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Educational Gaming Commons | Teaching & Learning with Technology

Teaching & Learning with Technology

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Educational Gaming Commons | Teaching & Learning with Technology | gaming.psu.edu Reviews
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Educational Gaming Commons | Teaching & Learning with Technology | gaming.psu.edu Reviews

https://gaming.psu.edu

Teaching &amp; Learning with Technology

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EGC Live - Educational Gaming at Penn State

Time and Patients is a management game where players must turn a struggling clinic into a profitable business. EconU is a campus builder game where players must use foundational economic concepts to build and grow a university. ChemBlaster is a bubble shooter game designed to help players memorize elemental symbols including 52 common ions and polyatomic compounds. Bucket of Beans is a trading game designed to help players understand the economic concept of reciprocity. HTML5 Game Creation Tools. GameDay...

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1

Educational Gaming Commons | Teaching & Learning with Technology

http://www.gaming.psu.edu/news

Teaching & Learning with Technology. April 2 Brownbag: History and Language Games in a Latin Course. February 20, 2015. Middot; Add Comment. Read Full Article →. February Brownbag: Badge Pilots. January 22, 2015. Middot; Add Comment. Read Full Article →. October Brownbag: Accessibility in Games. September 30, 2014. As part of October’s Disability Awareness month. The EGC will host a session on accessibility in games with some common strategies as well as challenges of designing educational games for mult...

2

Educational Gaming Commons | Media Archive

http://www.gaming.psu.edu/archived-presentations

Teaching & Learning with Technology. Click on the links below to view recorded sessions from past Educational Gaming Common events. Game Day 2013 Videos. Overview of IST 446 Game Building Course. These are recordings of periodic lunchtime presentations on gaming. Bucket of Beans: A Game of Social Reciprocity. Hangman and Other Review Games for a Biology Course. Interactive Fiction (Not Your Daddy’s IF). IST Card Game on Risk Analysis. Kingdom of Loathing and Gamer Types. The Physics of Thrills.

3

Educational Gaming Commons | April 2 Brownbag: History and Language Games in a Latin Course

http://www.gaming.psu.edu/2015/02/march-brownbag-history-and-language-games-in-a-latin-course

Teaching & Learning with Technology. February Brownbag: Badge Pilots. April 2 Brownbag: History and Language Games in a Latin Course. February 20, 2015. Middot; Add Comment. Gaming Brown Bag: Operation Lapis and CARD-tamen – Field Notes from Latin classes as an ARG/RPG (via. Thurs (not Wed). April 2 (shifted from March 19). Noon – 1 PM. Leave a Reply Cancel reply. You must be logged in. To post a comment. University Park, PA 16802. Teaching and Learning with Technology. April 2 Brownbag: History and Lang...

4

Educational Gaming Commons | Buttons

http://www.gaming.psu.edu/gamification/buttons

Teaching & Learning with Technology. The use of buttons at the TLT symposium is an example of gamification – using game like elements in non game contexts to change or inspire a certain behavior. And the approach is not unique to this venue – consider girl or boy scout merit badges or military pins and medals. Mozilla’s open badge infrastructure is an example of how this concept is being applied broadly in an educational context. Checking in on the day of the event. (Occurrence: Common). Showing enthusia...

5

Educational Gaming Commons | Get Involved

http://www.gaming.psu.edu/about/get-involved

Teaching & Learning with Technology. I’d like to learn more about educational gaming. I’d like to discuss how I might be able to rethink my course to include the use of exisitng games. I’d like to talk about an idea I have for creating an educational game. I’d like to talk about gaming research, or would be interested in help writing a grant around gaming research. I’d like for someone to speak to my class, staff, or faculty meeting about some facet of gaming or educational gaming. Sites at Penn State.

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gamifyingmyclass.com gamifyingmyclass.com

Migrating from Adobe Flash to HTML5 | Gamifying My Class

https://gamifyingmyclass.com/2013/05/08/immigrating-from-adobe-flash-to-html5

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. How I've Created My Game Sites and Prepare My Classes For Their inStructural Transformation = Altering the Structure of Instruction. The “Games”. Larr; Maximizing Your Gamification Presentation to Parents & Administration. New School Year, New Curriculum, New Game Ideas →. Migrating from Adobe Flash to HTML5. Posted by Michele Alvarez. Using blank Adobe Flash templates at wix.com. I decided to try my hand at the HTML5 template for ...

gamifyingmyclass.com gamifyingmyclass.com

Creating My Interactive Websites | Gamifying My Class

https://gamifyingmyclass.com/2013/02/25/creating-my-interactive-websites

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. How I've Created My Game Sites and Prepare My Classes For Their inStructural Transformation = Altering the Structure of Instruction. The “Games”. Larr; Planning for Gamification. Maximizing Your Gamification Presentation to Parents & Administration →. Creating My Interactive Websites. Posted by Michele Alvarez. If you’re interested in learning how to go about creating an interactive site to support your own curriculum, here a...

