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Ghost in the Game

Ghost in the Game. A personal blog about computer games, AI in games, and the relationship between thought and gameplay. Thursday, 23 April 2015. Although I will be improving the village generator that I used in HarvestRL, this post will share my original method. It was rather simple, so people who want to quickly throw together a village might be interested in this. First, here is what a typical village in HarvestRL looked like:. 1) Determine the space on the map to use for the village. Since the path w...

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Ghost in the Game | gamesbyaqua.blogspot.com Reviews
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Ghost in the Game. A personal blog about computer games, AI in games, and the relationship between thought and gameplay. Thursday, 23 April 2015. Although I will be improving the village generator that I used in HarvestRL, this post will share my original method. It was rather simple, so people who want to quickly throw together a village might be interested in this. First, here is what a typical village in HarvestRL looked like:. 1) Determine the space on the map to use for the village. Since the path w...
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1 simple village generation
2 the cellular automata
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Ghost in the Game | gamesbyaqua.blogspot.com Reviews

https://gamesbyaqua.blogspot.com

Ghost in the Game. A personal blog about computer games, AI in games, and the relationship between thought and gameplay. Thursday, 23 April 2015. Although I will be improving the village generator that I used in HarvestRL, this post will share my original method. It was rather simple, so people who want to quickly throw together a village might be interested in this. First, here is what a typical village in HarvestRL looked like:. 1) Determine the space on the map to use for the village. Since the path w...

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gamesbyaqua.blogspot.com gamesbyaqua.blogspot.com
1

Ghost in the Game: March 2015

http://www.gamesbyaqua.blogspot.com/2015_03_01_archive.html

Ghost in the Game. A personal blog about computer games, AI in games, and the relationship between thought and gameplay. Friday, 20 March 2015. So, version 1.01 is now available for download. The full details are available here. Wednesday, 18 March 2015. With the challenge officially done, it's probably a good time to reflect on the game. It needs polish, and I'll have some fixes and adjustments done for those. Overall, I'm content with my first successful 7DRL. There's a lot of room for growth with ...

2

Ghost in the Game: April 2015

http://www.gamesbyaqua.blogspot.com/2015_04_01_archive.html

Ghost in the Game. A personal blog about computer games, AI in games, and the relationship between thought and gameplay. Thursday, 23 April 2015. Although I will be improving the village generator that I used in HarvestRL, this post will share my original method. It was rather simple, so people who want to quickly throw together a village might be interested in this. First, here is what a typical village in HarvestRL looked like:. 1) Determine the space on the map to use for the village. Since the path w...

3

Ghost in the Game: HarvestRL Update

http://www.gamesbyaqua.blogspot.com/2015/03/harvestrl-update.html

Ghost in the Game. A personal blog about computer games, AI in games, and the relationship between thought and gameplay. Friday, 20 March 2015. So, version 1.01 is now available for download. The full details are available here. Subscribe to: Post Comments (Atom). A sarcastic computer scientist, with an interest in computer games, their effect on people and society, and how to make them better. View my complete profile. 7DRL Challenge 2015 - Finished. 7DRL Challenge 2015 - Day 5.

4

Ghost in the Game: HarvestRL Postmortem

http://www.gamesbyaqua.blogspot.com/2015/03/harvestrl-postmortem.html

Ghost in the Game. A personal blog about computer games, AI in games, and the relationship between thought and gameplay. Wednesday, 18 March 2015. With the challenge officially done, it's probably a good time to reflect on the game. It needs polish, and I'll have some fixes and adjustments done for those. I can also integrate this game with others I've started over the past few years but never finished or released. Since I now have something available, and have a means of updating and releasing new v...

5

Ghost in the Game: 7DRL Challenge 2015 - Finished

http://www.gamesbyaqua.blogspot.com/2015/03/7drl-challenge-2015-finished.html

Ghost in the Game. A personal blog about computer games, AI in games, and the relationship between thought and gameplay. Monday, 16 March 2015. 7DRL Challenge 2015 - Finished. The challenge is over, and my entry is complete. I had some really frustrating compilation problems near the end, making a redistributable version impossible. That was fixed this morning, but it involved a lot more work than expected. You can download it here:. Subscribe to: Post Comments (Atom). View my complete profile.

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Ghost in the Game

Ghost in the Game. A personal blog about computer games, AI in games, and the relationship between thought and gameplay. Thursday, 23 April 2015. Although I will be improving the village generator that I used in HarvestRL, this post will share my original method. It was rather simple, so people who want to quickly throw together a village might be interested in this. First, here is what a typical village in HarvestRL looked like:. 1) Determine the space on the map to use for the village. Since the path w...

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