blog.nuclex-games.com
Stream Split and Join » Cygon's Blog
http://blog.nuclex-games.com/mono-dotnet/stream-split-and-join
Subscribe to RSS feed. C /CLI String Marshaling. Stream Split and Join. Diff & Patch for Win32. Static Sphere vs AABB. Static Sphere vs Sphere. 3ds Max Model Rigging. Mesh Animation via Bones. Stream Split and Join. A well-designed abstraction of binary data sources and sinks, into the .NET base class library is one of the best design choices Microsoft could make. Now even with streams, you sometimes reach a dead-end: assume, for example, you had a method that sent a file to another user:. Assume you wer...
blog.nuclex-games.com
Observable Collections ^2 » Cygon's Blog
http://blog.nuclex-games.com/mono-dotnet/observable-collections
Subscribe to RSS feed. C /CLI String Marshaling. Stream Split and Join. Diff & Patch for Win32. Static Sphere vs AABB. Static Sphere vs Sphere. 3ds Max Model Rigging. Mesh Animation via Bones. System.Collections.ObjectModel.ObservableCollection T. Class, which implements the. Confusingly, this class, named like a. Actually is a list. It’s not as big a problem as it was for the read-only collections. Interface also is not type-safe, requiring a downcast in the event subscribers. ObservableDictionary K, T.
blog.nuclex-games.com
Game State Management » Cygon's Blog
http://blog.nuclex-games.com/tutorials/cxx/game-state-management
Subscribe to RSS feed. C /CLI String Marshaling. Stream Split and Join. Diff & Patch for Win32. Static Sphere vs AABB. Static Sphere vs Sphere. 3ds Max Model Rigging. Mesh Animation via Bones. When you design a game, even if it only has the scope of Pac-Man. Your game invariably switches between different, unrelated modes. At one point, it’s drawing the main menu, at another the player is steering his avatar through the game world, eventually it is rolling the credits. Void runGame() { while(! This- Quit...
blog.nuclex-games.com
UML Sculptor (unofficial) » Cygon's Blog
http://blog.nuclex-games.com/tools/uml-sculptor
Subscribe to RSS feed. C /CLI String Marshaling. Stream Split and Join. Diff & Patch for Win32. Static Sphere vs AABB. Static Sphere vs Sphere. 3ds Max Model Rigging. Mesh Animation via Bones. Is a lightweight UML modeling tool for class diagrams. It is not a complete UML solution, it doesn’t do round-trip engineering and it consists of only a single executable file. But because of that, it’s exceptionally quick, easy to use and provides an excellent workflow. January 12, 2015 at 2:15 am (UTC 1 ). Your e...
blog.nuclex-games.com
Mono/.NET » Cygon's Blog
http://blog.nuclex-games.com/mono-dotnet
Subscribe to RSS feed. C /CLI String Marshaling. Stream Split and Join. Diff & Patch for Win32. Static Sphere vs AABB. Static Sphere vs Sphere. 3ds Max Model Rigging. Mesh Animation via Bones. I’m quite well versed in C (and supporter of Boost. 8211; see my C /CLI string marshaler. But over time, I started using .NET more and more until I only resorted to C where absolutely required. That’s because .NET provides a much richer environment ( Inversion of Control. Short Primer on Mono/.NET. If you’re ...
blog.nuclex-games.com
C++ » Cygon's Blog
http://blog.nuclex-games.com/tutorials/cxx
Subscribe to RSS feed. C /CLI String Marshaling. Stream Split and Join. Diff & Patch for Win32. Static Sphere vs AABB. Static Sphere vs Sphere. 3ds Max Model Rigging. Mesh Animation via Bones. Tweet The intent of this article is to provide a quick but complete introduction to C exceptions. The exception handling mechanism, common usage schemes and performance issues of exceptions versus return codes will all be covered. So why are exceptions a good thing? View page ». View page ». View page ». Tweet This...
blog.nuclex-games.com
Deque » Cygon's Blog
http://blog.nuclex-games.com/mono-dotnet/deque
Subscribe to RSS feed. C /CLI String Marshaling. Stream Split and Join. Diff & Patch for Win32. Static Sphere vs AABB. Static Sphere vs Sphere. 3ds Max Model Rigging. Mesh Animation via Bones. Sadly, the deque data structure is missing in the .NET collection classes. I discovered some deque implementations on the web, but those all seemed to be simple wrappers around .NET’s. Class and not actual implementations of the deque data structure. So I decided to amend this situation:. Compared to the LinkedList.
blog.nuclex-games.com
Image Converter » Cygon's Blog
http://blog.nuclex-games.com/tools/image-converter
Subscribe to RSS feed. C /CLI String Marshaling. Stream Split and Join. Diff & Patch for Win32. Static Sphere vs AABB. Static Sphere vs Sphere. 3ds Max Model Rigging. Mesh Animation via Bones. From time to time, I encountered some image files that my installed tools couldn’t open or had trouble with (for example, JASC Paint Shop Pro. This is a free command line utility that converts images between all file formats supported by the FreeImage. Jpe, jng, koa, iff, lbm, mng. Pbm, pbm, pcd, pcx. Pgm, pgm, png.
gamedevlife.com
Game.Dev.Life » Resources
http://gamedevlife.com/resources
Occasionally I run across sites or other sources that offer content useful to me as a game maker. I’ll list them here. Anything that might be helpful to the study or practice of level design that isn’t an article.). 100% Completion Runs (Google Video). Speed Runs dot Net. Might be down — not looking good at the time of this posting. 3D Models and Textures. Unity 3D Assets and Scripts. They have a variety of assets for other platforms as well). Click here to cancel reply. Why Choose Unity 3D? 8220;It is t...
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