work’ Category. We are a collaborative of independent media professionals working on asking questions and finding answers. This showreel demonstrates a selection of our work. 2012, We are the Night, John Rabe, Krabat, Vicky the Viking, Dungeon Siege, Gaping Abyss A Christmoose Carol. July 8th, 2011 at 5:35 pm. Paperworld for “Skoda – Curriculum Vitae”. Check out this spot we have worked on in collaboration with weareflink. I want to show you some tools...
guillaumejobst.blogspot.com
Guillaume Jobst CG blog: Maya / Houdini Python live connection
http://guillaumejobst.blogspot.com/2014/09/maya-houdini-python-live-connection.html
Sunday, September 21, 2014. Maya / Houdini Python live connection. I'm playing a bit with rpc module and python. Here is a little example of what I've tried so far, a live connection between Maya and Houdini. Maya looks up for Houdini start up and then connects its python to Houdini's automatically. Thanks to that, in this video, I create a "live connected" camera and I can also send meshes directly from Maya to Houdini ( and vise versa ). Ui = MayaModule.MayaConnectionUI(). Download my Resume (.pdf).
guillaumejobst.blogspot.com
Guillaume Jobst CG blog: Gallery
http://guillaumejobst.blogspot.com/p/galerie.html
At Dr D Studio, Happy Feet 2 as lighting and compositing Artist / TD. Guillaume Jobst Happy Feet 2 shots. Software : Houdini, 3Delight, Nuke. Professional Works for Ubisoft. Professional works for Protozoaire. Modeling, Texturing, Shading on the Paris sequence. Subscribe to: Posts (Atom). I’m Guillaume Jobst , 30 years-old. I am technical director / artist. In the CG industry for more than 8 years. In this blog you will find both. Works that I have made with software like. Download my Resume (.pdf).
guillaumejobst.blogspot.com
Guillaume Jobst CG blog: Houdini Engine test with Unity
http://guillaumejobst.blogspot.com/2014/03/houdini-engine-test-with-unity.html
Saturday, March 8, 2014. Houdini Engine test with Unity. Here is a work in progress tool in order to test the Houdini Engine with Unity. This tool helps the user to create different and procedural kind of "labyrinth-type" level designs in Unity by using Houdini Digital asset ( .otl ). Create 3 type of labyrinth models with Straight modules ( full instancied models), Vegetal, or "random direction vegetal". Extra path inputs as houdini curves directly in Unity. Houdini Engine and Unity - Labyrinth test.
guillaumejobst.blogspot.com
Guillaume Jobst CG blog: GJ round decimal
http://guillaumejobst.blogspot.com/2014/02/gj-round-decimal.html
Thursday, February 20, 2014. Just finished a small utility node, GJ round decimal which allows the user to round a float value, you can keep from 0 decimal ( convert to int ), to 4 decimals. Download round decimals vop. I’m Guillaume Jobst , 30 years-old. I am technical director / artist. In the CG industry for more than 8 years. In this blog you will find both. Works that I have made with software like. Maya, Mantra, Vray, Python development etc. For personal or professional projects. Follow me by Email.
guillaumejobst.blogspot.com
Guillaume Jobst CG blog: HCom For Houdini 14.0 and Maya 2015
http://guillaumejobst.blogspot.com/2015/05/hcom-for-houdini-140.html
Monday, May 4, 2015. HCom For Houdini 14.0 and Maya 2015. To download the latest version :. Github : https:/ github.com/GJpy/HCom. HCom help and infos. For Houdini 14 ( 14.0.291 recommended), tested only on windows. Hcom is a client – server communication system for Houdini and Maya. It allows users to send data between sessions ( Maya and Houdini ) through local network. You can send data like meshes in .obj, bitmaps, alembic caches and Houdini digital assets. More to come soon . Follow me by Email.