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EGC Live - Educational Gaming at Penn State

Time and Patients is a management game where players must turn a struggling clinic into a profitable business. EconU is a campus builder game where players must use foundational economic concepts to build and grow a university. ChemBlaster is a bubble shooter game designed to help players memorize elemental symbols including 52 common ions and polyatomic compounds. Bucket of Beans is a trading game designed to help players understand the economic concept of reciprocity. HTML5 Game Creation Tools. GameDay...

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EGC Live - Educational Gaming at Penn State | play.gaming.psu.edu Reviews
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Time and Patients is a management game where players must turn a struggling clinic into a profitable business. EconU is a campus builder game where players must use foundational economic concepts to build and grow a university. ChemBlaster is a bubble shooter game designed to help players memorize elemental symbols including 52 common ions and polyatomic compounds. Bucket of Beans is a trading game designed to help players understand the economic concept of reciprocity. HTML5 Game Creation Tools. GameDay...
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EGC Live - Educational Gaming at Penn State | play.gaming.psu.edu Reviews

https://play.gaming.psu.edu

Time and Patients is a management game where players must turn a struggling clinic into a profitable business. EconU is a campus builder game where players must use foundational economic concepts to build and grow a university. ChemBlaster is a bubble shooter game designed to help players memorize elemental symbols including 52 common ions and polyatomic compounds. Bucket of Beans is a trading game designed to help players understand the economic concept of reciprocity. HTML5 Game Creation Tools. GameDay...

INTERNAL PAGES

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1

ChemBlaster-0.0.09

http://play.gaming.psu.edu/chemblaster

2

Bucket of Beans

http://play.gaming.psu.edu/bucketofbeans

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Economics University Login

http://play.gaming.psu.edu/econu

4

Bucket of Beans - EGC Live

http://play.gaming.psu.edu/bucket_of_beans.shtml

Bucket of Beans is a trading game designed to help students understand the idea of reciprocity. Beans are the currency in this game. You could choose to share your wealth or save for a rainy day. However, when that rainy day comes, your past decisions may have unexpected consequences. You can choose to make up to ten trades in two rounds. When a disaster strikes, will you be wiped out, and if so, will your past generosity help you in your time of need. What is the EGC? Email us at gaming@psu.edu.

5

EconU - EGC Live

http://play.gaming.psu.edu/econu.shtml

In EconU players build and maintain a university while demonstrating knowledge of the following key microeconomic concepts:. The goal of EconU is to keep money, population, and happiness as high as possible over the course of one hundred turns. Each factor is dependent upon the others. Avoid bankruptcy by making well educated decisions on every turn. Dirk Mateer, Dave Brown. The choice is yours. Respond to the unexpected. What is the EGC? Penn State’s Educational Gaming Commons. EGC) is a group devoted t...

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Educational Gaming Commons | Get Involved

http://www.gaming.psu.edu/about/get-involved

Teaching & Learning with Technology. I’d like to learn more about educational gaming. I’d like to discuss how I might be able to rethink my course to include the use of exisitng games. I’d like to talk about an idea I have for creating an educational game. I’d like to talk about gaming research, or would be interested in help writing a grant around gaming research. I’d like for someone to speak to my class, staff, or faculty meeting about some facet of gaming or educational gaming. Sites at Penn State.

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Educational Gaming Commons | Teaching & Learning with Technology

http://www.gaming.psu.edu/news

Teaching & Learning with Technology. April 2 Brownbag: History and Language Games in a Latin Course. February 20, 2015. Middot; Add Comment. Read Full Article →. February Brownbag: Badge Pilots. January 22, 2015. Middot; Add Comment. Read Full Article →. October Brownbag: Accessibility in Games. September 30, 2014. As part of October’s Disability Awareness month. The EGC will host a session on accessibility in games with some common strategies as well as challenges of designing educational games for mult...

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Educational Gaming Commons | Media Archive

http://www.gaming.psu.edu/archived-presentations

Teaching & Learning with Technology. Click on the links below to view recorded sessions from past Educational Gaming Common events. Game Day 2013 Videos. Overview of IST 446 Game Building Course. These are recordings of periodic lunchtime presentations on gaming. Bucket of Beans: A Game of Social Reciprocity. Hangman and Other Review Games for a Biology Course. Interactive Fiction (Not Your Daddy’s IF). IST Card Game on Risk Analysis. Kingdom of Loathing and Gamer Types. The Physics of Thrills.

