konamouse.blogspot.com
mouse's house: Ghosts of a Chance aka Luce's Lover's Eye
http://konamouse.blogspot.com/2008/08/ghosts-of-chance-aka-luces-lovers-eye.html
Friday, August 1, 2008. Ghosts of a Chance aka Luce's Lover's Eye. If you were at ARGFest Boston (or just saw the flickr photoset. You'll remember the "bananahammock". As the unforum people have dubbed him) man. Henna tattoes. And oiled muscles, sunglasses, and posing before lunch. Led to gh os ts of a ch a nc e. Where we've been sending photos of eyes and calling/recording on the incantation line. Edit to add: A link was found: Mysterious Message. On ABCNews video site. The Smithsonian's Got Game. Now, ...
christydena.com
ARG Stats | Christy's Corner of the Universe
http://www.christydena.com/online-essays/arg-stats
Christy's Corner of the Universe. Forward / Story site. Compiled by Christy Dena, 2005-2008. Last Updated: 8th December, 2008. Just Added in March 2009! Stats about ARGs Around the World nowÂ. The following list provides information about the uptake, impact and awards garnered from ‘alternate reality games’ (ARGs). [Don’t know what ARGs are? Check out this entry at ARGology. THE ART OF THE HEIST/THE ART OF THE H3IST. Art of the Heist. Commissioned by McKinney Silver for the US launch of the AudiA3 in 2005.
vieiradasilva.wordpress.com
Games In Museums | Culturtainment
https://vieiradasilva.wordpress.com/2010/04/14/games-in-museums
Playing Cultural Heritage through digital games. Games In Museums in Futures of Learning. As part of the American Association of Museum’s (AAM) new Center for the Future of Museums. Jane McGonigal (Institute for the Future, Palo Alto, CA) gave a talk last year entitled Gaming the Future of Museums. And a subsequent presentation. McGonigal states that 91% of youth under the age of 18 play games on the Internet today. Some examples of online games aimed at younger audiences include Getty Games. Located in ...
saintsgames.wikispaces.com
Saints Game Design, Animation, and Robotics - Links
http://saintsgames.wikispaces.com/Links
Skip to main content. Create interactive lessons using any digital content including wikis with our free sister product TES Teach. Get it on the web. Saints Game Design, Animation, and Robotics. Books and Other Resources. Game Development and Simulation. This is a page for links that are useful in gaming, computer programming, and computer science. Please annotate as you add. This needs to be dynamic and robust! Games for a Positive Change, or Just fun! By Jane McGonigal, http:/ realityisbroken.org/.
gamesined.wikispaces.com
Games in Education - Alternate Reality
http://gamesined.wikispaces.com/Alternate+Reality
Skip to main content. Create interactive lessons using any digital content including wikis with our free sister product TES Teach. Get it on the web. An alternate reality game. That uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions. Calling all Teachers: Urgent Evoke Wiki - http:/ urgentevoke.wikia.com/wiki/Urgent Evoke Wiki. Over 13 missions, Smokescreen follows the story of two mates who've set up ...
joiacovides.blogspot.com
Digital games and learning: October 2011
http://joiacovides.blogspot.com/2011_10_01_archive.html
Digital games and learning. Wednesday, 26 October 2011. ECGBL 2011 - Athens. After rearranging flights to avoid the air traffic control strike, I made it to Athens last week for the 5th European Conference of Game Based Learning. With only piles of burnt rubbish around the city to remind of us of what was going on (see below). Oh, and t-shirts like this :-). From Leicester and Jantina Huizenga. From Amsterdam and to talk to new people about games and research like Magnus Johansson. This relates a little ...
citymystery.info
City Mystery - Case Studies - Ghosts of a Chance
http://www.citymystery.info/ghosts-of-a-chance.php
Ghosts of A CHANCE. Ghosts Of A Chance. Is about engaging with the unexpected, anything can happen at any time. Ghosts of a Chance. Ghosts of a Chance. Smithsonian American Art Museum. 2009 Webby Award: Official Honoree. A strategy to increase foot traffic,. An innovative way to redefine their digital space,. A creative way to reach a younger demographic. Players worked alone and in teams, on-site and online. Some of Ghost's interesting elements included players receiving snail mail dating back to 18...
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