gamesbyangelina.org
Games By Angelina | Developing an AI that can automatically design videogamesDeveloping an AI that can automatically design videogames
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Developing an AI that can automatically design videogames
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Games By Angelina | Developing an AI that can automatically design videogames | gamesbyangelina.org Reviews
https://gamesbyangelina.org
Developing an AI that can automatically design videogames
Tangents | Games By Angelina
http://www.gamesbyangelina.org/cat/tangents
Developing an AI that can automatically design videogames. Tools & Thanks. March 1, 2015. Generative Coders and The Book. Many years ago when I was in the last years of secondary school, a friend gave me a book to read. She had just had what amounted to a religious conversion to mathematics, and was reading and learning everything she could find about it. This book, she said, had changed the way she saw mathematics. It was called. The Man Who Loved Only Numbers. Continue reading →. May 20, 2014. Highligh...
Releases | Games By Angelina
http://www.gamesbyangelina.org/cat/releases
Developing an AI that can automatically design videogames. Tools & Thanks. January 27, 2015. Dagstuhl Dispatches – A Game! Grab our prototype code here. Continue reading →. Play Games Help Science. January 13, 2013. A Puzzling Present Code Now Available. Just a quick one – the source code for the LibGDX game. Is now available on Github. It’s missing libraries, some assets I don’t have licenses for, and a small amount of code present in the released game. For smaller updates on the project!
Soapbox | Games By Angelina
http://www.gamesbyangelina.org/cat/soapbox
Developing an AI that can automatically design videogames. Tools & Thanks. October 8, 2015. At the time of writing this article I am on hole two thousand, eight hundred and forty two of Desert Golfing. Continue reading →. October 7, 2014. Doing, though, is impacting the trajectory of research, of researchers, of conferences and of fields. That, to me, is important. Continue reading →. April 6, 2013. This evening I found a few tweets from Jonathan Blow that disappointed me a bit. Here they are:. Highlight...
Play Games Help Science | Games By Angelina
http://www.gamesbyangelina.org/cat/play-games-help-science
Developing an AI that can automatically design videogames. Tools & Thanks. Category: Play Games Help Science. January 27, 2015. Dagstuhl Dispatches – A Game! Grab our prototype code here. Continue reading →. Play Games Help Science. October 21, 2014. Play Games, Help Science – GWAPPY BIRD. They need players for their games like their latest,. A Flappy Bird-a-like with a crowdsourcing twist. Got a few minutes in your coffee break? Go tap your spacebar:. Play Gwappy Bird here. Play Games Help Science.
Talks | Games By Angelina
http://www.gamesbyangelina.org/cat/talks
Developing an AI that can automatically design videogames. Tools & Thanks. January 1, 2015. Happy New Year everyone! I hope you had a good break. I’m getting organised and ready for the new year and part of this is cataloguing everything that happened. Year With that in mind, here are links to the talks I gave in 2014 that were recorded online. Do get in touch. If you want me to come talk somewhere! Continue reading →. May 4, 2014. Watch Online – Eurogamer & Indievelopment. March 28, 2014. To watch via t...
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thisindiegameblog.blogspot.com
thisindiegameblog: November 2013
http://thisindiegameblog.blogspot.com/2013_11_01_archive.html
Monday, November 25, 2013. Attention Indie Game devs! I should be in bed but I happened to catch this on Facebook and wanted to signal boost as much as possible! Attention to indie game devs of all backgrounds! The normally $50 Game Maker Studio program is currently available for free on their website! Go give it a look here. I think I know what I'll be working on in the new year. Game reviews will be coming again soon, I promise! Subscribe to: Posts (Atom). Creating Power Through Play.
thisindiegameblog.blogspot.com
thisindiegameblog: Mountain is a charming, relaxing oddity
http://thisindiegameblog.blogspot.com/2014/07/mountain-is-charming-relaxing-oddity.html
Thursday, July 10, 2014. Mountain is a charming, relaxing oddity. Far too often do we think of games as fast-paced, jarring challenges, bringing us loads of fun but, sometimes, some unnecessary stress, too. My mountain at the beginning: beautiful and majestic, with. A giant bench sticking out of the side. My mountain more recently. I love its little line. Of trees. As you see, the bench is still there. So is a giant lightbulb, a film reel, a cup of. Coffee, two asteroids, and a garbage can. Mountain is m...
thelinesofothers.wordpress.com
The Lines of Others – Page 2 – G. Lynch, Ph.D
https://thelinesofothers.wordpress.com/page/2
The Lines of Others. G Lynch, Ph.D. Sorry for your Troubles : Hiberno-English and a history of euphemism. In which the author gives out* about the Hiberno-English tendency towards euphemism. Lit) to give out. To complain about something. Níl aon tinteán mar do thinteán féin. Lit) There is no fireside like your own fireside. There’s no place like home. A topical post for the day that’s in it (. An lá atá inniu ann. 8211; given the special occasion of this day (being St Patrick’s Day) ,. Gift of the gab.
Goldsmiths Computational Creativity Group, Twitter Feeds
http://ccg.doc.gold.ac.uk/twitter/index.html
Tweets about "Computational Creativity". Tweets about " Artificial Intelligence". Tweets about "Procedural Content Generation". EU ICT and Art.
ArTechník — Assembler FM
http://www.assembler.fm/artechnik
A place to go for a bunch of shows. EPISODE 26: EMERGENT GAMING. September 16, 2016. Get a free game app this episode! Find out how by listening. The intersection of art and technology. This time around, we about art and technology in a wide variety of strange places, including the medical field, toy design, autism research and more. Also, Digital Domain going bankrupt, plus money and a writer’s life. Curious Incident of the Dog in the Night-Time. The unlikely economics of you and your book. Jef, Adam an...