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Disclaimer | Gamifying My Class

https://gamifyingmyclass.com/disclaimer

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. How I've Created My Game Sites and Prepare My Classes For Their inStructural Transformation = Altering the Structure of Instruction. The “Games”. This policy is valid from 31 January 2013. This blog is a personal blog written and edited by me. For questions about this blog, please contact mich.alvarez64@gmail.com. This blog does not contain any content which might present a conflict of interest. 8211; Michele Alvarez. Enter your em...

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گیمیفیکیشن چیست؟ | دستنبشته های محمود فریدونی - افکار یک بازی باز

http://www.frdn.info/2014/11/gamification.html

افکار یک بازی‌باز. دستنبشته های محمود فریدونی پیرامون تجارب شخصی،. طراحی و توسعه نرم افزار و وب، هوش مصنوعی، کلان داده‌‌ها، گیمیفیکیشن، دنیای زیبای کد باز و بقیه چیزا ! همانطور که در وبسایتمان Gamification.ir. بیان کرده ام گیمیفیکیشن مفهومی تازه و ناآشنا نبوده بلکه مفهومی قدیمی است که تنها چند سال است دیدگاهی آکادمیک و منسجم گرفته بخود گرفته است. دانشگاههایی نظیر داشنگاه پنسیلوانیا نیز از جمله اولین دانشگاههایی هستند که طی چند سال اخیر اقدام به ارائه‌ی گیمیفیکیشن. در چارت درستی خود کرده اند. زمپ ( XAMPP ...

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About & CV - Cole Camplese

http://colecamplese.typepad.com/my_blog/about.html

I like the Internets . a lot. This space has grown out of my need to have a place to discuss things that are on my mind - it is part research, note taking, idea sharing, and fun. I've been writing openly online since 2004 and it has been a great experience. I do my best to stay close to what I do and know best, technology utilization that impacts teaching and learning. A print ready version of the above image is available for download at Flickr. Contact me: colecamplese at gmail.com. A member of Penn Sta...

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Bucket of Beans - EGC Live

http://play.gaming.psu.edu/bucket_of_beans.shtml

Bucket of Beans is a trading game designed to help students understand the idea of reciprocity. Beans are the currency in this game. You could choose to share your wealth or save for a rainy day. However, when that rainy day comes, your past decisions may have unexpected consequences. You can choose to make up to ten trades in two rounds. When a disaster strikes, will you be wiped out, and if so, will your past generosity help you in your time of need. What is the EGC? Email us at gaming@psu.edu.

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Chemblaster - EGC Live

http://play.gaming.psu.edu/chemblaster.shtml

ChemBlaster is a bubble shooter game designed to help players memorize atomic symbols, common ions and simple molecules. Identify all targets before Dr. L. Amit’s chemical barrier deteriorates. Four levels of increasingly difficult targets to identify. An arcade for students, and the communtiy at large, to play educational games produced by Penn State University. What is the EGC? Penn State’s Educational Gaming Commons. Email us at gaming@psu.edu. The Pennsylvania State University 2014.

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2013-12-22 - Blog Training Tips For blogging Owners

http://achievementt.blogspot.com/2013_12_22_archive.html

How To Create Your Own Favicon On Blogger. When you publish a blog with Blogger, the default favicon that appears in the browser navigation bar is Blogger favicon ( the distinctive orange and white logo) . Many bloggers choose to display your own favicon instead bloggers, "brand" your blog with unforgettable icons in harmony with the design of your blog. It is actually quite easy to add to our own favicon Blogger, and instantly a sense of professionalism to your overall design is added. What is a favicon?

gamifyingmyclass.com gamifyingmyclass.com

Planning for Gamification | Gamifying My Class

https://gamifyingmyclass.com/2013/02/07/planning-for-gamification

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. How I've Created My Game Sites and Prepare My Classes For Their inStructural Transformation = Altering the Structure of Instruction. The “Games”. Larr; Learning About “Gamification”. Creating My Interactive Websites →. Both Here’s how I modified my grade sheets:. That I posted to my class “game” website (I’ll be getting into the notion of creating a game site in a future post). I also created a virtual “Item Shop”. I’d used H...

gamifyingmyclass.com gamifyingmyclass.com

Uncategorized | Gamifying My Class

https://gamifyingmyclass.com/category/uncategorized

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. How I've Created My Game Sites and Prepare My Classes For Their inStructural Transformation = Altering the Structure of Instruction. The “Games”. 8220;Flipside” Redesigned. Posted by Michele Alvarez. The “Flipside” game site is currently undergoing some changes and is Under Construction. To better meet the changing needs of my students from year to year, the following changes are being made and are slowly unfolding:. Password Prote...

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Educational Gaming Commons | Teaching & Learning with Technology

Teaching & Learning with Technology. A hot trend in gaming. A new form of journalism? May 13, 2014 - Mark your calendars! Introducing Time and Patients An EGC / Health Policy Administration collaboration. Now playing. More. Your campus. Your rules. Your Microeconomics class. 32,000 games and counting. more. Interested in learning more about and researching educational gaming? Play games and share your thoughts while the EGC buys you lunch. What could be better? We'd love to work with you. September 2014 ...

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Gaming @ QR | Links to great gaming sites

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Reality Gaming Task Force

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