rotc.ch
ugh | Revenge of the Cavemen Dev Blog
http://www.rotc.ch/tag/ugh
RotC on the rocks. February 2, 2016. You might already have guessed it since there hasn’t been any updates lately, but Revenge of the Cavemen. Is currently on hold (on ice). Nevertheless we’re still making games. We’re working on different projects right now, which will be our BA final-projects for graduation in game-design at Zurich University of the Arts. Take a look at our newly set-up dev-blogs. If you want to know more about it. Altar Game – http:/ altargame.tumblr.com/. Epic Trailer is online!
rotc.ch
bobo | Revenge of the Cavemen Dev Blog
http://www.rotc.ch/tag/bobo
RotC on the rocks. February 2, 2016. You might already have guessed it since there hasn’t been any updates lately, but Revenge of the Cavemen. Is currently on hold (on ice). Nevertheless we’re still making games. We’re working on different projects right now, which will be our BA final-projects for graduation in game-design at Zurich University of the Arts. Take a look at our newly set-up dev-blogs. If you want to know more about it. Altar Game – http:/ altargame.tumblr.com/. October 6, 2015.
playfuloasis.com
Blog | Playful Oasis
http://playfuloasis.com/blog
June 27, 2015. Shape of the World, final week on Kickstarter. Welcome dear visitor of the oasis! Would you like to take a walk in a beautiful world that grows around you? 8220;Shape of the World. Is an exploration game. Where a rich and colorful world grows around you. Your presence is the driving force behind the procedurally populated environment. As you establish permanent monuments to mark your journey. Shape of the World. Builds on the ideas of experiential games like Journey. March 17, 2015. In God...
gameculture.ch
GameCulture.ch | Main Partner – ZHdk
http://www.gameculture.ch/zhdk
Posted by zhdk gamedesign July 28, 2010. Game Design at Zurich University of the Arts (ZHDK) is a comprehensive course of study leading to a Bachelor’s or Master’s degree. The focus is on gaining an in-depth understanding of the many topics connected with digital game worlds, their influence and potential. The Game Design course supports and welcomes the GameCulture programme. After all, games are a particularly powerful medium with huge critical-constructive potential. This is of great importanc...ETH (...
bettinawegenast.ch
Service
http://www.bettinawegenast.ch/index.php/service
Kleine Linksammlung zum Thema "Games":. Site mit vielen Infos und links:. Im weiteren und engeren Sinn medienpädagogische Projekte and Infos:. Http:/ www.imedias.ch/. Http:/ www.kindersoftwarepreis.de/. Http:/ gamedesign.zhdk.ch/. ZKM Karlsruhe: ZKM Gameplay. Http:/ www.amaze-festival.de/. Http:/ www.aec.at/festival/de/. Http:/ www.deutsche-gamestage.de/. Http:/ www.gamescom.de. 20 Minuten, Digital. Http:/ www.saratannen.ch/.
hearmeinteract.wordpress.com
Mathieu Pavageau, Sound Programmer at Ubisoft Paris | Hear Me Interact!
https://hearmeinteract.wordpress.com/2010/10/05/mathieu-pavageau-sound-programmer-at-ubisoft-paris
Sound, design, interaction. Of self-censorship and design attitude. Is bureau-crazy going to kill the last hope… →. Mathieu Pavageau, Sound Programmer at Ubisoft Paris. October 5, 2010. It was also interesting to hear, that the last significant innovations in terms of interactive sound (music) were made in the late 90s, namely Microsoft’s now long forgotten DirectMusic. 8221;) are dominating the line of thought in the game industry. This entry was posted in STSM IRCAM. October 30, 2010 at 11:44 am. Befor...
hearmeinteract.wordpress.com
Daniel Hug | Hear Me Interact!
https://hearmeinteract.wordpress.com/author/hearmeinteract
Sound, design, interaction. Author Archives: Daniel Hug. POKEY Chiptune Player, the new iPod killer? October 2, 2012. When preparing a course in procedural game sound design I did run across an interview with Frank Serafine about his work on Tron. I should add here that we chose “digital worlds” as topic for this year's edition of the … Continue reading →. The Sound of North. February 11, 2012. To Wrooom or to Shhh – That is the Question. July 26, 2011. February 10, 2011. Reviewing a paper recently, and ...
hearmeinteract.wordpress.com
February | 2011 | Hear Me Interact!
https://hearmeinteract.wordpress.com/2011/02
Sound, design, interaction. Monthly Archives: February 2011. February 10, 2011. Reviewing a paper recently, and a discussion with a colleague about Sonic Interaction Design, made me reflect about the use of the attribute “natural” in context with sound. Somehow, common-sense tells us that there may be a “natural” way how … Continue reading →. POKEY Chiptune Player, the new iPod killer? The Sound of North. To Wrooom or to Shhh – That is the Question. Is bureau-crazy going to kill the last hope….
hearmeinteract.wordpress.com
November | 2010 | Hear Me Interact!
https://hearmeinteract.wordpress.com/2010/11
Sound, design, interaction. Monthly Archives: November 2010. Is bureau-crazy going to kill the last hope…. November 1, 2010. 8230; of a paradigm shift in product sound design? Recent news about noise abatement legislation, regulations for electric car sounds and taxes on noise (german) are worrying me. Why? Because I am firmly convinced that if the sonic side of … Continue reading →. POKEY Chiptune Player, the new iPod killer? The Sound of North. To Wrooom or to Shhh – That is the Question.