2012thechallenge.wordpress.com
53: Torchlight 2 | 2012: The Challenge
https://2012thechallenge.wordpress.com/2012/10/22/53-torchlight-2
One man. One year. About 70 games. 54, 55, 56: All the adventures! October 22, 2012. I’m not dead, but I am working hard alas, so there’s not been much updates. Once again I quested forth to write a really long joint review thing, with Hentzau. So we’re all sitting here, trying to figure out how to kickstart this review/discussion. Okay, easy one to start. Why the hell did you buy Torchlight 2. Sinny? I think there’s something to be said for knocking the arms and legs off to achieve a particular effect&#...
Niels ’t Hooft · Angelina krijgt steeds meer vrijheid van haar baas · Kan een computer creatief zijn?
http://nielsthooft.com/angelina
Angelina krijgt steeds meer vrijheid van haar baas. Kan een computer creatief zijn? Dit artikel stond op 15 april in NRC Handelsblad. Download de PDF. Een verhalenbundel uit 1965 van de Poolse sciencefictionschrijver Stanislaw Lem, overtroeven twee robots elkaar door waanzinnige machines te bouwen. De onderzoekers van de Computational Creativity-groep aan de Universiteit van Londen lijken wel wat op Lems bouwrobots. Zij vragen zich af: kan een computer creatief zijn? Zelf hangt hij de tweede, wat meer ge...
thisindiegameblog.blogspot.com
thisindiegameblog: January 2014
http://thisindiegameblog.blogspot.com/2014_01_01_archive.html
Wednesday, January 15, 2014. Museum of Simulation Technology and Catlateral Damage. Thanks to Tumblr, I've found two game demos that are both unconventional and very fun. Both games were made with Unity, as well, which ties these reviews together somewhat. As well, neither of these games are in their final version, but are both in the process of being built, so I am reviewing their demos. Museum of Simulation Technology. My full version wishlist for this game:. That one sentence, taken from the game's we...
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Games By Stefan Weck
Games By Stefan Weck. June 14, 2014. Before implementing any new features in the game, i ve started with designing and improving some art! I started out with the monsters and heroes! Most of them blended into the background and didn’t fit in with the gameworld. So i’ve redesigned the ones that needed a little upgrade, and even added some new sprites. May 31, 2014. This week I started working on the UI! May 10, 2014. In my previous blogpost ( Making Random Maps Fun. The previous map generator randomly pla...
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Games by a Geek
There are four games to choose from. Have fun! This addictive Flash puzzle game is similar to Goober's Lab or Bejeweled, but has two ways to make matches, pear shaped wildcards, and edge rotation. This old school arcade style game is written in Flash. It's a 2d shooter game made starting from the great tutorial at ASGamer.com. This Google Gadget game is written in JavaScript and is a variant on the game Nim. Whoever crosses off the last stick losses. December 19th, 2009 at 12:07 #1. Ashley wants to keep ...
Gamesbyalex.com - Free Flash (and HTML5) Games
Welcome to Gamesbyalex.com! Well, I decided to rebuild gamesbyalex again (Mainly because the last version sucked on mobile browsers), so this is version 4.0. Don't expect me to release games really quickly, High School takes up a lot of my schedule. However, I'm still programming, just be patient. Drag-n-Drop HTML Image Creator. This is just a little place I set aside for fellow game designers. Email - alugocp@aim.com. By "us" I mean "me" :P). Xyz5 - Unlocks every level - (first used in Aesop).
Games by Alex | Just another WordPress.com site
Rapidash in Real Life. On November 22, 2012. The pokemon Rapidash is real…. On November 21, 2012. Have you ever wondered what Turtwig (from Pokemon) would look like on real life? Which pokemon should i turn realistic next? On August 12, 2012. I created a picture of Jesus (Based on his description in Revelation) for my church. I’m a 10th grader. I like to program games, mostly using Java. Create a free website or blog at WordPress.com.
Games By Angelina | Developing an AI that can automatically design videogames
Developing an AI that can automatically design videogames. January 15, 2018. A few games sites covered. The fact that the Cambridge Center for the Study of Existential Risk (CSER). A lab which investigates safety issues associated with things like artificial intelligence, had released a Civilisation V mod about the risk of superintelligent AI. Here’s what Rock, Paper, Shotgun. Quoted designer and CSER researcher Shahar Avin as saying about the project:. Continue reading →. December 1, 2017. Like every ot...
Ghost in the Game
Ghost in the Game. A personal blog about computer games, AI in games, and the relationship between thought and gameplay. Thursday, 23 April 2015. Although I will be improving the village generator that I used in HarvestRL, this post will share my original method. It was rather simple, so people who want to quickly throw together a village might be interested in this. First, here is what a typical village in HarvestRL looked like:. 1) Determine the space on the map to use for the village. Since the path w...
Games by Asura
Quinta-feira, 23 de julho de 2015. Civilization Beyond Earth é um jogo de. Em turnos desenvolvido pela. Lançado em 24 de outubro de 2014 para. O jogo se passa em um futuro onde a Terra está “acabando” o que leva a criação de algumas alianças que estão em uma missão de encontrar um novo lar para a humanidade. Operações secretas são 25% mais rápidas e causam 25% mais intriga. 10% mais de produção por maravilhas e 25% mais velocidade dos trabalhadores. People’s African Union. São as pessoas que querem a.
Games by Ben
Welcome to Games By Ben. This page uses frames, but your browser doesn't support them. To look at the main page, click here. To look at the help page, click here. To E-mail me, click here.
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