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Educational Gaming Commons | April 2 Brownbag: History and Language Games in a Latin Course

http://www.gaming.psu.edu/2015/02/march-brownbag-history-and-language-games-in-a-latin-course

Teaching & Learning with Technology. February Brownbag: Badge Pilots. April 2 Brownbag: History and Language Games in a Latin Course. February 20, 2015. Middot; Add Comment. Gaming Brown Bag: Operation Lapis and CARD-tamen – Field Notes from Latin classes as an ARG/RPG (via. Thurs (not Wed). April 2 (shifted from March 19). Noon – 1 PM. Leave a Reply Cancel reply. You must be logged in. To post a comment. University Park, PA 16802. Teaching and Learning with Technology. April 2 Brownbag: History and Lang...

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Educational Gaming Commons | EGC Lab

http://www.gaming.psu.edu/about/lab

Teaching & Learning with Technology. In order to properly use games for teaching or research, our students and faculty required a place where they could …well… play games. Enter the Educational Gaming Commons Lab – a centrally supported, state of the art facility designed to provide access to the latest games and gaming technologies. 8 high end gaming PCs, each loaded with popular games as requested by our faculty. 1 of each next generation gaming console (Xbox 360, Playstation 3, Nintendo Wii). You can ...

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Educational Gaming Commons | Buttons

http://www.gaming.psu.edu/gamification/buttons

Teaching & Learning with Technology. The use of buttons at the TLT symposium is an example of gamification – using game like elements in non game contexts to change or inspire a certain behavior. And the approach is not unique to this venue – consider girl or boy scout merit badges or military pins and medals. Mozilla’s open badge infrastructure is an example of how this concept is being applied broadly in an educational context. Checking in on the day of the event. (Occurrence: Common). Showing enthusia...

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Educational Gaming Commons | Chemblaster

http://www.gaming.psu.edu/games/chemblaster

Teaching & Learning with Technology. ChemBlaster is a web based game designed to help players learn core Chemistry concepts, including elemental symbols and 52 common ions and polyatomic compounds… by blowing them to bits. Race against the clock to blast through Dr. L. Amit’s chemical barrier and thwart his evil plans! 4 action packed levels of Chemical calamity! Compete with your friends for bragging rights and classroom domination! Find out how this game was developed on the Chemblaster project page.

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Educational Gaming Commons | March 2014 Gaming Brownbag on Unity Development Environment

http://www.gaming.psu.edu/2014/02/march-2014-gaming-brownbag-on-unity-development-environment

Teaching & Learning with Technology. February 19 Gaming Brownbag on Interactive Fiction. September 2014 Gaming Brownbag: A FLAG Engine Grammar Game. March 2014 Gaming Brownbag on Unity Development Environment. February 19, 2014. Middot; Add Comment. For our final Spring 2014 Gaming Brownbag on March 19, Daryl Branford from the Eberly College of Science will host a conversation about using the Unity gaming engine to develop games for science courses taught in the College. Click on location name to register.

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Educational Gaming Commons | eSports

http://www.gaming.psu.edu/esports

Teaching & Learning with Technology. Similar to other sports, eSports involves professional gamers, playing in various leagues and tournaments that have associated cash prizes for the best teams. Many of the teams have various sponsors, that fund hardware, software, and travel to tournaments, as well as provide salaries for the players. A sampling of teams includes:. 8211; A popular eSports organization originating from Europe, Navi teams have won championships in DOTA2, as well as other eSports games.

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EGC Live - Educational Gaming at Penn State

Time and Patients is a management game where players must turn a struggling clinic into a profitable business. EconU is a campus builder game where players must use foundational economic concepts to build and grow a university. ChemBlaster is a bubble shooter game designed to help players memorize elemental symbols including 52 common ions and polyatomic compounds. Bucket of Beans is a trading game designed to help players understand the economic concept of reciprocity. HTML5 Game Creation Tools. GameDay...

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